Space Engineers

Space Engineers

Animated-Gyroscopes-replace vanilla
138 kommentarer
nukeguard  [ophavsmand] 28. maj kl. 16:23 
that is a desync issue, usually only happens in mp. Lag is also a cause of that.
_WAR_LOCK_ 28. maj kl. 13:30 
Sorry for big delay, rotating part is not always move with ship and stay where ship be before flight
nukeguard  [ophavsmand] 7. maj kl. 17:29 
**Now rotates with ship movement**
nukeguard  [ophavsmand] 4. maj kl. 14:07 
as in drifting subparts, or they don't spin?
_WAR_LOCK_ 4. maj kl. 7:22 
sync bug is still(((
disCro 19. okt. 2024 kl. 12:05 
can you make a mod that gets rid of the prototech gyro animation
Shoku 'Jetwash' Silverfall 22. aug. 2024 kl. 18:13 
There are scripts (autopillock, SCAM mining) that require you to orient a gyro correctly to "face front".
NightReaper 14. maj 2024 kl. 12:26 
Ah, I meant for small grid, I should have specified
YOYOMAN_MODDER 13. maj 2024 kl. 11:20 
sync bug is still or fixed?
nukeguard  [ophavsmand] 7. maj 2024 kl. 16:42 
If small grid, I don't really see a point
nukeguard  [ophavsmand] 7. maj 2024 kl. 15:37 
The terminal on the gyro would be an indication.
NightReaper 6. maj 2024 kl. 23:16 
Any chance you could add a way to tell which side of the gyro is the front?
Once the sphere has rotated a bit, it's hard to tell
Titan Nya 5. juni 2023 kl. 6:15 
Yeah the sync issue in SP is a thing... Still not a big problem :p
The Soulkeeper 30. maj 2023 kl. 16:07 
im getting sync issues on single player
nukeguard  [ophavsmand] 28. maj 2023 kl. 14:41 
I don't think I can fix sync issues with subparts drifting away
Into 28. maj 2023 kl. 11:06 
yes.
nukeguard  [ophavsmand] 28. maj 2023 kl. 10:01 
that sounds like a sync issue, is this on a server?
Into 28. maj 2023 kl. 8:37 
It's bugging out on my site. At least small grid gyros and the ball seems to "fall out", as it seems to have trouble staying attached to its housing, before it gets ported back into place.
Matthias R. 30. apr. 2023 kl. 12:59 
Thank you for this MOD it's awesome and love the new rotating as you turn
nukeguard  [ophavsmand] 23. apr. 2023 kl. 13:05 
They have the upgrade empty on the model, I didn't notice any change with upgrade modules attached
jivaii 23. apr. 2023 kl. 9:24 
Will this work with up-gradable gyros?
nukeguard  [ophavsmand] 18. apr. 2023 kl. 12:53 
yes, safe to remove, will revert to vanilla
Rhaykoza 18. apr. 2023 kl. 12:31 
is it safe to remove?
DlriumTrgger 30. sep. 2021 kl. 9:37 
do these conflict with the animated antenna still? or sub parts still make like pacman dots as you fly away?
nukeguard  [ophavsmand] 28. juni 2021 kl. 18:23 
game lag/sim lag
GodsAnger 15. juni 2021 kl. 15:41 
nukeguard  [ophavsmand] 26. feb. 2021 kl. 23:06 
Replaces vanilla also means it replaced the block too
CodyProductions 26. feb. 2021 kl. 13:18 
Alright good, I have mods that give gyroscopes more power and I wanted to know if it replaced the model or replaced the gyroscope with an identical item.
nukeguard  [ophavsmand] 26. feb. 2021 kl. 1:07 
Replaces vanilla model
CodyProductions 25. feb. 2021 kl. 13:39 
Does it just replace the model? Or does it replace the whole thing?
nukeguard  [ophavsmand] 20. feb. 2021 kl. 19:51 
I'll have a look at them while im working on the pdc
Sud0 19. feb. 2021 kl. 19:55 
hmm, that's weird. The standalone ones always rotate? Either way, they didn't seem to turn with the ship. Also, the G menu seems weird. I did delete and let it redownload both folders. Not sure what the deal is
nukeguard  [ophavsmand] 19. feb. 2021 kl. 19:24 
likely game tick updates. As for the spinning, they are now changed to rotate with the ship and not just constantly spin
Sud0 18. feb. 2021 kl. 23:08 
know what would cause them to not spin and like the ball doesn't keep up with the housing when moving?
nukeguard  [ophavsmand] 6. feb. 2021 kl. 16:50 
they spin visually on one axis based on ship movement, the other axes are hidden inside the sphere
Peekofwar 5. feb. 2021 kl. 11:29 
Do these spin around the YAW, PITCH, and ROLL axis, or do they only spin on one axis?
Planewalker 23. jan. 2021 kl. 8:14 
Animated blocks makes SE feel so much more alive, kudos!
nukeguard  [ophavsmand] 30. sep. 2020 kl. 11:12 
keen keep breaking things with subparts, this is more apparent when on DS. subparts are supposed to stay on blocks they are attached to.
Mr.Kat 30. sep. 2020 kl. 0:04 
The ball in the middle Teleports around behind my ship while following it. is something wrong?
TwitchingPsycho 18. aug. 2020 kl. 23:07 
Uhm, you can make sure to load Unofficial Space Engineers Path Beta last in list which was stated in the description under compatibility. I use both ofc in my main world. :P
Aggressor 10. juli 2020 kl. 11:23 
Great. Thx mate :)
nukeguard  [ophavsmand] 10. juli 2020 kl. 9:40 
ok, they should work together now, once I update steam
nukeguard  [ophavsmand] 10. juli 2020 kl. 9:27 
testing to see if it's namespaces or variables that were duplicated
Aggressor 10. juli 2020 kl. 9:26 
could be great so I can use it both of them :)
nukeguard  [ophavsmand] 10. juli 2020 kl. 8:58 
actually, since I know about it, i can just change my namespaces
Aggressor 10. juli 2020 kl. 0:45 
So will try again Your mod with out antenas. Petty bicouse that rotating antes looks good to.
nukeguard  [ophavsmand] 9. juli 2020 kl. 17:49 
ah, the guy had permission to use my script for that mod, so it is likely using the same namespaces, maybe request on his workshop item to have him change that to stop the conflict
Aggressor 9. juli 2020 kl. 13:42 
I had mod for rotating antenas but this is a different block.
nukeguard  [ophavsmand] 9. juli 2020 kl. 13:38 
Just tested in my world, they work fine, no errors, check your logs for errors, you may have a mod conflict
ThePandaNetwork 9. juli 2020 kl. 6:21 
same problem here