Kenshi
Nice Map [Grid + Zones + Zone names + Roads]
33 Comments
CurtimusPrime92 14 Jan @ 12:20am 
The zones on the map seem to be inaccurate in many points on the map.
The game gives the zone banner sometimes half a grid's worth early when traveling north through the southern zone border of many zones across the entire map.
(noticeably when starting in the south ie Catun->The Hub, Catun->Adamag, Catun->Sho-Battai, The Hub->Mongrel, or The Hub->Blister Hill)
Draw lines on these routes and if they cross a southern zone border they are most likely drawn on map too far north of the actual zone border in my experience.
Djeeshka  [author] 18 Dec, 2024 @ 10:29am 
@Patchouli Fleur , it's for aesthetics and easier communication (even though I've only used it once to describe a location and provided X and Y coordinates for it). As you can see, it evenly divides the world of Kenshi by a 32x32 grid, considering the size of it to be about 870 km² — one cell should be about 27-ish km². I'd say for a more precise tax evasion strategy, you should look for a political map.
Patchouli Fleur 15 Dec, 2024 @ 9:38am 
Is there an exact scaling of the grid (for figuring out whether you're far enough to avoid taxation) or is it just aesthetic?
Djeeshka  [author] 30 Jun, 2024 @ 2:51am 
@InfexionX , You see square cells over the whole map? That's the grid. Rows and columns also have labels on the bottom and right edge of the map. It may be usefull in some cases of navigation.
Limpia Manos 3000 29 Jun, 2024 @ 6:27pm 
what is grid?
123 6 Aug, 2023 @ 3:10pm 
Thanks:steamthumbsup:
Djeeshka  [author] 6 Aug, 2023 @ 12:07pm 
@123, you can take original kenshi map (GUI_Map.dds) and slap over it roads/grid/zone borders from here [drive.google.com], (or take a version of the map without zone names) and write zone name in your language. I don't remember what was the exact name of the font, but you'll easily find a decent analogue that supports your language on google fonts [fonts.google.com]. You'll need a software capable of editing images for that, that either supports dds format or have a plugin capable of doing that, or an additional software that can transform other image formats (like png) into dds. I've used Photoshop (there's a plugin for dds support) and Illustrator (for zone borders and roads).
123 5 Aug, 2023 @ 10:50pm 
I would like to translate the mod into my language, how do I do it?
Djeeshka  [author] 20 Jul, 2023 @ 1:13am 
redr4t, it will work for anything, that doesn't change entire Kenshi's world. I'm not aware of any mods that huge. Even if they change towns/villages they usually doesn't change the terrain. If any mod changes roads placement - then my map won't be accurate in that regard, it's just a static image, nothing special.
Mo Gigmal 19 Jul, 2023 @ 9:48pm 
does this work with any other overhauls? is there a seperate map for a world overhaul
wydra0 2 Sep, 2021 @ 2:04pm 
there is few missing in arm of okran
wydra0 2 Sep, 2021 @ 2:03pm 
Northern coast east from fishing village
Djeeshka  [author] 2 Sep, 2021 @ 12:26pm 
@wydra0, can you elaborate on that a little bit? Just to know where to search for missing roads if I'll ever get to fixing and adjusting maps.
wydra0 2 Sep, 2021 @ 4:16am 
Not all roads are on the map.
Rizack 25 Apr, 2021 @ 10:55am 
thanks bro
Djeeshka  [author] 27 Feb, 2021 @ 10:25pm 
@PFC Hesse [29ID], there was no changes considering map in Kenshi since I last checked and it had no issues working as intended.
PFC Hesse [29ID] 27 Feb, 2021 @ 3:52pm 
Does it work with 1.050?
Djeeshka  [author] 16 Sep, 2020 @ 11:00pm 
@JamesXCJuggalo+_- , :cozybethesda: glad it helps!
@DrDekker , thank you :winter2019happyyul:
@deathbotcombobra , indeed :lunar2019piginablanket:
deathbotcombobra 16 Sep, 2020 @ 4:11pm 
nice
Dekarius 30 Aug, 2020 @ 4:10am 
Beautiful.
jamstrxc 21 Jul, 2019 @ 7:29pm 
tyfm saves alot of time seraching :)
Djeeshka  [author] 22 Jun, 2019 @ 2:04am 
Three Legs the Bandit, yaw! I guess :lunar2019grinningpig:
Three Legs the Bandit 21 Jun, 2019 @ 6:39pm 
tyvm :)
Djeeshka  [author] 20 May, 2019 @ 8:32am 
@Krizsan Zarathud, Thank you. :lunar2019piginablanket:
Krizsan Zarathud 20 May, 2019 @ 3:19am 
Extremely useful and beautiful artwork! Great job, thanks!
And thanks for making so many different versions :)
Djeeshka  [author] 29 Jan, 2019 @ 11:42am 
@Gizrah glad to take that spot for you. Have a good time playing Kenshi! :cozybethesda:
Grafsteen 29 Jan, 2019 @ 10:13am 
@Djeeshka thanks, I find this map mod by far the best looking!
Djeeshka  [author] 29 Jan, 2019 @ 5:14am 
Hey everybody, made a little update.
- Fixed "sheM" and "forbidDen isle".
- Moved text around a little bit, so it won't appear under map icons (not sure if it won't in some places tho, but it's better now).
Chunkylad (SlipScott) 5 Jan, 2019 @ 1:20pm 
Thanks for the fast update!
Djeeshka  [author] 5 Jan, 2019 @ 12:20pm 
Just updated it, should no longer do any game mechanics nonsense .
No idea how these get there, but there are no longer damage multipliers in this one.

Now gonna check the other variations...
Omega 5 Jan, 2019 @ 12:17pm 
Ya also having the issue. Took me an hour to figure out it was this mod.
Djeeshka  [author] 5 Jan, 2019 @ 11:02am 
@Chunkyla, indeed, investigating the issue. I have no idea how it can do that, because it have nothing to do with game mechanics. Very odd.
Chunkylad (SlipScott) 5 Jan, 2019 @ 7:43am 
Had an issue where damage was multiplied to insane values (300+ damage a hit from myself and enemies). Had this installed side by side with only the squad size limit mod, uninstalled this one and damage values returned to normal.