RimWorld

RimWorld

SimplyMoreFloors
67 Comments
Mage 9 Nov, 2022 @ 12:14am 
Any chance for 1.4?
GanjaMan [NL] 23 Oct, 2022 @ 10:14pm 
1.4?
Hades the King 17 Jan, 2022 @ 4:00pm 
@Mortagon Is the fix still working for you? I just want to be sure before i go ahead and delete it. Also its in the 1.1 folder called patches right?
Kenpa 17 Dec, 2021 @ 10:06pm 
Are the errors from the comments directly below been fixed? Nice mod.
ΔTØM 11 Sep, 2021 @ 1:28pm 
Anyway to increase the cost of luxurious floor? Every other floor in the game, with the same beaty, cost at least 2 times resources!
Mortagon 29 Aug, 2021 @ 11:56am 
Removing the "Patch" folder removes the red error and appears to work properly
HydroFrog64 4 Aug, 2021 @ 6:13pm 
Any way to disabled the new luxurious marbled floors from being used in monument construction quests? Really annoying getting quests that are virtually undoable because the game decided I should spend 1000000000000 blocks on some floors late game.
Mortagon 31 Jul, 2021 @ 1:09pm 
Have you found a work around @HyraxAttax by deleting either designatorDropdown in the xml?
HyraxAttax 30 Jul, 2021 @ 12:59pm 
WoodPlankFloor does have a duplicate of tag <designatorDropdown>Floor_Wood</designatorDropdown> in its definition. I'm getting the same error.
Mortagon 24 Jul, 2021 @ 3:53pm 
Getting red error: "XML error: Duplicate XML node name designatorDropdown in this XML block: <TerrainDef ParentName="FloorBase"><defName>WoodPlankFloor</defName><label>Normal wood</label><renderPrecedence>250</renderPrecedence><description>Wood plank flooring for that warm, homey feeling. While it is quick to lay, it is also very flammable.</description><texturePath>Terrain/Surfaces/WoodFloor</texturePath><designatorDropdown>Floor_Wood</designatorDropdown><burnedDef>BurnedWoodPlankFloor</burnedDef><color>(108,78,55)</color><statBases><WorkToBuild>85</WorkToBuild><Flammability>0.22</Flammability></statBases><costList><WoodLog>3</WoodLog></costList><constructEffect>ConstructWood</constructEffect><designationHotKey>Misc9</designationHotKey><designatorDropdown>Floor_Wood</designatorDropdown></TerrainDef>
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
Verse.XmlInheritance:CheckForDuplicateNodes (System.Xml.XmlNode,System.Xml.XmlNode)
Caz 10 Jul, 2021 @ 1:26pm 
This is exactly what I needed! The luxurious floors should be base game. They're perfect for my royal's needs.
Nxarior 6 Jul, 2021 @ 10:50am 
Update for 1.3 needed, thanks :)
Delta7777777 10 Apr, 2021 @ 7:51am 
If anyone wants to change the floor colors try "Dub's Paint Shop". Changes the colors of most things in game, modded or vanilla. Wouldn't play without it.
Haarrdy Harr  [author] 25 Feb, 2021 @ 1:38am 
@Draegon1993 regarding the request for alternative colors for the fine carpets from Royalty, this would require this mod be dependent on the Royalty expansion. I believe it would be best to instead create a new mod for this purpose, and it may actually already exist. A good idea nonetheless though :)
Haarrdy Harr  [author] 25 Feb, 2021 @ 1:32am 
@Astasia @JacobOnTap @MikeJF A fix for this issue should be up any minute now.
MikeJF 23 Feb, 2021 @ 4:23pm 
The reason for the above two is that Wood, Metal and Carpet are missing the

<tags>
<li>Floor</li>
</tags>

in their def, btw.
JacobOnTap 27 Dec, 2020 @ 1:59pm 
I had an issue with a royalty quest (Acolyte Ascension) where it was asking for Throne Room and Bedroom to be "fully floored" and I was using one of the light wooden tile floor options for both rooms. The quest would not consider the requirements met until I refloored using a different floor (another floor from another mod) and then I was able to accept.
frokes the SWE/GER 26 Nov, 2020 @ 2:53am 
amazing
Dracula 14 Oct, 2020 @ 2:15pm 
@MacAwesooome I'd also add a 1+ to balancing the luxurious floor tiles to be in line with the fine tiles as far as costs go.
Draegon1993 15 Sep, 2020 @ 5:32pm 
May I request alternate colors for the fine carpets from Royalty? I dislike the fact that there's only three colors in the vanilla game for it, it makes design choice so.... limited.
Draegon1993 15 Sep, 2020 @ 5:30pm 
@Astasia I have never had that issue so fa, sounds really odd
Astasia 14 Sep, 2020 @ 10:04am 
So you've responded a few times to this, but I feel like it might need to be clarified. There are two different levels of requirement for nobles in the DLC in relations to flooring, the earlier titles only require a room to be "all floored" and this includes any vanilla floor, including wood or basic carpet, the second tier is "fine floored" which is what requires the fine carpet/tiles. The floors in this mod do not count as floors for the first tier of requirements, as soon as a noble requires a room to be "all floored" then the floors from this mod need to be replaced with something else.
Haarrdy Harr  [author] 5 Sep, 2020 @ 1:33am 
@Tun Ra This mod is designed with the primary focus of being lightweight, attempting not to overwhelm the user with a ton of design choices. Put simply, it is meant for the more casual players - and/or as a small addition to a bigger modlist.
Haarrdy Harr  [author] 5 Sep, 2020 @ 1:19am 
@|PB| Generaldannyf1 Updated now :)
Haarrdy Harr  [author] 5 Sep, 2020 @ 1:19am 
@necrojesus Happy you like them! As for your question, all carpets in the vanilla game are not valid floors for nobles, just the "fine carpet" variants. Since the carpets added by this mod are not of the "fine carpet" kind and thus balanced to the non-noble basic carpets, it makes the most sense not to have them count as flooring for nobles. Hope that answers your question.
Tun Ra 29 Aug, 2020 @ 1:58am 
How does this compare to T's Mod More Floors? Is there more options? Different stat buffs?
Lord Palpatuna 18 Aug, 2020 @ 7:13am 
1.2?
OnlySigurd 25 Jul, 2020 @ 10:33pm 
First off, thank you for the wonderful carpet colors, exactly what I was wanting for just a bit more variety! Although unfortunatly for me, any non-vanilla carpet coloring does not count as flooring for nobles, starting at Acolyte :(
Haarrdy Harr  [author] 23 Mar, 2020 @ 9:18am 
@Nin-Sama Thank you :)
Nin-Sama 23 Mar, 2020 @ 12:11am 
You're doing gods work with the fine floor update!
Haarrdy Harr  [author] 21 Mar, 2020 @ 1:50am 
@Rawmeat The wooden floors are intentionally not considered a fine floor due to balancing reasons, since vanilla wood floor is not qualified and the modded wood floors costs the same.
Haarrdy Harr  [author] 21 Mar, 2020 @ 1:38am 
@Pelador @Lagkill @Gyger @Mortagon @lordmoneyofman The latest update of Rimworld introduced a vanilla dropdown for metal tiles, which cased this error to show up. A fix should be up any minute
Haarrdy Harr  [author] 21 Mar, 2020 @ 1:36am 
@HugsnCuddlez I assume by "CTD" you mean Crash To Desktop. I can not seem to replicate this error, or any other error for that matter when having "Room Sense" mod installed. Maybe there is some other mod conflict occuring?
Haarrdy Harr  [author] 21 Mar, 2020 @ 1:32am 
@Traelium While I do agree they seem OP compared to the fine tiles in the Royalty expansion, I already find them quite expensive to make. Unless more of you find them too OP, I will not be changing this as of now. However, you can easily change this yourself.

...\steamapps\common\RimWorld\Mods\SimplyMoreFloors\1.1\Defs\TerrainDefs\SimplyMoreFloorsTerrainsStone.xml

Change the '<costList> [cost here] </costList>' to whatever you want :)
JeffGunn94 20 Mar, 2020 @ 9:57pm 
I, too, am also, as well, receiving the aforementioned error.
Mortagon 20 Mar, 2020 @ 8:28pm 
Same here
Gyger 20 Mar, 2020 @ 8:09pm 
Same here, I think it's due to the latest update.
Preacher 20 Mar, 2020 @ 6:02pm 
I am also getting the same error as the other two.
Lagkill 20 Mar, 2020 @ 5:28pm 
Getting the same bug as Pelador
Pelador 20 Mar, 2020 @ 5:11pm 
[SimplyMoreFloors] Patch operation Verse.PatchOperationSequence(count=3, lastFailedOperation=Verse.PatchOperationInsert(/Defs/TerrainDef[defName="MetalTile"]/texturePath)) failed
file: E:\SteamLibrary\steamapps\workshop\content\294100\1639883955\1.1\Patches\TerrainDef_patch.xml
...
Rawmeat 11 Mar, 2020 @ 3:38am 
Hi! The wood floors doesn't count for "all floored" in the royal dlc. Just a heads up :)
HugsnCuddlez 10 Mar, 2020 @ 11:37am 
Conflict between this mod and "Room sense". Seems to cause a CTD when loaded together.
Traelium 27 Feb, 2020 @ 3:12am 
can the luxorious stone be brought up to match (or excede) the cost of the fine tiles in royalty? they feel a bit OP with half the cost and more beauty (but they look so friggan nice)
Haarrdy Harr  [author] 26 Feb, 2020 @ 2:12am 
@Cryorus thank you for your report, this has now been fixed in v1.3
Cryorus 25 Feb, 2020 @ 6:17pm 
Quick report for the Royal expansion :
The luxurious variants (and maybe other floor types) are not considered valid for a nobles requirements. I have a 6*6 room with luxurious slate and it says missing "All floored"
Draegon1993 21 Feb, 2020 @ 8:31pm 
May I please suggest a plasteel floor of some sort?
Enlonwhite 24 Aug, 2019 @ 3:55am 
Wait can I use this with other floor mods, like say one that adds all it new floor in a new floor tab so yours is added to vanilla tab.
wont that make it likely they wont conflict?
Enlonwhite 15 Aug, 2019 @ 8:22pm 
I love your Stone tinted metal tiles, but I actually miss my other floor mod that I used as it offered some simple floors that looked appeasing to me the player, maybe no to the pawns, but resource wise they were also fair and simple.
some plain smooth stone tiles, or with simple patterns would add some much needed spice to this mod.
Though the simplicity of the mod does have its charm.
Tallblackman52 4 Jun, 2019 @ 5:42pm 
does this mod work with other stone mods