Slay the Spire

Slay the Spire

FutureSeer
54 Comments
Alchyr 9 Apr, 2021 @ 3:54pm 
Hello, for those of you who wish to play this mod, I updated the 2.0 Compatibility mod to prevent crashes in the Vampire/Heart events
hornetcorset 6 Apr, 2021 @ 10:50pm 
Same issue when approaching the heart:
java.lang.NullPointerException: null
at java.io.StringReader.<init>(StringReader.java:50) ~[?:1.8.0_144]
at java.util.Scanner.<init>(Scanner.java:702) ~[?:1.8.0_144]
at com.megacrit.cardcrawl.events.RoomEventDialog.updateBodyText(RoomEventDialog.java:171) ~[?:?]
at com.megacrit.cardcrawl.events.RoomEventDialog.updateBodyText(RoomEventDialog.java:167) ~[?:?]
at com.megacrit.cardcrawl.events.beyond.SpireHeart.buttonEffect(SpireHeart.java:152) ~[desktop-1.0.jar:?]
at com.megacrit.cardcrawl.events.AbstractEvent.update(AbstractEvent.java:124) ~[?:?]
at com.megacrit.cardcrawl.events.beyond.SpireHeart.update(SpireHeart.java:124) ~[desktop-1.0.jar:?]
at com.megacrit.cardcrawl.rooms.VictoryRoom.update(VictoryRoom.java:40) ~[desktop-1.0.jar:?]
at com.megacrit.cardcrawl.dungeons.AbstractDungeon.update(AbstractDungeon.java:2532) ~[?:?]
at com.megacrit.cardcrawl.core.CardCrawlGame.update(CardCrawlGame.java:871) ~[?:?]
hornetcorset 6 Apr, 2021 @ 5:15pm 
At least in English, there is no definition for what the vampires are supposed to call this character. It results in a null pointer exception, which crashes the game.
旅渚Lastcel 3 Sep, 2020 @ 10:21am 
谎言 这张卡升级后不显示“+”且仍可继续升级(无效果)。一场战斗中打出过多张 谎言 会让游戏崩溃,并且重新载入后 谎言 会被重置成未升级(暂不清楚是战斗中变化还是永久变化)。
旅渚Lastcel 29 Aug, 2020 @ 5:45am 
可能作者不会更新了,但我还是想提醒一下玩这个mod的人,这个mod跟Deck Tracker有冲突,进战斗闪退或者就进不去游戏
this mod incompatible with Deck Tracker, causing a crash
MarcusAntonius 28 Aug, 2020 @ 10:20am 
Crashes when i try to open the first fight. Diasapointing, looked interesting.
Human Player 24 Jun, 2020 @ 9:04am 
好像打不了最终boss
Gimilzor 20 Jun, 2019 @ 9:13am 
a very fun character with original gameplay.
But there is a lot of crash in game (merchants) and some cards are way too powerfull (reinforcment allow me to def each turn without playing any card after a few turn)
Rillaar 1 Jun, 2019 @ 4:37pm 
还有一点不成熟的想法,就是你还能从抽牌弃牌上下手,但具体怎么操作,我却没有头绪
Rillaar 1 Jun, 2019 @ 4:33pm 
预言BUFF可以施加在敌人身上,比如一张这样的卡:在敌人第一次行动后检定其第二次行动。若是攻击:给予自身八点格挡;若不是攻击:给予自身一层虚弱(这个是降低攻击的BUFF没错吧?)

4.我会不定期的回来看看,如果你对我的建议有什么看法,可以直接回复我。
Rillaar 1 Jun, 2019 @ 4:33pm 
3.将预言BUFF的效果削弱,不以预言层数作为释放标准,而以敌方行动作为标准。并且预言BUFF原本的层数变为预言BUFF的持续时间。如果能一身反制,那就不是算无遗策,而是无脑出牌就可以通关的无敌角色了。
建议上是持续两回合,这个回合数不完全看脸,也不会使预言BUFF过强。
这种反制预言身上同时只能存在两个,参考原版机器人的球。
这样的做法对玩家的游玩时间有要求,因为需要你知道敌人的行动机制,也就是某种程度上的背板。不过我个人认为这比单纯的去数层数要有趣的多。
我在此又思考了一会儿,感觉单纯的反制未免有些单调,所以我要说之前那个说从敌人身上下手的兄弟说的有道理。
Rillaar 1 Jun, 2019 @ 4:32pm 
1.初始牌组需要能更轻易的击败一层小怪,节奏有点慢

2.如果你想要营造算无遗策的感觉,我个人建议是将牌重做成,或加入有这样效果的牌:当你打出这张牌,下一个回合你将获得一张带有消耗以及虚无属性的攻击牌。并且可以与其他牌生成的同类牌连携,例如一定顺序可以得到一点力量,某张临时卡作为第一张出手牌可以给予对方一层易伤。
如果做出这样的牌,临时牌本身不能需要费用,否则会使节奏变得极为缓慢,所以属性肯定需要压低。主要是靠各种BUFF和DEBUFF以及临时卡不需要费的优势来战斗。
生成卡中攻击只能生成攻击临时卡,技能卡只能生成技能临时卡。
当然,这个流派会被时间老人吊打,所以以下的建议是给你MOD原本的玩法的。
yowshi 4 Mar, 2019 @ 6:54pm 
i can't even start a run with this charachter game crashes
TemporalInconsistancy 26 Feb, 2019 @ 12:13am 
I have a great deal of fun playing as this character, but my game has crashed so many times when opening a shop. And a (smaller) number of times on event spaces, forcing me to abandon the run. Still a good mod, thanks!
玉如烟 6 Feb, 2019 @ 9:32pm 
是我的游戏问题吗,为什么我只要添加这个MOD,我就打不开游戏
Nanaya 1 Feb, 2019 @ 7:13am 
在敌人身上下手?比如看见或者控制敌人几回合后的行动什么的……其实我个人玩的时候虽然烧脑,但是去计算回合的感觉还算不错……?
KryoBright 21 Jan, 2019 @ 4:36am 
Seems like pushing time into probing and damage relic after that (letter opener) crashes the game.Anyway good mod(sry for my english,not native)
누룽지 20 Jan, 2019 @ 12:59am 
Where can I download this mod?
大雄 18 Jan, 2019 @ 6:30am 
工具箱可以不拿牌用唱歌碗+2生命力 然而那把莫名崩溃了 如果不更新的话确实不太好
要 打 就 来! 16 Jan, 2019 @ 5:47pm 
我觉得问题在于生效太慢了,虽然能明白你想要营造算无遗策那种感觉,但目前的感觉就是打个小怪都比其他角色时间长得多,就感觉有点花里胡哨了
VonAwesome_ [ttv] 15 Jan, 2019 @ 3:08pm 
@Tiny Night
honestly, the character is one of the most fun i've played as. a few more runs in and still only the one power shows up. i really enjoy his other powers too, it's just unfortunate that it's only the one that shows up in the shop.

adding a few more cards will go a long way toward making him work better and upping his power level will help as right now he's a bit on the weaker side of things. don't get me wrong when i talk about the character being a bit bookkeeping heavy... I ENJOY THAT A LOT!

the one thing that he is missing is a second archetype. something to play with the prediction stacks could be fun. a power that increases prediction time by 1 but gives you 3 armor or temporary health or deals damage each time predictions tick down could work. something that puts all predictions together would probably be too overpowered, but also could work.
Tiny Night  [author] 14 Jan, 2019 @ 8:04pm 
@VonAwesome
There are 4 rare power and 1 uncommon power. Maybe you only meet the uncommon one.
There are only 40 cards now. Before I add more cards, I need to think about it carefully.
And, thanks for your supporting!
道上轻功邓布利多 14 Jan, 2019 @ 6:40pm 
第一反应是楚大校啊
Tiny Night  [author] 14 Jan, 2019 @ 5:36pm 
I admire characters in media that calculate all things and let the story goes like they are the writer (I am not one :). I want to design a similar class and let players feel satisfied when the next several turns are well calculated. Generally, I think this is a good idea but this class is not as fun as I thought, and I do not get enough fun when I try to calculate the future. I just count number of stack of predictions instead of "calculating the future". There must be some way to make it better, and I hope you guys can bring up some good ideas or reasons why it feels bad. Maybe the whole system needs to be redesigned. I will not add too many new cards before I get some inspiration. And thanks for playing!
Tiny Night  [author] 14 Jan, 2019 @ 5:36pm 
这个角色是出于我对那些算无遗策的角色的崇拜而设计的(比如鲁路修 空白之类的), 我想让玩家们也感受到算无遗策的快感。总的来说我觉得这个主意还可以, 但是我实现的不够好。玩这个角色的时候我只是感觉在数预言的层数, 而不是真正的计算未来。希望大家在玩过这个mod之后能提出一些好的点子, 或者能够分析出这个角色只是在数预言层数的原因。或许整个机制都要进行大的修改。在我找到新的灵感之前我不会加太多新的卡片。感谢大家的游玩 ~
VonAwesome_ [ttv] 14 Jan, 2019 @ 12:57pm 
futureman was surprisingly fun. there's a lot of bookkeeping, but i was surprised at how balanced he was. the big (and only) mechanic he has is that most of his cards are 2-5x as powerful for their cost as they should be (16 damage for 1 energy without upgrading), but they don't go off this turn but rather in a few turns (future attacks... the 16 damage for 1 energy attack goes off in 3 turns). at first i thought this was broken but not being able to deal with certain threats in a timely manner is rough and the balancing is definitely there. that said, he only has one power that shows up in the store so don't accidentally buy a second one (unless i just got unlucky and one power showed up 8x in a row).

we need another card in the store and the game to stop crashing, lol. aside from that, great addition to the cast and probably one of the funnest classes.
高ping战士 14 Jan, 2019 @ 11:20am 
感觉所有角色读起档来都能看到未来233333
要 打 就 来! 13 Jan, 2019 @ 8:00pm 
很有创意但是玩起来特别难受的一个角色,长期处于这回合一同炫酷操作,然后挨打就完事了,
Tiny Night  [author] 10 Jan, 2019 @ 9:57am 
I have fixed "confident turn". Thanks for supporting.
pegawai negeri 8 Jan, 2019 @ 9:41pm 
hi there, buddy. Love the mod. I don't know since when u implemented the 'confident turn' and the new relic system (if you play no other card after u set up, the more u setup, u will gain bigger ass reward). It definitely rewards high level of planning stuff. But I think it's bugged or something. For the Confident Turn card, I tried to play it after I set up my win con predictions but I got no buff and no reward. Then I tried it at start of another combat, I got the buff. Then I deliberately end my turn. It stacks the buff! (just like you intended I guess?). I think it messed up where if you have played another card in combat, it won't active NOT after u use the card. Hope you can look over it because I am pretty sure this kind of playstyle is the one you want to implement, isn't it? Cheers, from Indonesia with love.
Tiny Night  [author] 8 Jan, 2019 @ 12:11am 
I have fixed "hunt" and "overhead".
打到心脏崩溃的话 .. 我还没打到过 = = 等会儿修修看吧。
sango213 7 Jan, 2019 @ 8:32pm 
Love the mod man. But there's a null pointer in the Hunt card, and it crashes the game.
Kokosnoot 7 Jan, 2019 @ 3:06pm 
game crashes when I used the card "Hunt" on a differetn character
Gungeon ♂️ master ♂ 7 Jan, 2019 @ 4:33am 
The game crashes when I use "Overhead".
H4M5TER 6 Jan, 2019 @ 9:27pm 
关于第一张图那个英文... Seer本就有先知、预见者的意思了,建议去掉Future
我的天啊 6 Jan, 2019 @ 7:24am 
为什么我一打心脏就崩溃啊
Tiny Night  [author] 6 Jan, 2019 @ 5:37am 
谢谢大家的支持 ..看到了一些关于平衡性的讨论。
接下来会削弱加固。无限延时伤害的话,我的初步想法是已经延时的伤害只能再次被延时一半。之后还会添加一些反伤牌以及加减预言层数的牌。
关于各种bug,能遇到的就修一下 ..由于作者实在是太菜啦 =-= 所以很可能爬不到有bug的地方 ...

这个mod才刚开始做不到一周,所以牌很少bug很多也很不平衡 .. 不过我会慢慢做得更好 ~
如果大家有更好的建议也欢迎讨论 ~ 我会认真考虑的
PanaFish 6 Jan, 2019 @ 2:46am 
创意特别好的一个mod,但可惜的是目前也只限于创意了。
卡牌基本上除了起始卡牌外没有瞬时生效的卡,导致大部分情况下都是用自身血量来启动。
不过还是有缓解手段的,有一张类似缓冲的卡,不过是下两回合内受到的所有伤害都会在之后以受到攻击的形式的返还(即可用格挡缓解),但最bug的是这张卡带来的伤害可以用这张卡来抵挡,以至于你可以疯狂叠这个状态以达到完全无伤,此卡拿到基本通关。(越多越好)
玩了两把,第一把不了解特性,没过第一层。第二把一层boss成型,可惜二层拿了“棱镜"mod没有兼容性导致闪退,只好作罢。
希望作者能够多加改进,做好平衡性。:resmile:(PS:这人物遇到被选练者简直是灾难)
疯法师 5 Jan, 2019 @ 11:19pm 
通关了,打boss自信回头54层,感谢大佬
此外4D打印在有颂钵的情况下可以每回合加2生命上限,应该是bug
然后好像打不了高塔之心,大心脏会卡出来
雷克 5 Jan, 2019 @ 11:15pm 
中文好评,感谢大佬
疯法师 5 Jan, 2019 @ 10:40pm 
破解思路了。前路已定加两张加固再加一堆苟,活过八回合就天下无敌,如果有反伤的话就可以自信回头然后每回合空过了。给自己减预言的牌在这个思路下是没有用的
疯法师 5 Jan, 2019 @ 9:21pm 
大佬新画略微难受,然后猎杀的效果为什么不持续到玩家的回合结束呢?
Skyson 4 Jan, 2019 @ 10:04pm 
Definitely an interesting idea put down. I like where it's going; there's a lot of ways to play with your prediction turns and manipulate when things will happen. I like it a lot.

Hoping for more cards in the future, the power curve of what exists in the current 32 cards is nicely structured. A couple of the wordings are strange in localization but I understood things within a couple of plays.

Hope to see more from this. Lots of places to go for this future sight magician.
Per Aspera Ad Astera 4 Jan, 2019 @ 8:17pm 
支持一下 期待更好的作品
Tiny Night  [author] 4 Jan, 2019 @ 6:03am 
The mod has English localization (as you can see in the preview of steam workshop above). However, due to my low English level, the translation may be a little ridiculous or inaccurate...
自己减预言和敌人减预言的几率是一样的吧 .. 都是技能牌而且稀有度都是灰的的 ...
牌组强度的话, 可能确实比较弱。遗物效果是一方面可是我并不想改 .. 那预言卡的数值或许应该上调一下? 我最初想的是卡之间可以起到配合的效果, 不同回合安排好一套之后一张 自信回头 终结, 就像导演一样, 有种打出华丽收场的成就感 .. 并不想纯靠提高数值来提升牌组强度 ...
Light Knight 4 Jan, 2019 @ 5:32am 
this character looks really cool i hope it plays nicely
BaiyeReki 4 Jan, 2019 @ 5:09am 
不是你菜 是这个牌组太难打了。。。好几个回合以后也罢了 但是伤害还低。。。抗不到后面就死了
zomble 4 Jan, 2019 @ 5:05am 
给自己减预言的牌出现几率比给敌人减预言的牌出现几率大太多了,我看见十几张减自己语言的牌才看见一张减敌人预言的牌,是我人品太差了么。。。
Thats it im dead 4 Jan, 2019 @ 4:48am 
the language all english or still chinese
这不送了么 4 Jan, 2019 @ 4:32am 
支持一下中文游戏