Portal 2

Portal 2

No Elements: Connection
77 Comments
Midnight 20 Jan @ 11:34am 
Very enjoyable puzzle ruined at the end by inconsistent flight paths from flinging. I think it was affected by the speed at which I walked through the portal and the position on the panel the portal was on, but I kept doing the exact same concept and barely overshooting or undershooting my target. And then since you have to do a bunch of tight portal placements while flying through the air, I couldn't quicksave after succeeding and whenever I did succeed I was caught off guard and couldn't carry out the steps quickly enough. After watching the solution video, I'm pretty sure I actually did manage to carry it all out once, but I didn't get flung far enough - probably either because of slight velocity loss from whatever issue was making my flings inconsistent, or because I was too overwhelmed in the moment to actually do everything properly.

It was very satisfying up to that point, though.
Mavik🏹 13 Jan @ 8:34am 
Awesome level, and it is very fair to place it as 25th-ish in the "no elements" playlist. If I hadn't known the core principles of "no elements" puzzles, I'm not sure I would've beaten this one in a week, much less an hour. Some "basic" techniques you use here are legit eureka moments from other puzzles. Great stuff. I wonder how long it took to make/
zigzagtenniscoe 31 Jul, 2024 @ 11:38am 
Blindrun
Yes, I know I talked to you about this nearly 7 months ago. I did play it at the time, this is my run from back then
So glad I got this working. It was well worth it. Definitely one of the better No-Elements maps I’ve played - sufficiently complex, and not too too finicky, at least as non-finicky as angled-panel flings can be. It really puts basically your knowledge of everything in the main NE series to the test and is a really neat challenge to form the ultimate "connection"

Difficulty: 6/10 (I may rate this lower now, but this is what I wrote at the time, so I'm sticking with it)
Enjoyed: 8/10
Hazellius  [author] 12 Feb, 2024 @ 7:15pm 
@evenr1te Thanks for playing! Glad to hear you were blown away by it :p2cube:
I came up with this map after playing the No Elements collection by Mevious, Azorae, Gigopler, and Juggler. I had some ideas that I felt were left unexplored in the collection, put them together in this map, and - after quite some tinkering - a cohesive whole came out of it, connecting all ideas together :)
evenr1te 12 Feb, 2024 @ 2:59pm 
Damn that was absolutely mind blowing. The hardest no elements map i've ever played. How did you even come up with this?
Hazellius  [author] 8 Jan, 2024 @ 2:42am 
@zigzagtenniscoe Glad to hear it worked! Enjoy ^w^
zigzagtenniscoe 8 Jan, 2024 @ 2:31am 
@Hazellius
Huh, did not think that was gonna work. It actually did! Thanks for letting me know, tried redownloading and I now have the map :3
Hazellius  [author] 8 Jan, 2024 @ 2:22am 
@zigzagtenniscoe That's gonna be hard to do since it's been 7 years and I'm not sure I have the files anymore. I know I definitely don't on this install of Portal 2 >w<
I went and checked whether other people are having download errors, and it's downloading fine for them. Could you try unsubscribing and then resubscribing to this map? I have had a couple download errors before when playing other people's maps where that fixed it. Let me know if it still doesn't work :p2cube:
zigzagtenniscoe 25 Dec, 2023 @ 8:12pm 
@Hazellius, I have download error. Very sad because apparently this is supposed to be one of the best No Elements maps. Re-up plz?🥺
Няшна кішечка 29 Jan, 2023 @ 3:03am 
The puzzle is easily the best I've played, the solution makes use of so much techniques and everything in the chamber. It's a masterpiece :D
Hazellius  [author] 28 Jan, 2023 @ 2:16pm 
@HadronFive It really is beautiful. The different way how spacial reasoning and physics works with wormholes is why I fell in love with this game in the first place :p2cube:
HadronFive 27 Jan, 2023 @ 12:37am 
@Hazellius That's right. There is a video by Mike Daas called "How can "No Elements" maps in Portal 2 be so hard?" (https://www.youtube.com/watch?v=j_zEA-B7UL8) , which brought me to the series.

It's crazy that it took me so long to hear about it, since I've been a Portal fan since 2012. The "no elements" series really demonstrates the peak Portal experience in my opinion. It's by far my most favorite puzzle style there is. It demonstrates what portals really mean: With a wormhole portal, distance doesn't matter. You can connect access and momentum to any place and angle that you are able to get a portal to. They don't have to be locally close to be used.

And I hope, that it inspires map makers to think more in terms of the unintuitive nature of portals.
Hazellius  [author] 19 Jan, 2023 @ 8:20am 
@Grinch Gun Glad you thought it was a good map ^w^
I wholeheartedly agree with the issues of the game itself. The Source Engine really shows its age with the way it has to reload so much, and the mechanics they added to make portal placement and movement more accessible for casual players really hinder the more challenging maps. They all combine to be detriments for the more specific flings and puzzle ideas. Nice to hear you still had fun though :)
Perci 18 Jan, 2023 @ 12:58pm 
Really fun.
There's a jump I'm not a big fan of because you have to gather up almost maximum horizontal speed by walking before you jump and then still walk in the air a bit, but it's fine.
My only annoyances were caused by the game's janky movement and portal placement programming. Had to reload saves quite often because a portal failed to place or because the edge of my collision box got stuck on the edge of the portal for no reason (crappy funneling too).
The map itself is great though.
Hazellius  [author] 16 Jan, 2023 @ 7:51am 
@DanceDown Your compliment means a lot, especially considering this puzzle of mine is nearly 10 years old. And yes, I suppose I am a little bit crazy to have made this x3
Hazellius  [author] 16 Jan, 2023 @ 7:44am 
@HadronFive You're one of the first - if not the first - to express the idea I was trying to get across with this puzzle of having to let go of the fear of losing a good portal placement . It makes me very happy to hear the abstract thoughts I was trying to get across actually land, even nearly 10 years later. Thanks for playing and your comment ^w^
DanceDown 12 Jan, 2023 @ 10:03am 
This is the best map I've ever played! But are you crazy???
It took me one entire hour to solve it (and that's with noclip instead of saving and loading the game every time I fail)
HadronFive 9 Jan, 2023 @ 6:30am 
With that knowing, it was just "the usual" no elements stuff again to get to the exit :D
Fear of losing a portal sometimes isn't good. It might be the only way to go forward. If you can get there again through some combo, that's the solution.
HadronFive 9 Jan, 2023 @ 6:28am 
That was so crazy. I thought that I can't do anything up there all the way in the corner. There was no way to get up over there in Room 1 to get the portal to the ceiling. And jumping back down to get up over there again would just reverse my progress. I thought that I had done it wrong and there must be another way to get up there, but there wasn't, because all the other heights are 3 or 2 or 1. So I had to get some hints. The mechanic of using the floor-ceiing combo to just fall through and preserve your momentum of the portal still on the ceiling, is genious. When watching the video, I felt bad because I simply didn't see that you have a way to get momentum. You just lose your portal over there.

But, and that's the central hint for stuck players: Sometimes you can't take/extend your portal combination through one way, but you can through the other way.
Hazellius  [author] 9 Jan, 2023 @ 3:58am 
@HELLOBABY I'm flattered by your kind words. It's so nice to know people are still enjoying this puzzle so much almost a decade later :p2cube:
HELLOBABY 9 Jan, 2023 @ 1:59am 
Fantastic puzzle. Every chamber connects seamlessly into an elegant solution. I ended up figuring it out in reverse. I worked out where the portals had to be for the final move, then spent a frustrating few hours working backwards trying to figure out how to get them there :)

Definitely the best No Elements puzzle I've played, if not the best overall.
Hazellius  [author] 30 Sep, 2022 @ 9:06pm 
glad you enjoyed it! ^w^
lfairban 29 Sep, 2022 @ 8:06pm 
Incredible! Has been on my todo list forever. Thanks for the video as I had to check if that last move was correct. It was. :steamhappy:
Winnie the Mao 10 Jun, 2022 @ 9:15pm 
wow this one is long
Hazellius  [author] 30 Jan, 2022 @ 2:35pm 
@hub oh wow, I hadn't seen that exploit before. Nice find! I'll get around to fixing that when I can ^w^
hub 30 Jan, 2022 @ 11:16am 
Hazellius  [author] 18 Jun, 2021 @ 3:33pm 
@Mr Fab thanks for the compliment and thanks for playing! ^w^
Mr Fab 18 Jun, 2021 @ 4:47am 
I enjoyed it a lot, especially that last move which took a few attempts.
Good job!
Hazellius  [author] 4 Sep, 2020 @ 9:11pm 
@Teo Thanks so much for playing! Glad you enjoyed the satisfying final more ^w^
Teo 1 Sep, 2020 @ 12:10am 
Wow! That final move was just incredible :D
Hazellius  [author] 15 Aug, 2020 @ 6:43pm 
@Aneonen glad to hear you enjoyed it! This map definitely has the age-old "use F6 or be punished" syndrome for sure, but like you said, not much that can be done about it in vanilla PTI. Thanks for playing ^w^
Aneonen 12 Aug, 2020 @ 2:30pm 
Probably my favorite no-elements map. Everything connected and flowed together really well, and I really had to think about where I wanted to preserve my portals. I messed up and F6'ed right before the final move though, and after realizing my mistake had to start again. Not much that can be done without breaking a great finishing sequence of course.
[idS]SchwarzeWitwe 27 Sep, 2019 @ 7:35am 
Awesome!
Leo 28 Aug, 2018 @ 11:38am 
The last set of moves was amazing! I enjoyed it a lot, very good job!
SpielSatzFail 9 Jun, 2018 @ 3:18am 
A-ha! I tried without hopping plus I shot the portals earlier and it worked :-)
Thanks for clarifying!
Hazellius  [author] 8 Jun, 2018 @ 7:34pm 
@SpielSatzFail The fixed version is indeed only designed to fix the pausing of the fling that happens to some people in my version. Having a pause in the final move kind of removes the magic to me and some other Portal 2 players of how complicated yet not unreasonable and satisfying the final move is.

As far as I can tell, the reason why a pause is possible is not because of people doing a little jump beforehand, but because people shoot their portal on the ceiling late enough to get the refreshing effect & pushing effect of shooting a portal right before they go through it, causing them to slow down enough to be able to direct their momentum or even able to walk out rather than being forced into the pit.

I haven't figured out any way to make that not be a thing without making things more complicated or difficult, unfortunately. Hopefully it doesn't happen to too many people until I figure something out.
SpielSatzFail 8 Jun, 2018 @ 5:08pm 
P.S. btw WITHOUT that little hop I wasn't able to cross the pit! That's how it all started with me ;-)
SpielSatzFail 8 Jun, 2018 @ 5:00pm 
(2/2) As you can see, I made the same hop in the beginning as LB did, the strange issue about it is that LB and I come to a stop, whereas you did not make that hop in your walkthrough video which leads to continous flinging straight to the exit. So giving myself more momentum leads to less momentum when exiting the angled panel at the pit???
End of story, I don't see the need of quaternary's remake (https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=865518167) except that it prevents the player from pausing the final moves. But was that the intention of it?
I have to admit that taking a breath between all those crazy flings isn't the worst thing that can happen ^^
SpielSatzFail 8 Jun, 2018 @ 4:59pm 
(1/2) Me again. There's something I still don't understand. It has to do with LB's so-called exploit. I understand that he skipped a move in the beginning (https://youtu.be/bxnkRPGJJHU?t=27m12s) - with the help of slow motion. Meanwhile you fixed that area. But which "intended finale" move did he skip? I've read about him jumping off the angled panel giving him an advantage, but this can't be it since 4 panels pit + 3 panels height (ceiling portal in the distance) is sufficient.
The only thing I see is that his solution paused the final move(s). You know what? That's exactly what happened to me, and I don't know why. If you don't mind, take a look at a gameplay video I made about that final move (German commentary, but I think you'll get the point :-)
https://youtu.be/kYsVVYqmiJQ
...
Hazellius  [author] 18 May, 2018 @ 2:40pm 
@SpielSatzFail Super nice to hear you had such a good time with my map! Thanks for the thumbs up ^^
SpielSatzFail 18 May, 2018 @ 5:49am 
Wow, this map really nails it, the best no elements I played so far. Quite hard (took me about an hour roughly) and execution critical (which can't be avoided at a certain level of difficulty). But soo rewarding. I love that satisfying final move where in addition you have to rearrange like 5 portals or so. Clever. Perfect. Great work. Thumbs up!
Hazellius  [author] 25 Mar, 2018 @ 1:54pm 
@Paper Thanks for playing my map and recording such an entertaining playthrough of it. Glad to hear you enjoyed it! I can't believe that this map of mine is still making the rounds online. Makes me very happy to see that is the case ^^
Mâché 25 Mar, 2018 @ 10:53am 
Mâché 25 Mar, 2018 @ 10:53am 
Played this one on a whim because of those weird posts on /r/portal. Was not disappointed. Excellent work!
Mikeastro 25 Jan, 2018 @ 4:02pm 
Good puzzle; requires some quick reflexes and a lot of quicksaves but the puzzle was enjoyable
Hazellius  [author] 3 Jan, 2018 @ 5:59pm 
@KodenejmBerni Glad to hear you enjoyed my map. Thanks for playing! I wish you much puzzle-solving fun in the No Elements collection :)
KodenejmBerni 3 Jan, 2018 @ 3:23pm 
Disgustly amazing map. I will definitely check the entire collection. It's funny how all looks randomly during the first impression and with progress starts to create coherent and well-thought whole. That's how Aperture should look like :p2aperture:
bullfrog 20 Sep, 2017 @ 12:26am 
Great puzzle. I got stuck and had to look at the walkthrough. I can see why you say: "skills that you learned in the no elements collection"- I obviously should have played that collection first!
Hazellius  [author] 19 Feb, 2017 @ 12:19pm 
The map has been updated to block what you did in the first part. Thanks for playing and showing me your solution video. Very much appreciated :)
Hazellius  [author] 19 Feb, 2017 @ 12:11pm 
@LB the map has had a slight update :)