Sid Meier's Civilization V

Sid Meier's Civilization V

The Elder Scrolls Civilization V Pack (BNW + GK)
1,246 Comments
Hisoka 17 Jul @ 6:54am 
doesnt work at all i have no civilizations at all to pick that are new except for 1 single 1
CookiePuppy 14 Apr @ 4:51pm 
All these years later and I finally found a mod conflict!

This does not play nice with "Really Advanced Set up". I finally narrowed it down to this modpack being the conflict.

If you try to use RASU with this, you won't be able to actually configure the player screen outside of yourself and the top AI. I do not know why.
Pinhead Larry 21 Feb @ 10:47am 
Also, any possibility we could get true starts for city states in some of the standard scenarios? I started a game as Elsweyr and found House Redoran all the way down in Anequina, with Castle Volkihar spawning where Eshita is historically in lore.
Pinhead Larry 20 Feb @ 8:00pm 
What a lovely mod - and it works like a charm for me! Thank you for this! If you don't mind my asking, is there any possibility the An-Xileel/Argonians could be adjusted to use the Mesoamerican aesthetics and music? In ES lore, it's been established that they once built pyramids and such similar in look and feel to Mayan temples, among other things, so it'd be more appropriate for them to have the same aesthetics as the Incas and Shoshone, for example (or I suppose, more appropriately, the Mayans!).

I know this is a very old mod, but it's a change that'd be appropriate. Thank you again for this! <3
niccodigge 4 Jul, 2024 @ 7:21pm 
how do i change the colors of the nations those doesnt match nothing
Populous 23 Feb, 2024 @ 3:46pm 
I just commented a another mod players where bashing... "Some don't get this is not Skyrim, great mod", but I guess it sure could be :)
Boysenberry Sepsis 14 Jan, 2024 @ 10:37pm 
Jewish Nords
MrAchsas 14 Dec, 2023 @ 1:48pm 
why are there no luxuries on the map?
sword of war 3 Oct, 2023 @ 4:11pm 
sadly does not work for me
Over 25 and owns computer 8 Jul, 2023 @ 10:29pm 
ghostcowboy argonia and black marsh are the same thing.
MudgeLord 28 Jan, 2023 @ 8:53am 
looks like this mod is broken now (or at least just for me). the mod doesn't show up in the mod list in-game despite me trying a few troubleshoots now.
FeedTheBugs 19 Nov, 2022 @ 8:44pm 
Dagon being a chad as usual
ghostcowboy500 3 Oct, 2022 @ 12:10pm 
Add a cloud ruler temple above bruma for the blades and also argonians live in black marsh not argonia but cool mod.
OlegY 2 Oct, 2022 @ 1:10pm 
Tip for those who downloaded mod - in MODS folder open "The Elder Scrolls Civilization V Pack (BNW + GK) (v 1)" -> "XMLs" -> "TESUniqueImprovements.xml".Then edit "<ImprovementType>IMPROVEMENT_HUNTER_GATHERER</ImprovementType>
<YieldType>YIELD_FOOD</YieldType>" food from 1 to 2 , same for production(lower)


This is because improvement yield is 1 food & production while description inside civilopedia says it have 2 food and 2 production which is more logical.
CookiePuppy 6 Jan, 2022 @ 9:04am 
I have been using this mod for years and love it. Though recently I have been wondering if I can find the civs within individually for when I do not want to toggle them all on at once.

In particular I am looking for Keirgo standalone. Does this exist?
B1ffers 30 Apr, 2021 @ 2:47pm 
khajiit: Take a look :steamthumbsup:
Rick Harrison 8 Dec, 2020 @ 2:54pm 
@Giant Lizard you can edit and correct it within the files
matteus47 12 Jul, 2020 @ 3:04pm 
you can edit names in-game. if you have IGE

Giant Lizard 8 May, 2020 @ 8:47am 
I guess this mod is not updated anymore, so it's probably useless, but I wanted to point out that the Thieves Guild city-state is mistyped as "Theives Guild". Other than that, great mod! I played it for years
The Right Knee 13 Dec, 2019 @ 10:44pm 
nvm. My last question was a problem with another mod (Dawn of mankind if you're interested). Don't worry about answering my question
The Right Knee 7 Dec, 2019 @ 10:21pm 
So, I've been having a quite game-breaking issue. I start the game as the Argonians, but I can't choose a production. Obviously, this makes the game unplayable. I don't know if this happens with the other civilizations, but is there a fix to this? Do I just have to choose a different civilization?
Faire Agarwen 1 Dec, 2019 @ 7:35am 
I love the way you renamed so many resources for immersion purposes, but it's a shame you passed up the opportunity to rename wine "jazbay".
SenPie69 12 Oct, 2019 @ 7:24am 
tbh i've my eyes on this mod for 2 years, does this now have model mods for units?
Bananayams 12 Aug, 2019 @ 9:23am 
I really love this mod however I have an issue where I cant add or delete civs in the set up menu. Additionally, it wont let me choose them, they're all set to random. Is there any fix for this because I would love to continue using this mod. Thank you
kingchris20  [author] 2 Jun, 2019 @ 10:09pm 
basically, you just want to remove this file from the mod folder CoreGameTextUpdates.xml
kingchris20  [author] 2 Jun, 2019 @ 10:08pm 
Don't know much about mac, but basically you'll follow these directions however it is done with a mac -

If you want only the civilizations and nothing else, follow these instructions:

Go to Documents/My Games/Sid Meier's Civilization 5/Mods/The Elder Scrolls Civilization Pack (BNW) (v1)/XMLs/Texts
Find CoreGameTextUpdates.xml
Either delete this file or MOVE it to another folder location so you can use it again in the future

That is all you have to do, if you move it, you can move it back and forth depending on whether or not you want the name changes. When it is not in the folder path i listed above, all you will have are the civilizations included in this mod!
[DH] Leonard 2 Jun, 2019 @ 5:13pm 
If i wanted all of the civs and nothing else, and I play on mac, How would I do that?

The Banished One 19 May, 2019 @ 12:18am 
is there a way to do multi player in this?
Greg Chudley 16 May, 2019 @ 9:21pm 
My dragons keep embarking. Is there a way to make them not do that?
La Creatura 16 May, 2019 @ 7:28am 
I have Belgrad and Florentia on a map, what I do wrong?
Yemen of House Lemon 4 May, 2019 @ 10:10pm 
Something is blocking the civilizations from showing up, no idea what, unfortunately
momentum 11 Mar, 2019 @ 7:15am 
I love all the renames
Vxrge 28 Feb, 2019 @ 10:56pm 
Game crashes whenever I finish research on the Oculary with king Dumac help!
kingchris20  [author] 21 Feb, 2019 @ 8:18pm 
No.
Toph 16 Feb, 2019 @ 7:06am 
My question is why does this say it requires the map pack? Can I use just this mod without the map pack?
Phrasing?! 24 Jan, 2019 @ 7:07pm 
This mod is genuinely fantastic..... and to see the level of involvement and responseiveness by the author..... almost in tears at the moment :) many thanks!
kingchris20  [author] 8 Aug, 2018 @ 3:19pm 
It is in the plans, but I am still working on the Civ 6 version of this mod.....that is taking a loooooong time
GunmetalOrca 7 Aug, 2018 @ 6:28pm 
This is really awesome with map pack but are you going to ever revisit this and add more?
Gaius Antonius 22 Jul, 2018 @ 6:02pm 
Does anyone know if there is a way/mod that keeps the world map and everything the same as vanilla. ie. just adds the TES civs?
TwoInchPunish3r 20 Jul, 2018 @ 10:02am 
I'm having the same issue as @Ben_of_Men, other Civs are progressing scientifically but my science is locked at Second Era. Beginning to see lots of Gatling Guns, Cannons, and Riflemen while I'm unable to use anything but Crossbows and Longswordsmen. Is there a solution to this?
kingchris20  [author] 12 Jul, 2018 @ 4:26pm 
Yeah, that's all I speak
Кингронд 8 Jul, 2018 @ 10:03am 
Only English lang?
hauntedwerewolf 27 Jun, 2018 @ 2:28am 
thx for the mod downloading it and hope m'aiq the liar is a Kajiit spy :) would be fun
Mojave Neon 22 May, 2018 @ 12:51pm 
Also, I saw down below that you're working on making a TES mod for Civ VI. I'd love to help with that, especially from a design/balance perspective.
kingchris20  [author] 22 May, 2018 @ 9:00am 
Thanks, your comment is appreciated!
Mojave Neon 19 May, 2018 @ 11:15pm 
I loved this, it was wonderful. Thank you for all the work you've put into making and maintaing this. One tiny thing I noticed was that the sixth Dwemer city is mispelled Acanchnzel instead of Avanchnzel, but I think that was the only little mistake I found in the whole thing.
DaiMonAlex 17 May, 2018 @ 9:31am 
Time to dump some nuclear missiles on valenwood lmao
kingchris20  [author] 17 Apr, 2018 @ 9:37pm 
You will need the "vanilla" version, link is at the bottom of the description
Darth Xerxes 17 Apr, 2018 @ 1:09pm 
can i use this mod without gnk or brave new world
kingchris20  [author] 11 Apr, 2018 @ 5:40pm 
That would be awesome, I'm currently working on the Civ 6 version of this mod, and it would be great to get some good lore for these mods. I sent you a friend request if your interested in writing civilopedia entries, and what not.