RimWorld

RimWorld

486 ratings
Tacticowl Continued
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Mod, 1.4, 1.5
File Size
Posted
Updated
565.701 KB
12 Jun, 2024 @ 6:45pm
5 May @ 11:20pm
9 Change Notes ( view )

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Tacticowl Continued

Description
Original Mod: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2936140288
Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!



Original Description

⚠️Note: This is a temporary listing and will be taken down when the beta is over.

This is a continuation, overhaul and merging of RunAndGun + Search and Destroy + Dual Wield, permitted by Roolo, its original author.

New here? What mods are these?
This mod contains three toggleable modules:
  • Run and Gun: As the name suggests, it allows gunning while running, albeit at a substantially reduced accuracy (configurable in the mod options).
  • Search and Destroy: Allows your pawns to chase after and attack enemies pawns, as opposed to the micromanagement of manually issuing attack commands one by one. Especially useful for melee fighters!
  • Dual Wield: Allows pawns to wield smaller weapons, one in each hand, be it ranged or melee.

Support Roolo, the original author
These mods were originally developed by Roolo. He stopped modding because he's working on a game now, which you can check out below. Even just simply adding it to your wishlist helps!


What's new?
  • High performance overhaul: Much of the mod has been touched up, or redone entirely in the interest of lean, highly performant code that won't get in the way.
  • Improved logic: Placeholder.
  • Continued support: As an actively developed mod now, bug reports are appreciated and being processed, and new features and improvements are planned.
FAQ
Q. Can I migrate from the original mods?
A. Yes, those mods are no problem to remove anytime. You'll see a handful of one-time errors next load, safe to ignore.

Compatibility notes
Below are a list of some current issues with other mods. I'm hoping to get these conflicts sorted out during the beta phase.
  • Combat Extended: its reload function doesn't apply to the offhand weapon.
  • [LTS]Ammunition: pawns will try to shoot from their offhand even if they ran out of ammo.
  • Simple Sidearms: no errors, technically, but the integration could use improvement.
  • Arcane Technology: added fix for pawns getting stuck an a loop of equipping and dropping items
Popular Discussions View All (3)
3
19 Jun @ 8:17pm
ranged colonist when S&D is active not firing gun but instead running into melee
Silvyy
1
29 May @ 6:56am
Verbcaster is not turret error
vin
0
18 May @ 4:02pm
error with predator unleashed and feralisk clutch mother
Deankiller Turnupseed
237 Comments
Espiovvv 11 minutes ago 
Thank you very much Ferris!
Also, please consider looking at the mod "Transmog", it's #44th in the "Incoming" list on the Trello page linked in Mlei's Meepville Discord server
Ben Delver 1 hour ago 
would it be possible to make the dual wield compatible with the extra limbs from integrated implants? so every extra limb can hold a one handed weapon?
link to the mod: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3223443793
Mismagius 5 hours ago 
hey while your at it, could you maybe see if you can increase the weapon limit you can set in the config to something much higher than 10?
TheCreamOfTheCrop 9 hours ago 
thank you ferris :)
RogueCmdr 12 hours ago 
Thank you Ferris!
lloki 12 hours ago 
We are very grateful that you are willing to do this, so don't worry. Thank you!
Thank you Ferris!!
FerrisCG  [author] 12 hours ago 
Am looking at code again today/this weekend sry for the delay on it
lloki 14 hours ago 
+1
Alex_ 18 hours ago 
1.6?