Instal Steam
login
|
bahasa
简体中文 (Tionghoa Sederhana)
繁體中文 (Tionghoa Tradisional)
日本語 (Bahasa Jepang)
한국어 (Bahasa Korea)
ไทย (Bahasa Thai)
Български (Bahasa Bulgaria)
Čeština (Bahasa Ceko)
Dansk (Bahasa Denmark)
Deutsch (Bahasa Jerman)
English (Bahasa Inggris)
Español - España (Bahasa Spanyol - Spanyol)
Español - Latinoamérica (Bahasa Spanyol - Amerika Latin)
Ελληνικά (Bahasa Yunani)
Français (Bahasa Prancis)
Italiano (Bahasa Italia)
Magyar (Bahasa Hungaria)
Nederlands (Bahasa Belanda)
Norsk (Bahasa Norwegia)
Polski (Bahasa Polandia)
Português (Portugis - Portugal)
Português-Brasil (Bahasa Portugis-Brasil)
Română (Bahasa Rumania)
Русский (Bahasa Rusia)
Suomi (Bahasa Finlandia)
Svenska (Bahasa Swedia)
Türkçe (Bahasa Turki)
Tiếng Việt (Bahasa Vietnam)
Українська (Bahasa Ukraina)
Laporkan kesalahan penerjemahan
while its great to be able to adjust the realism factor the rotation force applied by a thruster thats offset, what i really need is an offset tolerance setting for how many blocks off the thruster can be before it counts as not being perfectly centered. please add that.
Try to set the relaism from 0.5 to 0.3
Frankly the moment you implement something like this, I'm deleting this mod since it's your idea anyway :)
Even having just a bit of thrust where the AI expects it helps immensely when it comes to AI ships steering.
You're loading the config on every thrust block, that's quite expensive, use the one from the session comp (with a static pointer to the session comp as it's the only way to get that, but null it at UnloadData)
Also there is no MP synchronization of the value, clients will have their own value separate from server, which will cause rubberbanding because server corrects clients' different forces.
You should visit the #programming-modding channel on keen's discord channel and ask people there about how to improve this. I'll probably be there too. Would also help to link a github page or something for people to look at instead of opening mods up :P
Don't forget to try to make a spinning thing by building an axle with two thruster at the ends, pushing in opposite directions (and a battery in the middle I guess).