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https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3250830452
Can I publish "fixed" version of this mod? It's really just your mod but with @RealityMachina fix implemented to get rid of empty researches.
You can use the debug menu to get into a cheat start directly into the avenger.
Since that will change the UI completely, i won't bother working further on it right now when i'm going to rebuild it completely.
From what I can gather from the logs I got from that, there's a *lot* of techstates being added to the "researchable techs" list that don't actually have a techtemplate attached to them, hence the blank research entries.
Is it possible to add a "TechTemplate != none" check to UILaboratory.uc, specifically in the UpdateList function? Or does that break some important things in the mod?
Does any of these mods you're using auto-generate research?
I can kinda tell because they don't have any names in the menu
Right know this is how the lab research looks like: http://prntscr.com/qmax2w
Thank you for the mod anyway, it's very interesting and I would love to get it working in the campaign. Maybe on the next one I'll try to activate a few mods at a time to see when it breaks.
I do have a lot of mods that add new research, new autopsies, etc.
I could try to add a whitelist that only allows vanilla research to show up in the lists but that might not be the best solution.
Regards.
Regards.
Regards.
You could also go into debug mode and start a cheat strategic start to help you speed testing up.
Regards.
Regards.