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As this is one of my all-time favorite mods, it would be greatly appreciated.
One bug I noticed is that the perfect form only reduces cost. It doesn't buff the damage/block value like the card reads.
Consider softening the momentum sound effect though, or adding a little visual cue to help people figure out what's going on. It doesn't really quite sound like it comes from the game and for a minute I thought I was going insane when I first played the character.
Core issue is character is kinda bad until late act 2, so you just avoid elites and milk as much value as you can from common enemies. Not a super engaging playstyle?
Too many 3-cost ethereal cards.
The whole "slowly gain power" thing doesn't work when you just take more damage before you can get to a functional level of power. Take Beaked for an example of when this works--you can get +3 str a turn and survive just because playing anything is a tiny heal.
Here, we have momentum (relying on redrawing the same cards) and, say, Reactive Nanites. +1 plated armour at the start of a turn is less than useless if you can't get enough block anyway to not really NEED it, and if you can't survive to take hits then thorns won't do you any good.
and the ability to make cogs, it's possible to win.
But the character is weak, especially against monsters that become more and more dangerous by gaining strength or other powers or by crippling you with less strength, because you need some time to settle...
Anyway, I really like this mod, the ideas are very neat. Some way to change the title of a card to know how much permanent tinkering is on would be very useful. Maybe one point of free tinker on a random card at the start of each fight would help also.
Good job !
It really does rather rely on abusing certain inordinately powerful combos, relative to the rest of the card set such as permanent bonus'd Quantum Strike with Perfected Form while removing all other...well, cards, but mostly the pathetic attacks.
It is rather frustrating how much damage you are forced to take from the little guys by the sheer fact that all of your defenses suck...like...really suck, and only get better in a tiny deck...which you don't have, without some lucky "exhaust something" cards.
It's doubly frustrating when you come across a cultist....multiple times...because they severely outscale you. I mean, that's their gimmik, but this character has no answer for that outside of a cog build.
May need a balance pass, and a Quality of life (Autoplay) effect on Cogs.