Sid Meier's Civilization VI

Sid Meier's Civilization VI

Oasis Caravanserai
37 Comments
CptMoobs 9 Apr, 2024 @ 1:29pm 
This is great because I already have another mod that adds Caravansaries and makes Luxury resources give +1 adjacency to Commercial hubs. Thanks!
Orbole 20 Dec, 2023 @ 10:29am 
I have been playing with this mod since the very begining that i can't think a civ without it
SANDE iG. 6 Nov, 2023 @ 10:25am 
you won me
JNR  [author] 6 Nov, 2023 @ 10:21am 
It does work for the Suguba though.
SANDE iG. 5 Nov, 2023 @ 5:49pm 
BluJ's comment dissuaded me from installing
BluJ 7 Oct, 2023 @ 10:17am 
This doesn't seem to work for Suguba :(
Solarius Scorch 31 Mar, 2023 @ 7:22am 
OK, thank you!
By the way JNR, are you accepting translations? If yes, then I'd be interested in doing just that. (Polish)
JNR  [author] 27 Mar, 2023 @ 2:21pm 
That's what I assumed they meant and tailored my response to, yes.
Solarius Scorch 27 Mar, 2023 @ 9:58am 
Do you guys mean "District Expansion: Commerce"?
JNR  [author] 26 Mar, 2023 @ 9:16am 
Yes, included there.
joeoeti 26 Mar, 2023 @ 9:11am 
this is included in the Commerce Urban Complexity mod so both are not needed for anyone wondering
Sidewinder Fang 27 Aug, 2022 @ 12:00pm 
Never knew I needed this mod until I found it, its such a simple change but makes so much sense.
eightroomsofelixir 15 Jul, 2020 @ 10:52pm 
Great mod. Sincerely wish this can be a feature in the base civ VI game, desert cities should have the ability to make equal/more money.
Nizou 29 Dec, 2019 @ 3:18am 
With September patch it works perfectly for me (btw great addition !)
JNR  [author] 27 Dec, 2019 @ 12:59am 
very unlikely, it's very simple code and works fine for me. More likely another mod that is conflicting, although the only way that could happen is if someone copied my code into their mod, lol.
Zethanox 26 Dec, 2019 @ 9:33pm 
@JNR I was adding my mods 1 by 1. this mod broke triggered the mod error. it may not be compatible with the latest patch. your other mods in the mod pack seem to be working fine though.
Emperor Cheesius Secundus 5 Dec, 2019 @ 9:29pm 
No idea, haven't even started this game since gathering storm and it crashed then, so i'm going over my mod list.
JNR  [author] 5 Dec, 2019 @ 8:12pm 
does it not?
Emperor Cheesius Secundus 5 Dec, 2019 @ 7:43pm 
any chance that this works since the patches?
JNR  [author] 2 Aug, 2019 @ 2:58pm 
@Fenhotep: the bonus does not apply to unique CHs from mods since I cannot predict their theme and whether it fits in the first place. If you think there are some districts like that where it would make sense to have an Oasis adjacency, tell me about them please and I'll add some lines extending the bonus to them.
Fenragon 1 Aug, 2019 @ 11:46pm 
Hello JNR,

Is this compatible with modded civs which have their own unique CHub?

Thank you for your work!
JNR  [author] 26 Jul, 2019 @ 1:38pm 
yes
Nizou 26 Jul, 2019 @ 12:55pm 
Is it compatible with June patch ?
BlueFénix 7 Mar, 2019 @ 12:57pm 
Thank you very much :)
zon 7 Mar, 2019 @ 12:30am 
merci :)
JNR  [author] 6 Mar, 2019 @ 7:26pm 
@Alejandro Monteagudo: compatible with GS now
zon 3 Mar, 2019 @ 12:07pm 
@Alejandro Monteagudo: or simply edit .modinfo as posted 26-Feb
JNR  [author] 2 Mar, 2019 @ 11:36am 
@Alejandro Monteagudo

you can disable the warning permanently with a small checkbox.
BlueFénix 2 Mar, 2019 @ 10:59am 
Still showing as not compatible, got to enable it every time I play, any chance of a fix?
zon 26 Feb, 2019 @ 4:41am 
seems working fine with GS - to get rid of the compatibility warning add this to line 8 of .modinfo:
<CompatibleVersions>2.0</CompatibleVersions>
BlueFénix 14 Feb, 2019 @ 3:10pm 
Thank you for your response
JNR  [author] 14 Feb, 2019 @ 2:58pm 
it should be, but use at your own risk. I will update it formally over the weekend to include the Suguba.
BlueFénix 14 Feb, 2019 @ 7:13am 
Is it gathering storm compatible?
JNR  [author] 12 Feb, 2019 @ 12:49am 
If you want to change the values, go to Steam\steamapps\workshop\content\ and find the folder for Civ, then the folder for this mod. Open the file "JNR_CH_Oasis_Adjacency_Gameplay" with any text editor, seach for "YieldChange", and change the "2" to any value you wish.

I gave it a +2 adjacency because Gold is already a less valuable yield and usually found at a 2:1 ratio compared to other yields, and because I intended this as a compensation for not having a location adjacent to a river, which would also give +2.
Rockbox14 3 Feb, 2019 @ 2:28am 
works well with mali thats about to come out
Ambiorix 27 Jan, 2019 @ 12:23pm 
This is wonderful but could you do it to where they get a plus 1 option?
=[NK]= Col. Jack O'Neil 23 Jan, 2019 @ 6:24pm 
Could you please tell me what I'd need to add to the code to allow wonders that you place to give a +1 bonus to the commercial hub?? :)