XCOM 2
[WOTC] Grenade Slot Utility Items
24 Comments
Templar Praising The Sun 19 Oct, 2024 @ 6:56pm 
sorry for second comment, but i forgot to add that its the slots in yellow that cannot be accessed, wether directly when choosing ur squad 5 missions or through the soldier menu loadout
Templar Praising The Sun 19 Oct, 2024 @ 6:54pm 
there is a compatibility issue with true primary secondaries and classes like stormbringer and also torque cannot use her maw implant slot. So in LWOTC you cant add a pistol to any classes that can have one and all modded classes become bugged the moment a slot isnt like in vannilla
Iridar  [author] 16 Oct, 2023 @ 1:58pm 
This method should be less invasive and less conflict-prone, but let me know if anything looks weird.
Iridar  [author] 16 Oct, 2023 @ 1:58pm 
@everyone
I have reworked the mod, Highlander is now required. The mod no longer changes anything about the items, and instead relies on Highlander to allow equipping them into the grenade slot. More items can be allowed via config.
darkdill 8 Jun, 2019 @ 3:53pm 
Yeah, I've had it a lot. Could be a conflict with another mod, but I dunno.
Iridar  [author] 8 Jun, 2019 @ 3:52pm 
@darkdill
Weird, I specifically took steps to avoid that. Does this problem persist through several tactical missions?
darkdill 8 Jun, 2019 @ 3:35pm 
One thing that kinda irks me about this mod is that it seems to cause the tooltips on Battle Scanners and Mimic Beacons to screw up mid-tactical. They just show "Missing 'LocHelpText' from ability template" when you select them.

Doesn't affect what they do, but it's annoying.
Iridar  [author] 2 Jun, 2019 @ 3:29am 
@p6kocka
That's not up to me. I can't change items from mods.
p6kocka 2 Jun, 2019 @ 2:44am 
What about Celatid mod? There is a Celatid Turret which is throwable just like grenades are. Can it be apllied too pls?
The Big Red 1 14 May, 2019 @ 10:22pm 
i wish you could have an option to increase grenade capacity for battle scanners. i searched everywhere and still i can't find it anywhere in the ini files.
Jorkie 26 Jan, 2019 @ 2:41am 
Nothging is op you just don t use enough mods do make it fair.:steamhappy:
mynameactually 22 Jan, 2019 @ 2:51am 
Extra mimic beacons? Sounds OP.
Iridar  [author] 21 Jan, 2019 @ 12:58am 
@Masterman
Np.
Medicman 21 Jan, 2019 @ 12:58am 
Yeah I did some testing and the other mod is just broken.
I thought it was your mod as the issue seems to only of happened after I subbed.
So you are in the clear as it was just a false flag, apologies.
Iridar  [author] 21 Jan, 2019 @ 12:53am 
@Masterman
Impossible. This mod just recreates templates for a couple of utility items. It doesn't do anything to UI or soldier inventory slots.
Rented Tritium 20 Jan, 2019 @ 9:03am 
What a great idea!
Black 19 Jan, 2019 @ 5:06pm 
Ooooooooooooooooh snap!
Jorkie 18 Jan, 2019 @ 11:57pm 
ManChildOFDoom
@Iridar well it was a long time ago and it was weird little thing for me.

Sounds like first time sex expirience to me. :steamhappy:
DERPKING1991 18 Jan, 2019 @ 11:32pm 
@Iridar well it was a long time ago and it was weird little thing for me.
Iridar  [author] 18 Jan, 2019 @ 11:08pm 
@ManChildOfDoom
Never seen battle scanners or mimic beacons launched.
DERPKING1991 18 Jan, 2019 @ 10:53pm 
@Iridar Just in this? Cause I could of sworn you could in the base one.
Iridar  [author] 18 Jan, 2019 @ 10:42pm 
@ManChildOfDoom
Both are unlaunchable.
DERPKING1991 18 Jan, 2019 @ 10:41pm 
lol I remember back in the base game that lunching Battle Scanners out of a Grenade Launchers was a thing or was that a glitch or something or is it just the mimic that you cant launch?

But dude keep it up.