Rising Storm 2: Vietnam

Rising Storm 2: Vietnam

District
18 Comments
Montezuma  [author] 14 Dec, 2024 @ 10:05pm 
Just tested and can confirm that the map works, you are possibly running an out of date version. Try VNTE-Districtv6

Make sure you delete old versions of VNTE-District and VNTE-Districtv5
male_07.mdl 14 Dec, 2024 @ 6:41am 
F still fucked, says it's out of combat area
Montezuma  [author] 25 Nov, 2024 @ 9:25pm 
Updated 11/24/2024 VNTE-Districtv6
-Hotfix for the spawn protection issue for OBJ F.
-Fixed render distances when around OBJ F and G
Montezuma  [author] 24 Nov, 2024 @ 12:52pm 
Updated 11/24/24
-Pulled up spawn protection for attackers on B&C
-Pulled up spawn protection for attackers on D&E
-Added a 3rd spawn for B&C for attackers (right flank spawn)
-Added a 3rd spawn for D&E for attackers (center spawn)
Montezuma  [author] 16 Nov, 2020 @ 1:09pm 
I have the map set so only VC can attack, in a future update I will make it so either side can do whatever
Hummus Homicide 15 Nov, 2020 @ 10:52pm 
Is it possible to have this map working in a campaign? Currently it's in my rotation but the only problem is that when the VC attack, it forces the South to attack instead
TMC 22 Mar, 2020 @ 9:48am 
will objective E be completed?
[FR] The Sweatiest Nerd 28 Jul, 2019 @ 8:17am 
I can't seem to find the ROK version of this map ? Or have both maps been merged in the same one ?
Bang Bang Kim 25 Jun, 2019 @ 11:48pm 
Hey mate, just loaded up map on AussieGG server and there is a texture bug present.
https://puu.sh/DKVpQ/8b7ee85b0b.jpg
[FR] The Sweatiest Nerd 19 Mar, 2019 @ 3:30pm 
Not a single bridge pillar actually has collision. Players can just phase through and shoot as if they werent there at all.
You can also fall under the map from the edges of the bridges.
Leon Thotsky 27 Jan, 2019 @ 12:49pm 
The M113s need an engine noise. Other then that they're really well done and should be in the base gane.
Montezuma  [author] 12 Jan, 2019 @ 3:44pm 
go to

C:\Users\ User \Documents\My Games\Rising Storm 2\ROGame\Cache\1610337353\0\Published\CookedPC\District

and delete the .roe file in the folder for the GOM one.

For the regular map

C:\Users\ User \Documents\My Games\Rising Storm 2\ROGame\Cache\1606592904\1\Published\CookedPC\District

and delete the .roe file in the folder for the regular one,

Then open the game and try to connect again.

If that doesnt work, then it may be the server hosts having the wrong version.
Big_Dab 12 Jan, 2019 @ 3:41pm 
When ever I try to play on a server running this map, it sits in the loading screen. Then it kicks me back to the main menu and says the version I have is up to date. Any solutions?
Montezuma  [author] 5 Jan, 2019 @ 9:24am 
OPEN VNTE-DIstrict_ROK
Bird Dog 5 Jan, 2019 @ 5:57am 
Command open this Map?
CoarsLight 4 Jan, 2019 @ 5:16pm 
E
:steamfacepalm:
Kayatoshi 4 Jan, 2019 @ 2:39pm 
People are really fucking dumb, so on A the atackers spawn on spawnpoint 1, run in a straight line to the point, cluster up, and useally never manage to take the point, because retard tactics, even doe it's easy to flank A on the right when you take spawnpoint 2, maybe make spawnpoint 2 the default spawnpoint, i doubt this will help much.
[PBS] Powerbits 1 Jan, 2019 @ 8:29pm 
Its running on POWERBITS GAMETEAM GOM 60HZ 145.239.149.56:58501