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Make sure you have the Developer Console enabled;
( To enable:
Step 1: Go to settings
Step 2: Click on "Advanced settings"
Step 3: Check "Enable developer console")
To use noclip:
Step 1: Open the developer console with the ` key ( the key under esc )
Step 2: Type in "sv_cheats 1"
Step 3: Type in "noclip"
Now you can fly through walls.
To disable:
Step 1: Open up the developer console back up
Step 2: Type "noclip" again
Now its disabled.
Have fun skipping the incredibly difficult parts!
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1746469555
Exceptionally well thought out puzzle, a bit tricky but the last walk to elevator was a bit long and boring. 9/10
but im still gonna noclip trying to figure out how to place them in the funnel
This test was insane! I can only appreciate you making it easier by not dissolving cubes already in the correct position, which would have made me spent hours on this otherwise. The final part was really hard to execute even though I knew the solution though, took a lot of tries.
Also I would appreciate if you used the first chamber to introduce the concept of rotating the cubes inside the funnel which I didn't notice you could actually do until halfway figuring out the puzzle.
Puzzle aside.... this design is insane! The rotating chamber and everything.... wow!!!!! Jesus, even the offices windows which is totally an original thing added so much. This is one of my all time favorite times, I really enjoyed it! Please keep it up in the future!
.
is the best!
Also the whole thing got really framey by the ending, but I can't really blame you there since you're not really supposed to be able to build rotating test chambers in Source anyways lol.
https://youtu.be/7Oh6iKRR89A
Everywhere is 60FPS for me, except for a few community maps, which is exceedingly rare for me. Those maps may not have some optimized areas or something. I'm no expert map maker, but I do know that Hammer has ways to optimize maps.
System specs:
Windows 10 Pro 64-bit
GeForce GTX 1050
Intel Xeon W3565 @ 3.2Ghz
12GB PC3-10600
240GB SATA II Solid State
No major bottlenecks.
I will update the map with these changes tomorrow. And also I will publish the second part tomorrow. Thanks for attention
I would like to say that the idea of this map was to create a test that could completely rotate around its axis, and depending on its position, the style of its completion would change. However, the implementation of this idea had technical difficulties, some of which I overlooked. I managed to reproduce the bug that @coatduck and @phyneas described, and I took steps to eliminate it, although I cannot guarantee the complete elimination of this problem.
Also, I have a GTX 1050, and this map lags at the beginning and end! That should not be happening! Major work needs to be done.