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Really well done too, especially the zeds spawning in waves (waves in waves), so it's not borderline impossible.
Also, the ships passing through each other makes it work really well (especially trying to figure out which boat you should be one that'll lead to the biggest blob/island of boats). So fun to play.
Should also note, that if zeds couldn't walk on the water, the map wouldn't work at all (for those who don't like that). I mean how would they be able to get to you? It would practically be a free win unless they dropped directly onto the ship you're on at the moment, then it'd be borderline impossible.).
Great idea, done well. Thanks for the map!
I don't see the time on the track the ships are going for all ships at once. So i can't let them swim without touch.
At least not while having them seperateted for their destruction abbilty.
Only thing we could try is to delete some ships and make the other ones bigger.
Maybe with fewer ships passing each other.
It could be also one of my next projects.... a big ship in the ocean...
Maybe destructable... 8-)
have to check possibilites.
But for now i have 4 others maps to create