Space Engineers

Space Engineers

Animated-Gyroscopes-replace vanilla
138 comentarii
nukeguard  [autor] 28 mai la 16:23 
that is a desync issue, usually only happens in mp. Lag is also a cause of that.
_WAR_LOCK_ 28 mai la 13:30 
Sorry for big delay, rotating part is not always move with ship and stay where ship be before flight
nukeguard  [autor] 7 mai la 17:29 
**Now rotates with ship movement**
nukeguard  [autor] 4 mai la 14:07 
as in drifting subparts, or they don't spin?
_WAR_LOCK_ 4 mai la 7:22 
sync bug is still(((
disCro 19 oct. 2024 la 12:05 
can you make a mod that gets rid of the prototech gyro animation
Shoku 'Jetwash' Silverfall 22 aug. 2024 la 18:13 
There are scripts (autopillock, SCAM mining) that require you to orient a gyro correctly to "face front".
NightReaper 14 mai 2024 la 12:26 
Ah, I meant for small grid, I should have specified
YOYOMAN_MODDER 13 mai 2024 la 11:20 
sync bug is still or fixed?
nukeguard  [autor] 7 mai 2024 la 16:42 
If small grid, I don't really see a point
nukeguard  [autor] 7 mai 2024 la 15:37 
The terminal on the gyro would be an indication.
NightReaper 6 mai 2024 la 23:16 
Any chance you could add a way to tell which side of the gyro is the front?
Once the sphere has rotated a bit, it's hard to tell
Titan Nya 5 iun. 2023 la 6:15 
Yeah the sync issue in SP is a thing... Still not a big problem :p
The Soulkeeper 30 mai 2023 la 16:07 
im getting sync issues on single player
nukeguard  [autor] 28 mai 2023 la 14:41 
I don't think I can fix sync issues with subparts drifting away
Into 28 mai 2023 la 11:06 
yes.
nukeguard  [autor] 28 mai 2023 la 10:01 
that sounds like a sync issue, is this on a server?
Into 28 mai 2023 la 8:37 
It's bugging out on my site. At least small grid gyros and the ball seems to "fall out", as it seems to have trouble staying attached to its housing, before it gets ported back into place.
Matthias R. 30 apr. 2023 la 12:59 
Thank you for this MOD it's awesome and love the new rotating as you turn
nukeguard  [autor] 23 apr. 2023 la 13:05 
They have the upgrade empty on the model, I didn't notice any change with upgrade modules attached
jivaii 23 apr. 2023 la 9:24 
Will this work with up-gradable gyros?
nukeguard  [autor] 18 apr. 2023 la 12:53 
yes, safe to remove, will revert to vanilla
Rhaykoza 18 apr. 2023 la 12:31 
is it safe to remove?
DlriumTrgger 30 sept. 2021 la 9:37 
do these conflict with the animated antenna still? or sub parts still make like pacman dots as you fly away?
nukeguard  [autor] 28 iun. 2021 la 18:23 
game lag/sim lag
GodsAnger 15 iun. 2021 la 15:41 
nukeguard  [autor] 26 febr. 2021 la 23:06 
Replaces vanilla also means it replaced the block too
CodyProductions 26 febr. 2021 la 13:18 
Alright good, I have mods that give gyroscopes more power and I wanted to know if it replaced the model or replaced the gyroscope with an identical item.
nukeguard  [autor] 26 febr. 2021 la 1:07 
Replaces vanilla model
CodyProductions 25 febr. 2021 la 13:39 
Does it just replace the model? Or does it replace the whole thing?
nukeguard  [autor] 20 febr. 2021 la 19:51 
I'll have a look at them while im working on the pdc
Sud0 19 febr. 2021 la 19:55 
hmm, that's weird. The standalone ones always rotate? Either way, they didn't seem to turn with the ship. Also, the G menu seems weird. I did delete and let it redownload both folders. Not sure what the deal is
nukeguard  [autor] 19 febr. 2021 la 19:24 
likely game tick updates. As for the spinning, they are now changed to rotate with the ship and not just constantly spin
Sud0 18 febr. 2021 la 23:08 
know what would cause them to not spin and like the ball doesn't keep up with the housing when moving?
nukeguard  [autor] 6 febr. 2021 la 16:50 
they spin visually on one axis based on ship movement, the other axes are hidden inside the sphere
Peekofwar 5 febr. 2021 la 11:29 
Do these spin around the YAW, PITCH, and ROLL axis, or do they only spin on one axis?
Planewalker 23 ian. 2021 la 8:14 
Animated blocks makes SE feel so much more alive, kudos!
nukeguard  [autor] 30 sept. 2020 la 11:12 
keen keep breaking things with subparts, this is more apparent when on DS. subparts are supposed to stay on blocks they are attached to.
Mr.Kat 30 sept. 2020 la 0:04 
The ball in the middle Teleports around behind my ship while following it. is something wrong?
TwitchingPsycho 18 aug. 2020 la 23:07 
Uhm, you can make sure to load Unofficial Space Engineers Path Beta last in list which was stated in the description under compatibility. I use both ofc in my main world. :P
Aggressor 10 iul. 2020 la 11:23 
Great. Thx mate :)
nukeguard  [autor] 10 iul. 2020 la 9:40 
ok, they should work together now, once I update steam
nukeguard  [autor] 10 iul. 2020 la 9:27 
testing to see if it's namespaces or variables that were duplicated
Aggressor 10 iul. 2020 la 9:26 
could be great so I can use it both of them :)
nukeguard  [autor] 10 iul. 2020 la 8:58 
actually, since I know about it, i can just change my namespaces
Aggressor 10 iul. 2020 la 0:45 
So will try again Your mod with out antenas. Petty bicouse that rotating antes looks good to.
nukeguard  [autor] 9 iul. 2020 la 17:49 
ah, the guy had permission to use my script for that mod, so it is likely using the same namespaces, maybe request on his workshop item to have him change that to stop the conflict
Aggressor 9 iul. 2020 la 13:42 
I had mod for rotating antenas but this is a different block.
nukeguard  [autor] 9 iul. 2020 la 13:38 
Just tested in my world, they work fine, no errors, check your logs for errors, you may have a mod conflict
ThePandaNetwork 9 iul. 2020 la 6:21 
same problem here