Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Thanks
Can I borrow the values for my person mod and credit you?
i would think if you got an arrow in your shoulder or other, you would stagger a bit.
other than that happy with this mod :) good job
That said, if anyone would like to take what I have done and build on it you are more than welcome! I have made several changes to missile stats, but the main feature is the change in trajectory which is done (for anyone who is interested) simply by altering the "Muzzle Velocity" value of each shot type. Simply put, lower velocity = higher trajectory and vice versa. You just need to tweak things until it feels/looks right. Too low a velocity causes reduced range and can cause weird behaviours, like units not shooting properly.
Any further questions, please ask and I will try to respond. Cheers!
2. Maybe also add "increased angle" as a new ability with a button for players to choose whether and when to use this high angle firing mode during their battles? (Like, enemies are very close to you, your arrow units would use low angle as default, but now I wanna force them to use high angle, so the arrows can have more opportunity to avoid enemies' shields protection, so that I can kill more.)