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1. It's not compatible with Better Combat Preview (UI) - https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3254574708&searchtext=
2. It removes the option to select Gossip and Combat Text from the World Tracker List. (I used Notification Log as a work around https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1459493312)
I’m lazy to go through them all to post my appreciation comment, so this one will take the praise for all, but I truly thank all modders for their work. That’s fantastic.
..\Base\Assets\UI\Panels\UnitPanel.lua
..\Base\Assets\UI\Panels\UnitPanel.xml
Note that I was also using the Builder / Military Engineer Lag Fix mod. The latter does change the unitpanel but appears to be compatible (it only overwrites one function).
https://i.imgur.com/2WTvPEp.jpeg
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2119286725
Obviously, not your issue. If I find a fix, I'll let you know :)
stack traceback:
C:\Games\Steam\steamapps\workshop\content\289070\1618650715\UnitPanel.lua:4755: in function 'AddUnitToUnitList'
C:\Games\Steam\steamapps\workshop\content\289070\1618650715\UnitPanel.lua:4655: in function 'RefreshUnitListPopup'
C:\Games\Steam\steamapps\workshop\content\289070\1618650715\UnitPanel.lua:4561: in function 'OnUnitListPopupClicked'
[C]: in function '(anonymous)'
Lua callstack:
I'm still investigation. Save is a no go, too many mods. I think maybe it's a unit promotion mod I just added.
"[2623152.800] Loading Mod - C:/Program Files (x86)/Steam/steamapps/workshop/content/289070/1618650715/betterunitlist.modinfo"
"[2623152.802] ERROR: Invalid file reference in action, did you forgot to add it in <Files>? - bqui_religion_icons.xml"
Thing is, the file "bqui_religion_icons.xml" is present in "1618650715".
stack traceback:
D:\Steam\steamapps\workshop\content\289070\1618650715\UnitPanel.lua:1033: in function 'View'
D:\Steam\steamapps\workshop\content\289070\1618650715\UnitPanel.lua:2919: in function 'Refresh'
D:\Steam\steamapps\workshop\content\289070\1618650715\UnitPanel.lua:4442: in function 'OnLocalPlayerTurnEnd'
[C]: in function 'func'
[C]: in function '(anonymous)'
stack traceback:
C:\Program Files (x86)\Steam\steamapps\workshop\content\289070\1618650715\UnitPanel.lua:2754: in function 'ReadUnitData'
C:\Program Files (x86)\Steam\steamapps\workshop\content\289070\1618650715\UnitPanel.lua:2885: in function 'Refresh'
C:\Program Files (x86)\Steam\steamapps\workshop\content\289070\1618650715\UnitPanel.lua:2950: in function 'OnUnitSelectionChanged'
[C]: in function 'func'
[C]: in function '(anonymous)'
waiting for Oct. update
Thank you!
If you don't need these dots you can disable them by Right Click on Unit List popup.
there is a fix way about it which i found in
https://forums.civfanatics.com/threads/screen-freezes-stutters-when-you-select-idle-builders-in-late-game.643197/page-3
to change code in unitpanel.lua which about improvement
bCanStart, tResults = UnitManager.CanStartOperation(pUnit, actionHash, nil, tParameters, true);
to
bCanStart, tResults = UnitManager.CanStartOperation(pUnit, actionHash, nil, tParameters, false, false);
and there is no more delay,i have been test it and it works fine.
so i think u may want to know it and add it to ur mod update.
nice work.
Might very well be a conflict with another mod as opposed to the patch, but I thought I'd raise the issue.