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[string "../mods/workshop-1631152763/scripts/compone..."]:350: attempt to call method 'ReleaseToadstool' (a nil value)
LUA ERROR stack traceback:
../mods/workshop-1631152763/scripts/components/foresttoadstoolspawner.lua:350 in (upvalue) ToadstoolGoOut (Lua) <348-355>
../mods/workshop-1631152763/scripts/components/foresttoadstoolspawner.lua:417 in (field) fn (Lua) <416-428>
scripts/scheduler.lua:177 in (method) OnTick (Lua) <155-207>
self =
running = table: 0ECE0690
waitingfortick = table: 0ECE0578
tasks = table: 0ECE0550
waking = table: 3B3BAC98
attime = table: 0ECE0730
hibernating = table: 0ECE0758
tick = 146684
k = PERIODIC 100026: 10.305795
v = true
already_dead = false
scripts/scheduler.lua:371 in (global) RunScheduler (Lua) <369-377>
tick = 146684
scripts/update.lua:180 in () ? (Lua) <159-238>
dt = 0.033333335071802
tick = 146684
i = 146684
https://hastebin.com/owezovubit.md
1) Legal: as it is now, my mod is a ripoff of their content, and I would like to avoid making it even more.
2) I think I took all the hard things from MW already (Slimy biome, Varg biome, Giant bunnyman). If you want non-hard content from MW, better directly download MW !
I've pushed an update that should fix this issue.
1. Make a new world with caves enabled.
2. Enable only this mod.
3. Teleport or go to moon island by any means. (I do "c_gonext("hotspring")"
4. This happens. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1858989044
Megarandom alone works, teleporting to moon island triggers lunacy, but enabling this mod alone fails to trigger moon island's lunacy.
- Enable Megarandom + HARD biome (probably all with default option)
- Trigger godmode and walk on the lunacy island
Besides I don't see what this mod does that could mess with lunacy. Megarandom having issues with it would make more sense, as they both access the "areaaware" component, but I've tried Megarandom and it works.
I acknowledge the white tint around Slimy biome, and have no idea how to fix that, however I kinda like this tint and will not bother fixing it.
Cause I've just found a game breaking bug with RoT, the moon island looses its lunacy mechanic entirely with this mod enabled.
I want to avoid spoiling as much as possible, but feedback is welcome in the discussions section.
If nothing has appeared in Autumn or you find any bug please let me know, as I have completely rewritten the way this new "thing" works and it was quite hard to code.