Sid Meier's Civilization VI

Sid Meier's Civilization VI

Gedemo Pusharo City-State
27 Comments
DeadWeatherDrums 25 Apr, 2022 @ 1:48pm 
Although this is a cool City State idea and mod, this would be a GREAT opportunity to make the Nazca lines available on different terrain. Whaddya think? Nazca is such a cool effect and graphic, but it's limited geographically or gets tiring if used too much. You could move this +1 on Hills to another another new CS. Can never have too many options and new stuff!
Gedemo  [author] 7 Oct, 2020 @ 1:53am 
I've changed the name to Pusharo, since paititi is now a natural wonder
Gedemo  [author] 9 Apr, 2020 @ 1:52pm 
Paititi has been nerfed following numerous requests to do so. Now it is just +1 gold per hills.
siau2tie1 19 Mar, 2020 @ 7:40pm 
Thank you! I learnt a lot from your mods.
Gedemo  [author] 19 Mar, 2020 @ 7:06am 
@siau2tie1 If you want to discover lost cities other than through video games, I recommend this excellent link:
https://en.wikipedia.org/wiki/Lost_city
siau2tie1 18 Mar, 2020 @ 8:54pm 
Tomb Raider.
Gedemo  [author] 14 Mar, 2019 @ 6:31am 
Paititi has a start bias on plains hills and jungle.
zon 14 Mar, 2019 @ 6:07am 
only q i got: does paititi always spawn or does it hv any constraints regarding the terrain / features it can spawn on / next to? thx
zon 25 Feb, 2019 @ 12:40pm 
works here - thx for the update :)
donschmiddy 21 Feb, 2019 @ 2:21pm 
sure don't sweat it, funny enough i had a similar issue with the soli deo gloria mod with faith.
Gedemo  [author] 21 Feb, 2019 @ 1:03pm 
Sorry guys but I checked again, and everything works perfectly. You can see the normal effect in the last 2 screenshots (with the red arrows). After several turns as suzerain, the gold remains at +2. There are hundreds of mods, I can not guess which one is causing you a conflict, and I am not responsible for it (the codes I use are very simple).
donschmiddy 19 Feb, 2019 @ 6:58am 
I have the same issue, i am not using resourceful 2 atm.
Pigeon 17 Feb, 2019 @ 10:43am 
This is still causing the +10gpt to all tiles issue as described before
Bear 20 Jan, 2019 @ 8:37am 
Then i think it is a conflict with the city state and the new city state from the expanded mod, somehow it alters the terrain yields, cant figure out anything else but ill test it without the expanded mods asap
Bear 19 Jan, 2019 @ 1:12pm 
@Gedemo since i can be kinda stupid from time to time and im not a genious on pc's, maybe you can make sense of it, i can only see the problem is the city state (C15) and something about the yields of the terrain
Bear 19 Jan, 2019 @ 1:11pm 
@Gedemo

[1707490.961] [Gameplay] ERROR: no such table: C15_MinorCivilization_CityStateClassTypes
[1707491.010] [Gameplay] ERROR: UNIQUE constraint failed: Requirements.RequirementId
[1707491.010] [Gameplay] ERROR: UNIQUE constraint failed: Requirements.RequirementId
[1707491.700] [Gameplay] ERROR: UNIQUE constraint failed: Types.Type
[1707491.700] [Gameplay] ERROR: UNIQUE constraint failed: Types.Type
[1707491.747] [Gameplay] ERROR: UNIQUE constraint failed: Types.Type
[1707491.747] [Gameplay] ERROR: UNIQUE constraint failed: Types.Type
[1707491.770] [Gameplay] ERROR: UNIQUE constraint failed: Types.Type
[1707491.770] [Gameplay] ERROR: UNIQUE constraint failed: Types.Type
[1707494.702] [Gameplay] ERROR: UNIQUE constraint failed: Feature_YieldChanges.FeatureType, Feature_YieldChanges.YieldType
[1707494.702] [Gameplay] ERROR: UNIQUE constraint failed: Feature_YieldChanges.FeatureType, Feature_YieldChanges.YieldType
Gedemo  [author] 19 Jan, 2019 @ 8:10am 
In your XXX\Documents\My Games\Sid Meier's Civilization VI\Logs folder, you can find a file called Database. you open it with an xml editor or notepad and inside you can often find what line of code causes the conflict. if you can confirm that it is resourcefull 2 that causes a conflict I will put a warning on this page. thanks all for your feedbacks!
Bear 19 Jan, 2019 @ 6:12am 
i dont know how to check it, but im pretty shure it conflicts with resourcefull 2, cant imagine what else the cause would be of the +10 gold yield, just experienced it myself
Gedemo  [author] 8 Jan, 2019 @ 8:24am 
Please let me know if one of you find which mod is in conflict with Paititi.
bveres 7 Jan, 2019 @ 12:44pm 
can confirm, whoever's the suzerain, gains +10 gold yield from every workable tile
Zapolean 6 Jan, 2019 @ 7:28am 
I've also had the same problem of it adding 10 gold to all tiles
William de Burge 6 Jan, 2019 @ 2:27am 
Without alot of trial and error, hoping the game puts Paititi as an easy locatable CS, my guess would be a conflict with Resourceful 2.

That is only a guess though.
Gedemo  [author] 6 Jan, 2019 @ 12:48am 
Sorry, it seems you are several players in that case. I think it's a conflict with another mod. My code is very simple and I checked that I didn't put a +10 bonus on hills (see the screenshot, for me it works normally). Any idea about the mod that can be the cause of this conflict?
William de Burge 5 Jan, 2019 @ 10:38pm 
I can also confirm that becoming Suzerain is +10 gold to all tiles not +2 gold on hills.

It may be a conflict with another mod, but it is only in effect when Suzerain.
MZ 2 Jan, 2019 @ 8:37am 
WTF, Gold per turn is over 10 per tile. :steamsalty:
Gedemo  [author] 31 Dec, 2018 @ 2:55pm 
No, Paititi just gives +2 gold on hills (desert hills, tundra hills, snwo hills, plains hills and grass hills).
thecraftybee 31 Dec, 2018 @ 2:17pm 
I'm not sure if it is this mod that is causing this, but I've just become suzerain of this CS and all my tiles have gained +10gold, hills and non-hills alike, even coastal tiles, except for wonders and mountains.