Steamをインストール
ログイン
|
言語
简体中文(簡体字中国語)
繁體中文(繁体字中国語)
한국어 (韓国語)
ไทย (タイ語)
български (ブルガリア語)
Čeština(チェコ語)
Dansk (デンマーク語)
Deutsch (ドイツ語)
English (英語)
Español - España (スペイン語 - スペイン)
Español - Latinoamérica (スペイン語 - ラテンアメリカ)
Ελληνικά (ギリシャ語)
Français (フランス語)
Italiano (イタリア語)
Bahasa Indonesia(インドネシア語)
Magyar(ハンガリー語)
Nederlands (オランダ語)
Norsk (ノルウェー語)
Polski (ポーランド語)
Português(ポルトガル語-ポルトガル)
Português - Brasil (ポルトガル語 - ブラジル)
Română(ルーマニア語)
Русский (ロシア語)
Suomi (フィンランド語)
Svenska (スウェーデン語)
Türkçe (トルコ語)
Tiếng Việt (ベトナム語)
Українська (ウクライナ語)
翻訳の問題を報告
Thanks
Can I borrow the values for my person mod and credit you?
i would think if you got an arrow in your shoulder or other, you would stagger a bit.
other than that happy with this mod :) good job
That said, if anyone would like to take what I have done and build on it you are more than welcome! I have made several changes to missile stats, but the main feature is the change in trajectory which is done (for anyone who is interested) simply by altering the "Muzzle Velocity" value of each shot type. Simply put, lower velocity = higher trajectory and vice versa. You just need to tweak things until it feels/looks right. Too low a velocity causes reduced range and can cause weird behaviours, like units not shooting properly.
Any further questions, please ask and I will try to respond. Cheers!
2. Maybe also add "increased angle" as a new ability with a button for players to choose whether and when to use this high angle firing mode during their battles? (Like, enemies are very close to you, your arrow units would use low angle as default, but now I wanna force them to use high angle, so the arrows can have more opportunity to avoid enemies' shields protection, so that I can kill more.)