Sid Meier's Civilization V

Sid Meier's Civilization V

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The Elder Scrolls Civilization V Pack (BNW + GK)
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File Size
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12.210 MB
20 Jul, 2013 @ 1:27pm
19 Jan, 2016 @ 7:50pm
4 Change Notes ( view )
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The Elder Scrolls Civilization V Pack (BNW + GK)

In 1 collection by kingchris20
The Elder Scrolls in Civilization V
15 items
Description
UDPATED Jan-19-2016

Requires Brave New World and Gods and Kings
(There is no version of this mod that requires only BNW)

A Companion Civ Pack to The Elder Scrolls Civilization V Map Pack

***********************************COMMUNITY NOTICE***********************************

The much requested map pack is here: The Elder Scrolls Civilization Map Pack

UDPATE Jan-19-2016

(UPDATES) Khajiit Skooma Factory now allows Production to be moved from this city along trade routes inside your civilization, as normal workshops do. Stormcloak sound bug fixed.

MOST IMPORTANT!!! - MAPS REMOVED - from THIS mod.
All maps have been transitioned to the Elder Scrolls Civilization V Map Pack (link above). I wanted to add some scenarios and more map options, but given the size of this file, it is hard to get Steam to upload it correclty. Therefore, I have split the Civ Pack and made the Map Pack as well, with more scenarios coming soon!

PS GO GET IT! It has a new scenario map called Domination!. 9 civ free for all with True Start Locations, including 19 city-states with true start locations as well. Domination is the only victory type.

***********************************COMMUNITY NOTICE***********************************

The Best Civilization V Mods - PCGamer

This mod adds several elements from the Elder Scrolls Universe:
  • 13 Civilizations
  • 13 Religions
  • Numerous Pantheon, Follower, Founder, Enhancer, and Reformation Beliefs
  • 24 City-States
  • 3 Natural Wonders
  • Dwemer Ruins
  • TES Resources
  • TES Eras
  • Be the first to found the Elder Council and start down the path to becoming the Emperor of Tamriel!
  • Also Subscribe and Download to The Elder Scrolls Civilization Map Pack for True Start Locations on a Tamriel Map
*Couple of pointers: Trade Routes are essential, Haymon Camoran will irritate you, and most of all, don’t pick a fight with The Ayleids :)

As always, if you enjoy this mod, please rate it up! :)

Updates
  • July 28, 2013 Update
    • Barbarians don’t exist in Tamriel, but Bandits do! Say hello to your new little friends!
    • Difficulty level names changed to fit TES
    • Month names changed to fit TES
    • Tamriel doesn’t have Giant Death Robots, but they do have Numidium!
    • Addition to Cyrodiil’s trait – Imperial Generals may start golden ages! Imperial Generals also have unique names.
    • Dwemer now shun religion and follow themselves - “Dwemerism” :)

  • Planned Updates – Great Works (Primarily writing, some art as well), re-naming of World Wonders, possibly another civ or two!

Civilizations
  • Cyrus (Hammerfell)
  • Gortwog gro-Nagorm (Orsinium)
  • Haymon Camoran (Valenwood)
  • High King Emeric (High Rock)
  • Hlaalu Helseth (Morrowind)
  • Keirgo (Elsweyr)
  • King Dumac (Dwemereth)
  • Mehrunes Dagon (Oblivion)
  • Queen Ayrenn (Summerset Isles)
  • The An-Xileel (Argonia)
  • Tiber Septim (Cyrodiil)
  • Umaril the Unfeathered (The Ayleids)
  • Ysgramor (Skyrim)

Download Instructions
Up at the top of the page, (under the screenshots), look for the green subscribe button, click it. Then open up Civilization V, click on Mods, Click Accept, now wait for a second and then look for The Elder Scrolls Civilization Pack to appear, click on the check mark next to it and make sure it lights up green to enable the mod, look at the bottom and click next. Now you will see it under Mods In Use, click Single Player (at top), Click Set Up game (at top), choose a civ, and click Start Game***

If the mod won't download, try:
  • Opening the game
  • Go to Mods and then Get Mods
  • Find this mod
  • Unsubscribe and then re-subscribe to this mod, and it should start downloading the files (please be patient, it is a large mod and could take some time to download)

  • You must start a new game after updating - You likely will not be able to load your old save with the new version of the mod. So if you want to finish the game you are currently in, wait to update until after you are done and are ready to start a new game

Special thanks
Jediravenclaw for creating the leader screens and Dawn of Man screens for Elsweyr, Orisinium, Morrowind, Valnewood, and High Rock!

***************************************************IMPORTANT***************************************************

If you want only the civilizations and nothing else, follow these instructions:

  • Go to Documents/My Games/Sid Meier's Civilization 5/Mods/The Elder Scrolls Civilization Pack (BNW) (v1)/XMLs/Texts
  • Find CoreGameTextUpdates.xml
  • Either delete this file or MOVE it to another folder location so you can use it again in the future

That is all you have to do, if you move it, you can move it back and forth depending on whether or not you want the name changes. When it is not in the folder path i listed above, all you will have are the civilizations included in this mod!

***************************************************IMPORTANT***************************************************

Requires the *Brave New World* and *Gods and Kings* expansions

Links
Click here for the Gods and Kings Version of the Mod
Click here for the Vanilla version of the mod
ModDB Homepage
Click here, install this mod, to use My mod in Hotseat!
Popular Discussions View All (7)
196
9 Dec, 2018 @ 7:50am
Ideas and Suggestions
kingchris20
55
17 Sep, 2016 @ 2:04pm
PINNED: Frequently Asked Questions (FAQ)
kingchris20
17
9 Nov, 2015 @ 6:52pm
Full Description Here
kingchris20
1,246 Comments
Hisoka 17 Jul @ 6:54am 
doesnt work at all i have no civilizations at all to pick that are new except for 1 single 1
CookiePuppy 14 Apr @ 4:51pm 
All these years later and I finally found a mod conflict!

This does not play nice with "Really Advanced Set up". I finally narrowed it down to this modpack being the conflict.

If you try to use RASU with this, you won't be able to actually configure the player screen outside of yourself and the top AI. I do not know why.
Pinhead Larry 21 Feb @ 10:47am 
Also, any possibility we could get true starts for city states in some of the standard scenarios? I started a game as Elsweyr and found House Redoran all the way down in Anequina, with Castle Volkihar spawning where Eshita is historically in lore.
Pinhead Larry 20 Feb @ 8:00pm 
What a lovely mod - and it works like a charm for me! Thank you for this! If you don't mind my asking, is there any possibility the An-Xileel/Argonians could be adjusted to use the Mesoamerican aesthetics and music? In ES lore, it's been established that they once built pyramids and such similar in look and feel to Mayan temples, among other things, so it'd be more appropriate for them to have the same aesthetics as the Incas and Shoshone, for example (or I suppose, more appropriately, the Mayans!).

I know this is a very old mod, but it's a change that'd be appropriate. Thank you again for this! <3
niccodigge 4 Jul, 2024 @ 7:21pm 
how do i change the colors of the nations those doesnt match nothing
Populous 23 Feb, 2024 @ 3:46pm 
I just commented a another mod players where bashing... "Some don't get this is not Skyrim, great mod", but I guess it sure could be :)
Boysenberry Sepsis 14 Jan, 2024 @ 10:37pm 
Jewish Nords
MrAchsas 14 Dec, 2023 @ 1:48pm 
why are there no luxuries on the map?
sword of war 3 Oct, 2023 @ 4:11pm 
sadly does not work for me
Over 25 and owns computer 8 Jul, 2023 @ 10:29pm 
ghostcowboy argonia and black marsh are the same thing.