RimWorld

RimWorld

Dual Wield
902 Comments
Thesirite 22 Jun @ 8:26am 
Is there an update or alternative to this mod? Love this mod but it breaks every other week. It especially doesn't like the upcoming 1.6.

I'm currently running an older save that started before the 1.6 patch, luckily some pawns were carrying two weapons before the 1.6 drop, but now I have to manually tell them to use there secondary weapons and cant equip a new secondary. I hope Odyssey is compatible.
LouIdZarcs 13 Jun @ 9:14am 
roolo is such a genius , so sad he could not continue rw modding
aom 15 May @ 2:51pm 
gun disappears when i drop it. i dont like that:steamsad:
Itsuji Hayashi 10 Feb @ 9:28pm 
@yourl0calpsych0 learn some manners!
yourl0calpsych0 6 Feb @ 7:26am 
Update this to 1.5
if my person has 4 arms can he use 4 guns?
ANIKI 30 Nov, 2024 @ 10:00am 
its so sad but this is not woking anymore
Shero, The World Eater 25 Oct, 2024 @ 3:50pm 
I have it installed but don't know how to use it, does it still work in 1.5 and does it work with simple sidearms in 1.5?
Hastyr Wuulf 18 Aug, 2024 @ 4:05pm 
If you read the bottom half of the mod info, you would know that this mod maker is no longer active, As they made a game and most likely have their Focus on the game they made.
D3ATHCOM5 23 Jul, 2024 @ 8:47pm 
@teamphilp119 just add every single weapon to the allowed list in the mod settings
HEAVY 15 Jul, 2024 @ 1:19am 
can you make an option to turn off the whole "cant dual wield two handed weapons" feature?
JPapa 15 Jun, 2024 @ 2:05am 
Would be nice if dual wield would work with mods that allow for extra hands such as Integrated Implants, essentially making it a quad wield
UtterlyFlabbergasted 4 May, 2024 @ 6:51pm 
It doesnt seem to be working for me anymore. My pawn can only equip a plasteel knife or a regular knfie only one at a time, despite having both hands and having no bicoded restrictions.
Rubus 29 Apr, 2024 @ 9:31pm 
if something has more arms can it hold more weapons? I need to know for my quad-wielding gun thri-kreen
ㅇㅅㄱ 15 Apr, 2024 @ 6:52am 
We need 1.5 update :D
Rock Paper Scissors! 15 Apr, 2024 @ 1:18am 
people are so unable to read
Sir Grape III 13 Apr, 2024 @ 8:45am 
Why can't I see the weapons?
Paolini 13 Apr, 2024 @ 5:52am 
People are so shameless
Ŧгєєzє 12 Apr, 2024 @ 1:45pm 
1.5
Obama 11 Apr, 2024 @ 10:41am 
1.5!
Ben 7 Apr, 2024 @ 12:40am 
1.5?
Bittersalt 1 Apr, 2024 @ 9:27pm 
DRAFT BUTTON MISSING
DON'T TRY THIS SILLY MOD
HummingBeard 26 Feb, 2024 @ 9:46am 
use this instead, https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2936140288

it is the updated versions of OP's mods, all working on the current release. Dual Wield is a part of it.
Zero2 3 Feb, 2024 @ 9:44pm 
Needs to be optimized
DMasti 21 Jan, 2024 @ 12:58am 
broken mod, removes pawn controls and hotkeys for draft etc.
Jesus Christ 16 Jan, 2024 @ 10:58am 
Mod broken. If installed, it removes all pawn icons, including the draft icon, breaking the game.
Crimson Shadow 1 Jan, 2024 @ 9:42am 
you can use biocoded weapons if it can be held in off hand
Nefilol Seflll 25 Aug, 2023 @ 12:19pm 
@Obama gaming: It states in the compatability section that it doesn't.
Winter 25 Aug, 2023 @ 12:18pm 
Does it work with combat extended ?
TNTsquid 6 Aug, 2023 @ 10:41am 
Be aware: when assigning a pawn to melee an enemy or building, they will try to shoot it point blank between attacking it, so dont have anything explosive in your hands when doing that or they will get hit by the blast
神说万岁 23 Jun, 2023 @ 8:20am 
和Adeptus Mechanicus:Armoury这个模组一起时,会导致人物无法做出征召等操作
When combined with the Adeptus Mechanicus: Armoury module, it may cause the character to be unable to perform operations such as expeditions and summoning
(≡◉‿‿◉≡) 16 Jun, 2023 @ 5:34pm 
dead mod
Schnitzel 15 Jun, 2023 @ 10:44am 
After hours of combing mods it would seem that this mod in particular causes my pawns to be unable to draft/undraft (if forced to attack something). Not sure if its some sort of mod incompatability issue.
Poob 31 May, 2023 @ 9:15am 
able to off-hand biocoded weapons
Lock-knife 27 Apr, 2023 @ 12:12pm 
this mod wasn't letting me pick up melee weapons lol
Unapot 25 Apr, 2023 @ 3:20am 
Error in Dual Wield, assembly name: $HugsLibChecker, method: Dialog_LibraryError:DoWindowContents, exception: System.MissingMethodException: bool Verse.Widgets.ButtonText(UnityEngine.Rect,string,bool,bool,bool)
at (wrapper managed-to-native) System.Reflection.Module.ResolveMethodToken(intptr,int,intptr[],intptr[],System.Reflection.ResolveTokenError&)
westonkj411 23 Feb, 2023 @ 2:46pm 
so like Nomadic said use the version by Ogliss this one is broken https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2537588364
Tri-Enclave President CEO 21 Feb, 2023 @ 9:10pm 
Same here, not sure what happened either but suddenly this broke. Or maybe another mod broke it.
westonkj411 21 Feb, 2023 @ 12:47pm 
OK so i have no idea why but this mod has started to disable the action bar
Legion 9 Feb, 2023 @ 5:53pm 
Use the version run by Ogliss. This one is dead in the water.
Timou 22 Jan, 2023 @ 6:48am 
Error in Dual Wield, assembly name: $HugsLibChecker, method: HugsLibChecker:ScheduleDialog, exception: System.MissingMethodException: void Verse.LongEventHandler.QueueLongEvent(System.Action,string,bool,System.Action`1<System.Exception>)
at (wrapper managed-to-native) System.Reflection.Module.ResolveMethodToken(intptr,int,intptr[],intptr[],System.Reflection.ResolveTokenError&)
killer123 19 Jan, 2023 @ 9:50am 
it dont work
Uiopik 17 Jan, 2023 @ 9:18am 
make it multiplayerable PLEASE
sk¡t 15 Jan, 2023 @ 1:39am 
@Lucifer Sam yes you're correct
"Dual wielding does come with accuracy and firing rate penalties which are affected by the shooting/melee level of the pawns."
Lucifer Sam 8 Jan, 2023 @ 8:24am 
So I assume the idea is that you lower accuracy etc. when dual wielding, but the advantage is that you're laying down more fire? Also it probably does a little more damage either way, right? That doesn't make it 'overpowered' and you're already paying a price by having 2 weapons going to only one character. I'm usually very poor, so :D
Lucifer Sam 8 Jan, 2023 @ 8:22am 
Dual wielding in Rimworld?...My God...I love you
oinko sploinko 4 Jan, 2023 @ 2:28pm 
I believe so?
Tardo The Ass-Monkey 1 Jan, 2023 @ 11:25pm 
Can you dual wield a melee and ranged weapon at the same time and have it work properly? As in, the pawn would shoot with the ranged weapon as the enemy approaches (or as they approach the enemy with R&G), then use the melee weapon once the enemy gets into melee range?