RimWorld

RimWorld

Roads of the Rim
1,001 Comments
Cat Burglar 22 Jun @ 3:44pm 
o7
ʏɘ|ɿɒH 14 Jan, 2024 @ 10:38pm 
Anyone ever get the message, "XXX caravan ran out of resources..." while using the AISR2G?
Kirmie44 10 Nov, 2022 @ 6:25pm 
link below also works for 1.4
Vampiricus 30 Jun, 2022 @ 5:03pm 
Is it possible to delete roads too? Above it only says you can delete planned roads it seems or ones in construction.
Gimlum 12 Nov, 2021 @ 7:46pm 
SomaTGW 28 Aug, 2021 @ 2:40pm 
Thought I'd share this here, someone else updated this for 1.3: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2280318231
ladyofthecastle 26 Aug, 2021 @ 8:53pm 
1.3 pleas
UshioNoa 25 Aug, 2021 @ 7:21am 
1.3!!!!!!!!!!!!
CTH2004 11 Aug, 2021 @ 3:01pm 
Is an update planned?
namshang 25 Jul, 2021 @ 10:26am 
I got error with some message in world map. Rimworld version is 1.3.3069.

GetInspectString exception on RoadConstructionSite 도로 공사 현장 (tile=110434):
System.NullReferenceException: Object reference not set to an instance of an object at RoadsOfTheRim.RoadConstructionSite.GetInspectString() [0x00022] in <3966a384bb69453bae0b0648d62b2c17>:0 at RimWorld.InspectPaneFiller.DrawInspectStringFor(Verse.ISelectable sel, UnityEngine.Rect rect) [0x00000] in...

and can't use comms console.

How to fix it? need more information?
ZzzDarkCloudzzZ 24 Jul, 2021 @ 10:57am 
I can vouch it still works wonders in 1.2, and i got 92 mods aswell, and theres no conflicts as far as ive seen with my mods
Fatty McChugs 23 Jul, 2021 @ 11:05pm 
@Dropdeadfred

Seems to be having some issues wuih 1.3. Was not able to select the type of road (blank menu) and some funny looking code showing up in dialog boxes for construction
Dropdeadfred 20 Jul, 2021 @ 4:05pm 
Anyone know if this is working in 1.3?
ZzzDarkCloudzzZ 13 Jul, 2021 @ 9:59pm 
Thanks for the confirmation!
Winter 13 Jul, 2021 @ 3:45pm 
@ZzzDarkCloudzzZ Seems to be working for me. I had a caravan out building dirt paths a few days ago.
ZzzDarkCloudzzZ 13 Jul, 2021 @ 12:22pm 
Hello, is this mod currently working for 1.2?
VelocityRaptor 27 Apr, 2021 @ 1:28pm 
@winter thank you! I would have never figured that out
Winter 26 Apr, 2021 @ 11:49pm 
@Skullbotrock Start a road construction job and call the ally on the comm console. If they have a settlement close to the worksite, there should be an option to ask them to send help.
VelocityRaptor 26 Apr, 2021 @ 10:44am 
How the heck can I get allies to help with roads like the mod page advertises?
Nephelus 8 Apr, 2021 @ 7:41pm 
Mod is not working for me. I researched and built the AISR2G. Put into caravan. Have caravan stop at a location. Click Construct. Select road type. Click different tile. Nothing happens. Repeat several times. Give up.
Katzbalger 5 Mar, 2021 @ 7:10pm 
How does the ISR2G work? I've brought it with my caravan so I can build better roads (the home biome has no wood to begin building roads better than the fist dirt road). When I try to begin construction, I get an alert saying that I have no building materials.
pgames-food 3 Mar, 2021 @ 11:46pm 
thats a good question.... maybe we need Bridges of the Rim? :lunar2019piginablanket:
zyzz 3 Mar, 2021 @ 5:28pm 
Can roads be built over the ocean?
Lance Axiom 26 Feb, 2021 @ 11:50am 
this mod is still compatable with version 1.2.2900 thanks
Mlie 7 Nov, 2020 @ 12:20pm 
juenbuen 7 Nov, 2020 @ 12:43am 
Update to v 1.2?
DisKorruptd 4 Nov, 2020 @ 7:16pm 
so uhh, is this mod dead?
Mr. Synnystr 26 Oct, 2020 @ 8:47pm 
This mod is locking up my load screen.
It just sits there at 99%, and does nothing... It doesn't crash the client, it doesn't continue to load... It just sits there twiddling it's digital thumbs staring off into the void.

Any idea what's causing this, or how it can be fixed?
It is the very last mod in my load order, not by design.
Zahnloli 26 Oct, 2020 @ 7:13pm 
Out of curiosity: What makes ice sheet so special as opposed to other biomes that it beaks road building?
Winter 25 Oct, 2020 @ 1:59pm 
@Didsy That's an old issue related to the bridges added by this mod, and will only occur in encounters on hexes with a river in them. You may need to use dev mode to take down a few walls, but generally I'm able to complete those encounters without issue.

@Halfelfaedyn Aside from a few quirks, it's working fine with 1.2 as-is.
Halfelfaedyn 25 Oct, 2020 @ 10:31am 
Is there a way to update this 1.2?
Karolus40k 24 Oct, 2020 @ 7:08pm 
When used with Forced March, rest does not deplete allowing for round the clock work. Its a feature, not a bug!
Didsy 22 Oct, 2020 @ 11:38pm 
I'm having issues with this on 1.2
It seems to be corrupting enemy bases during map generation for encounters.
PoofyGummy 22 Oct, 2020 @ 9:31pm 
Can we please get a version number update?
✨Darkeasterbunny 21 Oct, 2020 @ 11:13am 
Works fine with 1.2 . One major bug though, if you build a road type, let's say asphalt across a piece of the same road type and let another faction build it, they'll stop building and just sit there snorting flake forever and ever.....
Batty Vivi 19 Oct, 2020 @ 1:07pm 
As I posted below: This works for 1.2 as well. It gives you a warning but its all good and safe
Patriote 11 Oct, 2020 @ 1:22pm 
This is something that should be in the vanilla game, please update it to 1.2.
烽燧煜明 9 Oct, 2020 @ 7:55pm 
1.2 plz ……
M4²⁰ 4 Oct, 2020 @ 1:07pm 
if your going to use mad skills JUST for a workaround for construction xp for road building,

then u min as well just use devmod instead and adjust your 20 day construction trip to be skillfully profitable,....

unless you plan to cover the map in roads for your whole playthrough then mad skills is just unessary addition

i like mad skills i use 50% degredation but i can see the argument for the mod either way, one as a "waste" and one as a "staple"
Kamui 4 Oct, 2020 @ 1:49am 
And xp should not decay :). You profit from the roads in the long road, see it as an investment from construction XP.
Wenarex 3 Oct, 2020 @ 2:22pm 
@Kamuy yeah i know about that mod, i dont like it O.o
but road building should provide exp -___-
Wenarex 3 Oct, 2020 @ 3:49am 
road building should provide construction exp. i made caravan for my builders and they 20 days away from home for now - lost 2 lvls in construction each :(
Batty Vivi 1 Oct, 2020 @ 9:24pm 
Shouldnt that be possible if they are a single caravan?
Ploofy 1 Oct, 2020 @ 8:52pm 
can you add an option to make prisoners contribute to road building? I'm using a slave labour mod and would like to use them to get some roads built
Batty Vivi 1 Oct, 2020 @ 2:06pm 
@Pac where exactly do you have the mod in your modlist? Try to load it as far down as possible and retry again ^^
Kamui 1 Oct, 2020 @ 7:33am 
This mod works with Rimworld version: 1.2 2723
Pikachu Pæc 1 Oct, 2020 @ 5:38am 
mod doesnt work and absolutely no errors appear
cant initate construction of a road
Batty Vivi 30 Sep, 2020 @ 4:29pm 
As far I tried it still is combatible. No problems at all so go for it. I'll comment if I find anything ^^
FlorestNerd 30 Sep, 2020 @ 2:52pm 
@YuukiTheLoli and s?