Total War: WARHAMMER II

Total War: WARHAMMER II

Legendary Lords 1 - SFO
223 Comments
Buzzerker 19 Mar, 2022 @ 1:02pm 
THIS MOD IS OUTDATED
Revan519 26 Dec, 2021 @ 7:19am 
ill try the one you link
Flamboyant Schemer61  [author] 26 Dec, 2021 @ 3:47am 
Revan519 25 Dec, 2021 @ 1:48pm 
could you plz update autor gave up on the other submod for SFO
Clopperz 23 Aug, 2021 @ 5:11am 
please take a look, update:steamsad:
Akira_R 30 Jul, 2021 @ 1:46pm 
@BrAzZo SFO isn't even updated yet... chill...
BrAzZo 29 Jul, 2021 @ 2:23pm 
Hi, when you update this submod for SFO?
Vangarath 7 Jul, 2021 @ 4:43am 
@Kavvan Shrike - Can confirm this bug. -1 to recruitment duration is not working.
The Prancing Prawn 30 Jun, 2021 @ 7:21am 
Heya, just noticed that in SFO some Empire factions added by Mixu such as Talabheim don't have access to the Sigmarite temple building chain while others do, I reckon this is due to thematic reasons. However, that means that Talabheim can only build temples of Ulric, which don't increase the capacity for Warrior Priests (and I love my warrior priests). Also, you can't actually unlock the tech Devotion to Sigmar. Could that building chain be restored somehow?
Enrohk 26 Jun, 2021 @ 6:36pm 
i don't know why, but Taurox is TINY with this mod on, compared zu even normal minos. With only the original Mixu mod he is normal.
daBloodyBlade77 30 May, 2021 @ 1:43am 
the final unique skill for tullaris dreadbringer could use a buff, the one which grants muderous supremacy called The Hand of Khaine as the 'buffed' murderous mastery is actually weaker than the SFO version/. Thanks!
Renan 23 May, 2021 @ 1:36pm 
Hey I found a bug, Boris doesnt have his horse mount when using sfo, is if possible for you to fix that?
Dmformom 16 May, 2021 @ 5:05pm 
i'm getting the same issue as @frocoboftw
Kavvan Shrike 15 May, 2021 @ 12:23am 
hertwig's folly the defeat trait trait from the elector count of ostland(Wolfram Hertwig) does not seem to be applying -1 to all recruitment like it used to. I tested it on both Azhag and Kholek. Is it working for anyone else?
frocoboftw 4 May, 2021 @ 12:56pm 
Quick update it's not just this one it's the Legendary Lords 2 Submod as well, not sure what's going on it just causes the game to freeze when starting.
frocoboftw 4 May, 2021 @ 12:42pm 
This is causing the game to not start for me. I have disabled all mods except this one, SFO, and the base, and it crashed. The linked TT Lords mods for SFO and your SFO submod for Legendary Lords 2 works without issue. Just having an issue with this 1.
Flamboyant Schemer61  [author] 4 May, 2021 @ 2:30am 
@BobBreadbaker
they should be only for the main sfo lords

@Grenando
That can be yeah. I did my best with the added skills but still need some of them added. Sorry about that mate, it's jsut not very easy to add everything to all those lls and heroes I'll do my best but not promising anything anytime soon
Grenando 4 May, 2021 @ 12:30am 
sorry flamboyant maybe it is only on my end but my donna does not have the sfo paladin skill like henry and almaric
Lickher_ish 3 May, 2021 @ 12:10pm 
are yall using mixus unlocker or not?
BobBreadbaker 3 May, 2021 @ 12:21am 
An SFO building chain (the one with the dragon ogre) is not showing up for the new beastmen lords
conscript 1 May, 2021 @ 10:44am 
Yo thanks for the update it was the one hitch to this massive pack i've assembled.
Mini 1 May, 2021 @ 7:39am 
Thanks for the update man! Some of the legendary lords do not seem to appearing however. Some of the empire lords for example
Flamboyant Schemer61  [author] 1 May, 2021 @ 4:38am 
updated
Seven 1 May, 2021 @ 3:47am 
Thanks Flamboyant
Flamboyant Schemer61  [author] 30 Apr, 2021 @ 5:59pm 
this is the last submod I need to update and it should be over at most. in 2 days
ihKu47 29 Apr, 2021 @ 1:46am 
@Flamboyant Schemer61

Yay, great to hear! :2016popsicle:
Flamboyant Schemer61  [author] 29 Apr, 2021 @ 12:51am 
I'll update this and LL2 again dont worry everyone
Sniggledorf Fumpledink 25 Apr, 2021 @ 1:42pm 
please update
Finneg4n 8 Apr, 2021 @ 4:06am 
any chances for update?
Stalkazmo 5 Mar, 2021 @ 11:41am 
Updates coming anytime soon?
Vincent Van Glock™ 25 Feb, 2021 @ 2:30am 
please update i beg
金花 19 Jan, 2021 @ 7:14am 
I made a temporary version, you can subscribe if you need
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2367141477
Requiem_Phantom 18 Jan, 2021 @ 5:38am 
Update please
Noah in da House 13 Nov, 2020 @ 3:30pm 
Using only this with the main mod crashes my game. Disabling this makes it work agian. Not sure why
Zarrk 28 Oct, 2020 @ 9:45am 
Hello first I would express my thanks for maintaining all those compatibily patches which truly allow us to play the way we desire.

Now this one is maybe nitpicking but Luthor Huss unique skill Fiery Demagogue doesn't grant reduced building time to the religious buildings added by SFO (common temple and Ulric line).
Is this an oversight or is intentional for lore/balance reason ?
JayJay 24 Sep, 2020 @ 2:41pm 
Hey Flamboyant, Almaric's skill tree is a bit screwed up. All the SFO added skills are stacked behind the second line, and he got some Lord skills as well added on top the first. Tested with only this, LL1 and SFO.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2238029706
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2238029744

Thank you for your continuous work on these submods! They are very much appreciated.
CheeseySword 13 Jul, 2020 @ 12:06pm 
It seems for some reason this mod is disabling the occupy option for the beastmen. I tried it on all the vanilla LLs and none of them could occupy. I ran the game without this mod enabled and it worked. Also by extension the all in one mod also disables the option when I enabled that instead of this.
Flamboyant Schemer61  [author] 2 Jul, 2020 @ 9:58am 
yw mate
Beyshan 2 Jul, 2020 @ 8:42am 
Uh wow, that was damn fast. I was looking at your mod file on PFM right now and tried to find out what the problem was. I don't really know what I am doing, so probably no chance I ever found out myself lol. Thanks!
Flamboyant Schemer61  [author] 2 Jul, 2020 @ 8:35am 
I fixed mate when ur launcher downlaods it u can paly the game without any poblems
Beyshan 2 Jul, 2020 @ 8:26am 
And now I tested it with only SFO and Mixu's LL1, without this mod. The SFO skills are there if you run the game like that. But ofc the stats are not balanced. But that means the disappearance of the additional skills has something to do with this mod, right?
Beyshan 1 Jul, 2020 @ 11:32pm 
I just tested it with only SFO, Mixu's LL1 and this comp mod. It really does remove all the additional skills. And I am talking about an Empire Captain, not a Lord. It's about the hero skill lines.
I also checked for warrior priest and witch hunter. Those skills remain as they should. It's only the Empire Captain.
Flamboyant Schemer61  [author] 1 Jul, 2020 @ 6:40pm 
I didN't touch the generic lords at all
Beyshan 1 Jul, 2020 @ 7:12am 
Skills for Empire captain might be bugged. I don't see the additional skills Venris gave him.
Batman4 30 Jun, 2020 @ 2:58pm 
Awesome, thank you Flamboyant! :)
Flamboyant Schemer61  [author] 30 Jun, 2020 @ 11:36am 
thats a problem with table top cuz mixu updated it but I updated the submpod so it works fine now
Batman4 30 Jun, 2020 @ 11:04am 
" infinitely loads on startup"

Same for me unfortunately