Divinity: Original Sin 2

Divinity: Original Sin 2

Faster Source Vampirism: Definitive Edition
8 Yorum
Dragorm 26 Nis 2021 @ 19:29 
Is it only me? Or the range is shortened aswell?
Pog Miser 10 Haz 2019 @ 16:48 
Any chance you can make a version that also increases the range to be similar with purging wands?
substandardgaussian  [yaratıcı] 2 Haz 2019 @ 16:07 
Hey Chekita,
Yeah, the only way to refresh the cooldown at the time the mod was made was to fully remove and then add the skill again, which will cause the behavior you're seeing if you don't have skills auto-added to the bar (or have gaps in it). It's a limitation of the available resources when the mod was made: if the engine is updated to let you refresh a single skill instead of needing to be all-or-nothing, I will update the mod so it behaves better.

As it is, you can only refresh *all* skills (like with Skin Graft), so, to remove the cooldown on Source Vampirism I was forced to remove and re-add the skill. This works for ~90% of people I think, but might be annoying for people who do their bars/set their options a bit differently, sorry about that!
Chekita 2 Haz 2019 @ 15:35 
Idk if there is something else to do but it is making source vampirism get worse, not better for me. Every time I use it the skill disappears from the bar, whilist being in or out of combat, so I just stopped using. It takes more time to get the skill on several bars and get them back every time I use it.
Ry 24 Oca 2019 @ 23:36 
Love the idea behind this mod!

Although, I think I'm experiencing an issue that this mod causes: after a battle and after using it outside of a battle, Source Vampirism removes itself from my hotbar. I find that this only happens when I have this mod enabled. Could this be a possible conflict with the "instantly taken off cooldown at the end of combat" feature?
CrazyOatmeal 14 Oca 2019 @ 20:34 
Wow, that was quick. Thanks fam. Resubbed.
substandardgaussian  [yaratıcı] 14 Oca 2019 @ 19:20 
Hey CrazyOatmeal,
Looks like I failed to remove some debug data, sorry about that! Everything should be fixed now, though it probably wouldn't affect a save where you already have faux-Dallis.
CrazyOatmeal 14 Oca 2019 @ 18:34 
This mod is causing an NPC to appear upon spawning on the Beach at Fort Joy, "Dallis, The Axe?". Level 8 Dallis lookalike, who cannot be spoken to, will stay in your party and help you slaughter everything. No idea what happens if you let her stay until you leave Reaper's Eye.