Sid Meier's Civilization VI

Sid Meier's Civilization VI

Calypso's Recolored Civilizations
101 Comments
أبوعصفور 9 Feb @ 9:19am 
any other mod that can affect saved games?
claudemac24hrs 24 Oct, 2024 @ 3:19am 
Per September 10, 2024 post, there is a SQL file of the colors corresponding codes in each Civilization.

https://drive.google.com/file/d/1M2tok1-MUfGLoCXhy2c72S0e36HrxHU4/view
claudemac24hrs 9 Sep, 2024 @ 9:47pm 
I have the similar colored theme to avoid Civs sharing the same color I made back in 2022-23. Inspired from YnAMP - Basic Modern Civilizations mod.

https://docs.google.com/spreadsheets/d/12UgG-CyBFWRxlp8DMA9WUjOgViAODf9d/
https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=1259095065
KAZ 20 Jun, 2023 @ 6:30am 
Hey thanks for this mod! It helps with an issue when playing a game with 50 other civilisations and because of this, Civ colours disappear because the game can't handle it. This brings them back.
Calypso  [author] 8 May, 2023 @ 2:38pm 
@spartan1204: Not to my knowledge. I've hosted games in which both myself and another player had loaded the mod and we didn't run into any issues.
spartan1204 7 May, 2023 @ 1:24pm 
Does this cause problems with multiplayer?
Calypso  [author] 5 Apr, 2023 @ 4:35pm 
This mod is now updated to cover color schemes for leaders included in the Rulers of England Pack (part 6 of the Leader Pass).

With this mod enabled, Elizabeth's colors are changed to white on red in order to better differentiate her from Laurier and Hojo. Harald and Victoria's new personas (Varangian and Age of Steam, respectively) now use the same color schemes as their original personas (Konge and Age of Empire, respectively), in line with how other leaders who have alternate personas/UAs have been modified.

Of course if you prefer to tweak these colors any further, you may do so by editing the RGBA values in the appropriate SQL file within your local copy of the mod (see instructions above).
Calypso  [author] 26 Mar, 2023 @ 2:28pm 
@claudemac24hrs: I bet you're right about that. I've been puzzling about what to do with Elizabeth's colors since red on white is already used for both Hojo and Laurier, while white on red is used for Victoria and Jadwiga. However, it would feel wrong to NOT give her those colors, so I guess I'll need to figure out yet another distinct way of putting red and white together.
claudemac24hrs 26 Mar, 2023 @ 6:33am 
I think Elizabeth in the upcoming Rulers of England Pack will be red on white, the same color scheme as England did in Civ IV.
Calypso  [author] 16 Mar, 2023 @ 3:55pm 
This mod is now updated to cover color schemes for leaders included in the Great Builders Pack (part 5 of the Leader Pass).

With this mod enabled, Ludwig's colors are changed to white on Bavarian blue. Sejong and Theodora's colors are changed to red on dark blue and violet on blue, respectively, reminiscent of their Civ V color schemes. City-states also use a slightly lighter shade of gray and additional files have been added to the mod for anybody who wants to use it to adjust the colors for city-state types (no actual changes have been made to city-state secondary colors).
Calypso  [author] 12 Mar, 2023 @ 10:07pm 
@AndySafik: Yup, those are the right lines to add. It was years ago, but I seem to remember that I had started modifying city-state colors, but ended up deciding to only change the secondary color for militaristic city-states. It might be an edge use case, but when I put the next update out I'll add files for all the city-state color schemes, just in case anyone wants to play around with those.
AndySafik 10 Mar, 2023 @ 6:04pm 
It worked... I added the lines because they are missing

UPDATE PlayerColors

SET PrimaryColor = 'COLOR_CALYPSO_PLAYER_CITY_STATE_PRIMARY'
WHERE PrimaryColor = 'COLOR_PLAYER_CITY_STATE_PRIMARY';
AndySafik 10 Mar, 2023 @ 5:48pm 
the line for city states primary is not working, how to fix it, I wanted to change it to gray but it's still black
Calypso  [author] 16 Feb, 2023 @ 10:45pm 
This mod is now updated to cover color schemes for leaders included in the Rulers of the Sahara Pack (part 4 of the Leader Pass).

With this mod enabled, Ramses' colors are changed to purple on yellow, reminiscent of his Civ V color scheme. Though similar, these colors are brighter than Bà Triệu's and don't appear to conflict. Sundiata Keita's colors are changed to tan on burnt orange. Cleopatra's new Ptolemaic persona uses the same color scheme as her original persona, in line with how other leaders who have alternate personas/UAs have been modified.
Aqualung 6 Feb, 2023 @ 6:49am 
Thank you so much for this mod, and the description on how to edit in you own colors! I love tinkering all the civ color combinations
Calypso  [author] 31 Jan, 2023 @ 3:16pm 
@Fixonio: Yes, this mod can be used with an existing save if you already have a game in progress.
Fixonio 31 Jan, 2023 @ 12:14pm 
Can i make it work on saved games?
Calypso  [author] 23 Jan, 2023 @ 8:05pm 
This mod is now updated to cover color schemes for leaders included in the Rulers of China Pack (part 3 of the Leader Pass).

With this mod enabled, Wu Zetian's colors are changed to white on turquoise, reminiscent of her Civ V color scheme. Yongle’s colors are changed to blue-violet on off white. These colors are evocative of some Jingdezhen porcelain produced during Yongle’s rule, whereas his original colors (dark blue on yellow) seemed to evoke the banner of Qing/Manchu China, rather than Ming China. Finally, Qin's new Unifier persona uses the same color scheme as his original persona, in line with how other leaders who have alternate personas/UAs have been modified.
Calypso  [author] 16 Dec, 2022 @ 8:45am 
This mod is now updated to cover color schemes for leaders included in the Great Commanders Pack (part 2 of the Leader Pass).

With this mod enabled, Nader Shah's colors are changed to yellow on powder blue. I picked both of these colors from the 4-color imperial standard of Afsharid Iran, and they should be different enough from Catherine's color scheme. Tokugawa's colors are changed to light pink on dark mauve, to help differentiate from Victoria. Suleiman's Muhtesem persona uses the same color scheme as his original persona, in line with how other leaders who have alternate personas/UAs have been modified.

Again, if you prefer to tweak these colors any further, you may do so by editing the RGBA values in the appropriate SQL file within your local copy of the mod (see instructions above).
Calypso  [author] 22 Nov, 2022 @ 9:19pm 
This mod is now updated to cover color schemes for Julius Caesar and leaders included in the Great Negotiators Pack (part 1 of the Leader Pass).

With this mod enabled, Caesar's colors are toned down and adjusted slightly (bit of a "wine red", unlike the red used for Phillip and Mansa Musa). Lincoln uses light grey on dark blue; similar to Teddy but definitely darker. Nzinga Mbanda uses the same colors as in Leugi's Anna Nzinga mod, since its a great color scheme. Saladin's Sultan persona uses the same color scheme as his original persona, in line with how other leaders who have alternate personas/UAs have been modified.

If you prefer to tweak these colors any further, you may do so by editing the RGBA values in the appropriate SQL file within your local copy of the mod (see instructions above).
Calypso  [author] 18 Nov, 2022 @ 11:25pm 
@claudemac24hrs: Thanks for the heads up; I actually hadn't even noticed that the Leaders Pack was coming out, let alone so soon, but I'll definitely roll out updates to this mod as each new set of leaders are added.
claudemac24hrs 17 Nov, 2022 @ 3:49pm 
With the release of Leaders Pack in a couple of days up until March. Would you please change the colors for new leaders to avoid same color-type schemes in other AI civs?
Lisa Atom_DE 5 Jan, 2022 @ 2:15pm 
What if a Country has 2 different colours? Example: Germany has gray but a modded Leader make it to Red/Black
yqgoat 10 May, 2021 @ 3:35pm 
Okay, thank you so much for your help!
Calypso  [author] 10 May, 2021 @ 1:58am 
@yqgoat: Thanks! And yes, nothing more complex than making a copy of the files and stashing them somewhere safe. Again, this is just something to consider if you choose to make your own edits to the color files to get them exactly how you want.
yqgoat 9 May, 2021 @ 3:11pm 
Hi, first of all thank you for the fantastic mod. Second, in the post it mentions that your updates will erase my local edits, however it can be prevented with a back-up. How is this done? Is it as simple as making a copy? Thanks.
Calypso  [author] 19 Mar, 2021 @ 6:05pm 
@TheGhostBaby: Thanks, and there sure is. I've thought about rearranging this mod to give players that option if they want, but have spent my time on another project. Until then, you can use my colors and the original alternates as follows:
1. Navigate to the "XML" folder in your local copy of the mod (see above).
2. Replace/rearrange the SQL code for each leader, so that instead of (for example)...

DELETE FROM PlayerColors WHERE Type = 'LEADER_LADY_SIX_SKY';
INSERT INTO PlayerColors (Type, Usage, PrimaryColor, SecondaryColor)
VALUES ('LEADER_LADY_SIX_SKY', 'Unique', 'COLOR_CALYPSO_PLAYER_MAYA_PRIMARY', 'COLOR_CALYPSO_PLAYER_MAYA_SECONDARY');

...you instead have...
UPDATE PlayerColors
SET PrimaryColor = 'COLOR_CALYPSO_PLAYER_MAYA_PRIMARY', SecondaryColor = 'COLOR_CALYPSO_PLAYER_MAYA_SECONDARY'
WHERE Type = 'LEADER_LADY_SIX_SKY';

Sorry if it's a bit tedious to do for each, but that will set your colors the way you want.
TheGhostBaby 15 Mar, 2021 @ 1:18am 
is there anyway to add alternate colours back in? I like a lot of your primary choices but would also like to add the ability to pick alternate designs for each as well
ELI-LA-CETI 3 Mar, 2021 @ 9:31pm 
all good mate got it it was primary '0,0,0,255'); secondary '191,0,0,255'); time to party now. evil laugh!!!
ELI-LA-CETI 3 Mar, 2021 @ 9:19pm 
he mate your mod just saved me. you would't know what numbers to make a nice red writing with black back ground at all?
AndySafik 10 Feb, 2021 @ 12:56am 
Thanks a lot ... now I know what I can destroy by editing ;-)
Calypso  [author] 8 Feb, 2021 @ 7:41pm 
@AndySafik: Good question. NewColors.sql handles most colors in the mod. These are those that appear on city banners, civ icons, unit icons, and various other places around the game (like the color of the loading screen banner, etc.). The colors that appear on 3D unit models are handled by an entirely separate system, and that's what Units.artdef is for. There is unfortunately no way to remove unwanted unit colors from Civ, but I use this file to add colors to the "pool" of possible colors for many civs so their unit models have the uniform colors I want more often. For example, Units.artdef specifies a dark blue for Sweden multiple times, which is why their units will often show up with dark blue uniforms, instead of the default light blue. Hopefully this all makes sense.
AndySafik 7 Feb, 2021 @ 12:44am 
what changes in the game after editing the colors in the NewColors file and after editing in the Units file?
Calypso  [author] 6 Feb, 2021 @ 4:46pm 
@DangDangBangBang: Didn't take long to find the issue; in classic fashion I had added the color update to the list of front end actions, but not in game actions. I can't really explain why this didn't cause an issue during my initial playtest (Civ colors work weird...), but it should be fixed now. Hopefully my yellow for Vietnam is soft enough for your preference, but if not it sounds like you have a good handle on editing your local copy to get things exactly how you want them.
Calypso  [author] 6 Feb, 2021 @ 4:29pm 
@DangDangBangBang: Thanks for the positive feedback! And thanks for letting me know exactly what you tested out. I'll double check that I've set everything up right on my end, but it sounds like there might be a small issue that needs fixing. Will test some wacky colors like you did and see if it works in game.
DangDangBangBang 4 Feb, 2021 @ 12:52am 
First, this is the best color mod! But I don't think Vietnam's colors are changed in-game as they still appear as (harsh) bright yellow, instead of the softer yellow . I tried changing the colors in the files as directed above to a blue-pink combo afterwards, and on the main menu it shows as blue-pink but once in game it's reverted back to base game yellow-purple. I was able to change Spain's colors to their Civ V style successfully, so I think it's only Vietnam having this issue.
Nelly 24 Oct, 2020 @ 2:50am 
This doesn't seem to work for me. Anyone else having issue? Just tried to play with max number of civs without duplicating (46). Half of them come up with no colours or icons in the game
Calypso  [author] 25 Jul, 2020 @ 9:00pm 
@Foamy: As you may or may not be aware of (I suspect the latter), these colors closely match those used by Firaxis for Ethiopia when it was first introduced to the series in Civ V. For many players, these are the colors that are instantly recognizable as "Ethiopian". In fact, others have published mods that specifically make this same change:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2175793861
If this is truly your only issue with my mod, I would invite you to follow my instructions above to edit your local copy. It only takes two minutes to do.
Foamy 25 Jul, 2020 @ 9:01am 
Wow, i've loved your mod forever... and now I have to disable it. Literally, the colors you picked for Ethiopia look like something that came out of my kids' diaper. Hideous. I can't even play Ethiopia like that.
Calypso  [author] 25 Jul, 2020 @ 2:50am 
Following the release of the Ethiopia update, I've rolled out a new version of this mod to fix incorrect colors appearing on the main menu and to begin recoloring the Civilizations and Leader personas added with the Frontier Pass. For a full list of changes, please check the change notes above.
Calypso  [author] 24 Jun, 2020 @ 10:30pm 
@YourWorstNightmare: In the main menu or in game? In my testing all modded colors appear once as a game starts loading.
YourWorstNightmare 18 Jun, 2020 @ 10:03pm 
Australia's is still black and green
Calypso  [author] 25 May, 2020 @ 6:16pm 
Since the launch of the Frontier Pass, all versions of Civ VI have been updated and I noticed that default color schemes for several civilizations now appear to be unmodified in the game setup screen, but are fortunately correct (modified) once a game is started or loaded. I'm working on an update for this mod to fix this small incompatibility with the current game version, and look forward to rolling it out in the near future.
Calypso  [author] 11 Apr, 2020 @ 6:21am 
@Sopa: Awesome! I'm really glad to hear it finally worked out.
Sopa 10 Apr, 2020 @ 1:05pm 
@Calypso I fogot to tell you, when I loaded a saved game, the mod started to work :D, so kudos for that!:cozyspaceengineersc:
Calypso  [author] 10 Apr, 2020 @ 8:23am 
@Anduin Lothar: This mod doesn't require any other to function. If you want to test further, I'd recommend disabling all other mods and restarting to see if it works, then adding back mods to find any conflicts. Not sure how many mods you're using, but it sounds like you might have an issue with multiple mods trying to either adjust colors or how/where these are presented to the player. I use the vanilla civ selection screen and the colors reliably show up there. There are other settings which could interfere too (colorblind options) though this would only be an issue for specific players.
Anduin Lothar 7 Apr, 2020 @ 7:53am 
Is it needed another mod like Sukritact's Civ Selection Screen to make this mod work? If I try it without this mod, it does not work.
Sopa 5 Oct, 2019 @ 11:29pm 
Oh, thanks Firaxis I guess... lol
Calypso  [author] 5 Oct, 2019 @ 7:17pm 
@Sopa: Sorry about that. Though others have found that this mod does well to make sure that every Civ at least has a color scheme (esp. in very large games, see below), it doesn't stop the Jersey system from them reassigning a Civ to another color if it detects a color conflict. The rules are mysterious though. For instance, in my current game I'm playing against both Japan and Canada, the most similar colors, yet they appear normal and it was Georgia who was assigned weird green. Until I find a workaround, users will find that in any particular game one Civ or another has been given one of these odd backup color sets.
Sopa 5 Oct, 2019 @ 5:48pm 
Doesn't work :(
Rome got weird green and Scotland got Rome's colours.