Killing Floor 2

Killing Floor 2

KF-Coast Defence
6 Comments
你要夸我很彳亍 18 May, 2020 @ 9:28am 
nice maps
Humble Hive 17 Mar, 2019 @ 7:13am 
oh nice I always wanted another map similar in design to zed landing I can't wait to try out
Serious  [author] 9 Jan, 2019 @ 10:51pm 
Thanks for the Comment.
The dense and high foilage in the spawnarea should be as it is. Its much harder to see all the zeds, so you are forced to go into the cave. But if you can kill every zed fast just go into the teleporter. There is no place where you are more than 120 m away from trader with the teleporter. And the same for the start of every round. So you dont have to wait.
Of course you can wait. But then the Zeds will approach very slow and seperated. So to speed up the whole fight you have to teleport every round to the spawnarea and fight during your way back 😉
This is ecactly what i want fot this map 🙂
relaxinggrizzly 9 Jan, 2019 @ 5:47pm 
I enjoy the single spawnpoint, but with how high the foliage is all over the map except for the area near the trader, accuracy based classes (Sharpshooter, Gunslinger, etc) are really annoying to play; and if you go to the trader area the gameplay slows to a crawl as the zeds take forever to get over to you. I think the map would be alot better if there were some other areas closer to the spawnpoint that had lower or less foliage to make visibility better.
Serious  [author] 8 Jan, 2019 @ 8:32am 
Not my primary intention but nice to hear :D
Eevee_L0RD 8 Jan, 2019 @ 8:14am 
sweet! looks like nam! i can hear the 60s and 70s music in the background with the sound of a chopper buzzing for some reason.