Stellaris

Stellaris

Magnum's Mods - Terraforming Galore
34 Comments
Boku не пикай 9 Jul @ 11:03am 
а как терраформировать планеты? Я вкачал уже 3 технологии, но всё никак не могу терраформировать ни одну из планет
Torres 10 Dec, 2023 @ 12:47am 
such a pity that Magnum kinda retired, his mods were the fucking best I still try and use most of them
5ColouredWalker 29 Mar, 2023 @ 2:37am 
Deleted my previous post, seems to not be this
Logan 21 Oct, 2022 @ 11:57am 
How about terraforming suns?
BoundCNapalm 21 Apr, 2021 @ 3:18am 
@LORDJESSIAH Well you gonna have to try and find that out yourself yeh?
LORDJESSIAH 20 Apr, 2021 @ 5:22pm 
Does this mod still work with the current game version?
Magnum  [author] 26 Aug, 2020 @ 9:26am 
Sounds like a good idea, maybe I will do this in the next update.
Torres 8 Aug, 2020 @ 1:35pm 
Could you please add the ability to terraform asteroid belts and ice belts?

Make it follow extra steps like asteroid belt to barren to genesis and ice belt to frozen world to artic world?

Also make them dwarf planets of course maybe size 6?
Torres 5 Aug, 2020 @ 9:05am 
oh wow thanks Magnum, these mods are amazing
Magnum  [author] 22 Mar, 2020 @ 4:56am 
Updated to version 2.6.* (Federations)
Torres 3 Dec, 2019 @ 2:08pm 
Please do update this amazing mod, first on my list always
Komandor_353 15 Sep, 2019 @ 10:49am 
thanks for upd))
키으기 13 Sep, 2019 @ 4:49pm 
Thank you I'll use it well
Magnum  [author] 11 Sep, 2019 @ 11:35am 
Updated to version 2.3.* (Ancient Relics)
Komandor_353 14 Aug, 2019 @ 7:58am 
update?
Fujimaru 7 Jun, 2019 @ 12:34pm 
Is this mod going to get an update
Dustreaper 11 Feb, 2019 @ 4:07am 
It would be nice if it scaled up depending on how many worlds you terraformed but that might be totally impossible.Then again i never bothered to stack so much strategic resources.So it might totally be fine got no experience of that here.
Dimonius 10 Feb, 2019 @ 3:37pm 
@Silver Knight I think u can build 1 planet just for Gas Extractors, y, it's spend much minerals, but u wanna terra planets in late?) I think it's reasonable, if usually i have like ~2-3 science world, 4-6 minerals/energy planets, with some extracrots, and 1 ecumenopolis, just now i would need 1 more min and 1 gas world, for terraform planets, think it's more realistic and balance, than spend 10k energy + u can always buy some gas from markets, when u have in late +2/5k energy per mounth i think not a problem to buy 10k gas for 4-6 years.
Dustreaper 10 Feb, 2019 @ 1:11pm 
10 exotic gases for me would be overkill.Never really get past 2400 but i never had like 10k gases stored ever.
Magnum  [author] 10 Feb, 2019 @ 11:01am 
@Dimonius Thats sound like a good idea :)

@Silver Knight techs are named tech_magnum_terraforming_galore_frozen tech_magnum_terraforming_galore_molten tech_magnum_terraforming_galore_barren tech_magnum_terraforming_galore_toxic
Dimonius 6 Feb, 2019 @ 9:45am 
Hi again Magnum. after 4 full games with this mods, i have idea how to balance it. When in late u got +2000 energy in mounth, it's easy to start terraform all planets just for fun.
So - why if prince would not 10k energy, but - 10k exotic gases? I think it's more logical, than usually just 10k energy, it's uninhabitable planets, not simple just spend some money like to habitable for terra it, we need "build" new life, think it's much balance, so now u need think like five time, before start do it. Wat u think about?)
Dustreaper 2 Feb, 2019 @ 8:59am 
So my mods broke my game and well now some tech won't show up anymore for some reason. What is your command for you tech? example tech_synthetic_workers
Starfoth The Burgundy Silk Rug 11 Jan, 2019 @ 8:22pm 
Finally now Stellaris can terraform barren worlds just like Spore.
Magnum  [author] 8 Jan, 2019 @ 3:16am 
Looks good, I just updated the mod :)
Dimonius 8 Jan, 2019 @ 3:11am 
Hope i do it right - https://pastebin.com/8Gmm5t5Q
Magnum  [author] 8 Jan, 2019 @ 3:06am 
@Dimonius Just send me pastebin.com link :)
Dimonius 7 Jan, 2019 @ 1:24pm 
Contact me pls, i translated this mod on russian language, i can send it to you, for add this localisation in main version)
P.S. Y, soz for my terrible english)
Magnum  [author] 6 Jan, 2019 @ 3:34am 
I think I found the issue: The genesis planet was used as a starting planet for empires during galaxy generation. I disabled the planet from being used as such and did a couple of tests.
(30 empire galaxy; "contact" -> "finish_special_projects" -> check galaxy species, "intel" -> check expansion planner for planet types)

Thank you for reporting this issue :)
Magnum  [author] 6 Jan, 2019 @ 3:14am 
Wow, I have done a few tests and can replicate this. Let me have a look at this...
Moxie 5 Jan, 2019 @ 10:00pm 
Yeah, no, AI empires will have species that have VERY weird planet habitabilities, basically breaking their empires.
Moxie 5 Jan, 2019 @ 7:03pm 
I'll use your version of the mod and let you know if I see anything weird: I used Quin's version and empires would generate with their homeworlds being 'Luna Type' or 'Genesis World' type, for instance...
Magnum  [author] 5 Jan, 2019 @ 5:59pm 
I created a habitability trait for the genesis planet type (which was missing in the original -> the trait missing produced on of the error message I encountered) And I used the same settings for this trait as paradox does for habitability in for instance trait_pc_ringworld_habitable_preference. That's basically a dummy which is not used. Therefore there shouldn't be any absurd habitability preferences. If you encounter any, please let me know.
Moxie 5 Jan, 2019 @ 5:01pm 
Does this fix AI empire species generating with absurd habitability preferences?
RoronoaDroagon 4 Jan, 2019 @ 4:40pm 
awesome thanks, this is something that has been missing :D