Space Engineers

Space Engineers

Animated-Gyroscopes-replace vanilla
138 Comments
nukeguard  [author] 28 May @ 4:23pm 
that is a desync issue, usually only happens in mp. Lag is also a cause of that.
_WAR_LOCK_ 28 May @ 1:30pm 
Sorry for big delay, rotating part is not always move with ship and stay where ship be before flight
nukeguard  [author] 7 May @ 5:29pm 
**Now rotates with ship movement**
nukeguard  [author] 4 May @ 2:07pm 
as in drifting subparts, or they don't spin?
_WAR_LOCK_ 4 May @ 7:22am 
sync bug is still(((
disCro 19 Oct, 2024 @ 12:05pm 
can you make a mod that gets rid of the prototech gyro animation
Shoku 'Jetwash' Silverfall 22 Aug, 2024 @ 6:13pm 
There are scripts (autopillock, SCAM mining) that require you to orient a gyro correctly to "face front".
NightReaper 14 May, 2024 @ 12:26pm 
Ah, I meant for small grid, I should have specified
YOYOMAN_MODDER 13 May, 2024 @ 11:20am 
sync bug is still or fixed?
nukeguard  [author] 7 May, 2024 @ 4:42pm 
If small grid, I don't really see a point
nukeguard  [author] 7 May, 2024 @ 3:37pm 
The terminal on the gyro would be an indication.
NightReaper 6 May, 2024 @ 11:16pm 
Any chance you could add a way to tell which side of the gyro is the front?
Once the sphere has rotated a bit, it's hard to tell
Titan Nya 5 Jun, 2023 @ 6:15am 
Yeah the sync issue in SP is a thing... Still not a big problem :p
The Soulkeeper 30 May, 2023 @ 4:07pm 
im getting sync issues on single player
nukeguard  [author] 28 May, 2023 @ 2:41pm 
I don't think I can fix sync issues with subparts drifting away
Into 28 May, 2023 @ 11:06am 
yes.
nukeguard  [author] 28 May, 2023 @ 10:01am 
that sounds like a sync issue, is this on a server?
Into 28 May, 2023 @ 8:37am 
It's bugging out on my site. At least small grid gyros and the ball seems to "fall out", as it seems to have trouble staying attached to its housing, before it gets ported back into place.
Matthias R. 30 Apr, 2023 @ 12:59pm 
Thank you for this MOD it's awesome and love the new rotating as you turn
nukeguard  [author] 23 Apr, 2023 @ 1:05pm 
They have the upgrade empty on the model, I didn't notice any change with upgrade modules attached
jivaii 23 Apr, 2023 @ 9:24am 
Will this work with up-gradable gyros?
nukeguard  [author] 18 Apr, 2023 @ 12:53pm 
yes, safe to remove, will revert to vanilla
Rhaykoza 18 Apr, 2023 @ 12:31pm 
is it safe to remove?
DlriumTrgger 30 Sep, 2021 @ 9:37am 
do these conflict with the animated antenna still? or sub parts still make like pacman dots as you fly away?
nukeguard  [author] 28 Jun, 2021 @ 6:23pm 
game lag/sim lag
GodsAnger 15 Jun, 2021 @ 3:41pm 
nukeguard  [author] 26 Feb, 2021 @ 11:06pm 
Replaces vanilla also means it replaced the block too
CodyProductions 26 Feb, 2021 @ 1:18pm 
Alright good, I have mods that give gyroscopes more power and I wanted to know if it replaced the model or replaced the gyroscope with an identical item.
nukeguard  [author] 26 Feb, 2021 @ 1:07am 
Replaces vanilla model
CodyProductions 25 Feb, 2021 @ 1:39pm 
Does it just replace the model? Or does it replace the whole thing?
nukeguard  [author] 20 Feb, 2021 @ 7:51pm 
I'll have a look at them while im working on the pdc
Sud0 19 Feb, 2021 @ 7:55pm 
hmm, that's weird. The standalone ones always rotate? Either way, they didn't seem to turn with the ship. Also, the G menu seems weird. I did delete and let it redownload both folders. Not sure what the deal is
nukeguard  [author] 19 Feb, 2021 @ 7:24pm 
likely game tick updates. As for the spinning, they are now changed to rotate with the ship and not just constantly spin
Sud0 18 Feb, 2021 @ 11:08pm 
know what would cause them to not spin and like the ball doesn't keep up with the housing when moving?
nukeguard  [author] 6 Feb, 2021 @ 4:50pm 
they spin visually on one axis based on ship movement, the other axes are hidden inside the sphere
Peekofwar 5 Feb, 2021 @ 11:29am 
Do these spin around the YAW, PITCH, and ROLL axis, or do they only spin on one axis?
Planewalker 23 Jan, 2021 @ 8:14am 
Animated blocks makes SE feel so much more alive, kudos!
nukeguard  [author] 30 Sep, 2020 @ 11:12am 
keen keep breaking things with subparts, this is more apparent when on DS. subparts are supposed to stay on blocks they are attached to.
Mr.Kat 30 Sep, 2020 @ 12:04am 
The ball in the middle Teleports around behind my ship while following it. is something wrong?
TwitchingPsycho 18 Aug, 2020 @ 11:07pm 
Uhm, you can make sure to load Unofficial Space Engineers Path Beta last in list which was stated in the description under compatibility. I use both ofc in my main world. :P
Aggressor 10 Jul, 2020 @ 11:23am 
Great. Thx mate :)
nukeguard  [author] 10 Jul, 2020 @ 9:40am 
ok, they should work together now, once I update steam
nukeguard  [author] 10 Jul, 2020 @ 9:27am 
testing to see if it's namespaces or variables that were duplicated
Aggressor 10 Jul, 2020 @ 9:26am 
could be great so I can use it both of them :)
nukeguard  [author] 10 Jul, 2020 @ 8:58am 
actually, since I know about it, i can just change my namespaces
Aggressor 10 Jul, 2020 @ 12:45am 
So will try again Your mod with out antenas. Petty bicouse that rotating antes looks good to.
nukeguard  [author] 9 Jul, 2020 @ 5:49pm 
ah, the guy had permission to use my script for that mod, so it is likely using the same namespaces, maybe request on his workshop item to have him change that to stop the conflict
Aggressor 9 Jul, 2020 @ 1:42pm 
I had mod for rotating antenas but this is a different block.
nukeguard  [author] 9 Jul, 2020 @ 1:38pm 
Just tested in my world, they work fine, no errors, check your logs for errors, you may have a mod conflict
ThePandaNetwork 9 Jul, 2020 @ 6:21am 
same problem here