Space Engineers

Space Engineers

Procedurally Generated Ore
396 Comments
Flak // Thrm // 12 Jun @ 8:31am 
Still works, yes. But as you noted, extended ore detector range (or some other mod that helps you find ore, like that scanner thingy) is a must.

Sometimes it's a gamble. In my current playthrough, I still haven't found Mg near my Earthlike base, except in a few boulders, but then I jumped to the Alien planet for Uranium, and first landing zone I picked, it was right atop of the Uranium patch lol.
ChubbyPitbull 15 May @ 3:38pm 
Commenting for the next person, but just after posting this, found an underground Cobalt deposit! So still working.
ChubbyPitbull 15 May @ 3:34pm 
Similar to other questions, should this mod still work in today's versions? I also have Configurable Parameters loaded, and drove a rover around for an hour with a 1,250m range ore detector on EarthLike. Like other commentors, found plenty of ore rocks on the surface, but not a single vein so far.
k.slama95 25 Jul, 2024 @ 4:23pm 
how thick are the deposits? also is there a way to use this with custom planets?
Khaziir Everflight 23 May, 2024 @ 11:41am 
I got the same issue when i plkay with this. i get surface rocks here or there, but absolutely zero underground rocks.
Ki Shuya 23 May, 2024 @ 8:13am 
Also not finding any Ores on Earthlike, not even Ice.
Archon Tubby 21 Feb, 2024 @ 4:30pm 
I've not found any ore underground on Earthlike. Is it just surface rocks?
KrazyIvanUS 10 Jan, 2024 @ 7:58pm 
How is the ore distributed on Pertram?
Lemmiwinks  [author] 28 Dec, 2023 @ 4:14pm 
@Paper Player
Lucky indeed, uranium covers just 0.00003% of the Earthlike's surface
Paper Player 25 Dec, 2023 @ 11:46am 
I don't know how lucky I got, but I managed to find Uranium ore on the Earthlike with your mod enabled. I'm a happy camper.
Lemmiwinks  [author] 17 Dec, 2023 @ 4:12pm 
@[PIT] Lucky
Thanks, try the Configurabe Parameters mod:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2422592854
[PIT] Lucky 16 Dec, 2023 @ 3:09pm 
Hi @Lemmiwinks, great mod! Is there a way to modify the Asteroid settings within the mod?
Darian Stephens 10 Oct, 2023 @ 11:21pm 
You can't do that in this game without manually placing them, or maybe using Star System Generator, which is a plugin that modifies things normal mods cannot.
Verx 10 Oct, 2023 @ 8:59am 
hi, i can see asteroids have only iron and silver , are you going to expand on asteroids particolarity or not? something like a field of ice asteroids ?
Ki Shuya 29 Sep, 2023 @ 5:43pm 
@Lemmiwinks Thank you for the reply, that information is massively useful. Again, Thank you and much appreciation for your hard work.
Lemmiwinks  [author] 29 Sep, 2023 @ 5:11pm 
@Ki Shuya @Chefsword
No worries, glad it's useful. That should work fine - think of the ores in Space Engineers as being painted on at the last second before terrain renders. The game doesn't care if you change where the paint goes and doesn't store any information about the ores in a save. It only stores the shape of the holes you've excavated into the ground.
Lemmiwinks  [author] 29 Sep, 2023 @ 5:03pm 
@richard1701e
Read the documentation here:
https://github.com/asrbic/Procedural_Ore_Generator . Under configuration options it explains the parameters. You'd probably just be after a much smaller "surfaceArea" value. On each planet, you should also set "maxOrePatches" to 5000 or something (defaults to 1000).
Chefsword 25 Sep, 2023 @ 11:28am 
Can this be added to an already generated map? I have a base on the moon. If I add this mod now will it jack up that base? Wonderful mod btw, cheers mate. :steamthumbsup:
Ki Shuya 24 Sep, 2023 @ 9:56am 
Hey Lemmiwinks, Thanks for this mods and the tool to create our own. I have a very simple question if you've got the time to answer.

I've been using your version of this and decided that I want to change things up a little. So I've done my own custom version, if I replace yours with mine in an already created world, that world won't use the new config will it. Do I need to create a new save for the values to take effect?
richard1701e 23 Sep, 2023 @ 3:57am 
Hi Lemmiwinks, so ive been reading for about a week, LOL, trying to learn how to do this, im currently looking at the config now ready to change the settings, but i am unsure on which setting it is i need to change.

"oreTemplates": [
{
"id": 1,
"type": "Iron_02",
"surfaceArea": 200,
"startDepth": 12,
"depth": 6,
"testColourHex": "E00000",
"centreOreTile": 2
},

Im guessing here, but the "surface area" would be the thing i need to change in order to get the effect i want (same amount of ore patches as vanilla but much smaller ore veins)??
Lemmiwinks  [author] 15 Sep, 2023 @ 9:32pm 
Ore spawns in Space Engineers are specified with maps (images) much like the pictures in the description of this mod. Changing the spawns required that you:
1. Create new maps (the generator tool can do this)
2. Create a new XML file telling Space Engineers what the colours on the map mean (the generator tool also does this)
3. Put all of the above in your own local mod. There are many guides floating around on how to make a simple mod for Space Engineers - I think they explain it better than I could. All this mod will do is overwrite the maps/xml from the base game with what is in the mod
4. Add this local mod to the world/save you want

Making your own local mod basically involves creating a folder here: C:\Users\lemmiwinks\AppData\Roaming\SpaceEngineers\Mods\Your_Mod_Name
Then basically just dumping the files the generator tool spits out into that new folder.
richard1701e 15 Sep, 2023 @ 8:06am 
Cheers for the response, guess ive got some homework to do then, LOL.

When you say "make your own local mod", is this not just a mod for settings hidden away in the files somewhere?? I have no idea how to make mods, im really not that bright all things considered, LOL
Lemmiwinks  [author] 15 Sep, 2023 @ 4:40am 
@richard1701e
You will be able to do that with the Procedural Ore Generator tool described in the thread on this mod. It'll take a little bit of reading to understand the settings but it'll give you the files you need to make your own local mod.
richard1701e 14 Sep, 2023 @ 6:31pm 
Hi, im looking to start a new world, but with smaller ore veins on the planets, so instead of finding a Iron ore and never having to look for iron again, the iron you find will maybe give you 50k ore, i was wondering if this mod would be able to do this?? Or if there is a way of getting the ore spawns to do what i would like??
FantazeR 11 Jun, 2023 @ 3:18pm 
Ty, it's always better to ask the creator for his permission
Lemmiwinks  [author] 9 Jun, 2023 @ 1:32am 
@FantazeR
Go for it, no need to ask for permission
FantazeR 23 May, 2023 @ 7:35pm 
I configured the values for my survival, can i upload it with all the credits please? i need it for a dedicated server survival with friends
Lemmiwinks  [author] 20 May, 2023 @ 8:49pm 
@Sworn
This mod only affects vanilla planets. You would have to use a version of the modded planet with ore maps created with the procedural ore generator tool.
Sworn 18 May, 2023 @ 8:57am 
Does it works with the random "Star System Generator"?
Lemmiwinks  [author] 9 May, 2023 @ 4:40pm 
@fenox1
Nope, there are other versions on the workshop which do though

@Kagee
Glad it's working for you :)

@MrCabbuge
You don't need to renew the ore maps. As soon as you add/remove this mod from a game, the ores locations will change appropriately. If you're talking about reverting any of the digging you've done on a planet, try this guide:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1311003615
Mr.Cabbuge 29 Apr, 2023 @ 10:28am 
Ayo, anyone got any ideas how to renew the ore maps after switching from this mod to vanilla?
Kagee 11 Apr, 2023 @ 1:56am 
Update!
There is Silicon in ~5km, but the nearest Nickel deposit is in 22km! Wow!
This Mod keeps me busy! (-;
Kagee 16 Mar, 2023 @ 5:19am 
I started a game with this mod recently. In the beginning I've mined only rocks on the surface getting the basic stuff + cobalt. Later I found some Iron and Cobalt underground. Still getting Silicon and Nickel from surface rocks (or refining stone).
Till now I've found even Magnesium underground, but no Silicon or Nickel. :-(

It's fine! I will find it, there are plenty surface rocks around. :-)
Odom1957 13 Mar, 2023 @ 12:38pm 
where is the table that is supposed to be generated showing the ore distribution by planet?
Khaziir Everflight 21 Feb, 2023 @ 11:31pm 
I assume you need to add this to a new world, and not one that already was running?
fenox1 14 Feb, 2023 @ 12:50pm 
does this mod work for triton and pertam as well?
Lemmiwinks  [author] 7 Nov, 2022 @ 2:40am 
@allmhuran
Fair enough, I'll add silver/gold moon thing to the description. The ores in this mod can't be changed now. That would affect any in-progress games. You're welcome to use the tool in the thread to make your own mod.

@The Ivanius
You can use the procedural ore generator tool to make whatever ore setups you like

@shadow4910
Did you end up finding any ores?

@Gemini Sierra @Zauo
The chart is accurate - Triton and Pertam are not affected by this mod. There are other mods similar to this one that do affect them. I don't find that the new planets add much to the game so haven't been motivated to include them.

@Lightmanticore
I've not heard of this issue before. Try testing with just this mod and a cheat ore detector mod and see if it still happens.

@XCysC warpig2255
Glad to hear it!

@DarkFight
Yep, you can use the Procedural Ore Generator tool referenced in the discussions thread on this mod to create ore maps for modded planets.
Lemmiwinks  [author] 7 Nov, 2022 @ 2:19am 
@mcgohenn @jonzac1993 @HalberdGuard
Nope, no Pertam or Triton. There are other mods on the workshops similar to this one that include them. They use the same procedural ore generation.

@jagodragon
The ore maps are entirely dependent on the mod, not the save. You can add or remove this mod at any time and the ore maps will change.
DarkFight 3 Nov, 2022 @ 7:49am 
Is there a possible way to change mod planets ore ?
XCysC warpig2255 5 Oct, 2022 @ 12:00am 
Works fine for my server :) I really like this mod :)
cate_kun 1 Oct, 2022 @ 11:46am 
@Myrm yes if the value is 0 it means 0. so no iron at all thats whats 0 means.
Myrm 1 Oct, 2022 @ 3:25am 
On your chart, if there are like 0 iron in Alien planet, does it means that there is absolutely no iron at all? thanks
Zauo 11 Sep, 2022 @ 7:44am 
can you update the mod and the chart for the current patch and game? @lemmiwinks
Lightmanticore 6 Sep, 2022 @ 10:46am 
Hey, my ore locations are completely different than my buddy's who is hosting the server. This means I can't mine atall, is there any fix?
Gemini Sierra 23 Aug, 2022 @ 8:32pm 
Hi there, will you be updating the chart above with ore on each planet?
shadow4910 21 Jun, 2022 @ 10:13am 
[It can be legitimately difficult to find ore veins sometimes. You can easily get unlucky searching for them. Please check thoroughly before reporting that there are no ores. If you still have no luck, there could be a conflict with another mod you are using so please test with a reduced set of mods. Any mod which adds or modifies ore locations/distributions will likely conflict with this mod.]

Hello i just want to know if my mods are doing anything to the spawning of ores, is there a way to tell? plus i have tried only this mod plus ore detector ++ mod in order to see where ores are at and still cant find any ores.
The Ivanius 25 Apr, 2022 @ 7:21am 
Hi. Is there a possibility to edit the planet's ore spawning? For example, I want to start my survival on Alien planet with low oxygen, high gravity and spiders to make some king of challenge, but I want all Earthlike planets ore to spawn there.
allmhuran 17 Apr, 2022 @ 1:42am 
Good idea, I don't like the overabundance of vanilla either and played on the Draconis Impossible server for quite a while. One suggestion I would make is that gold is a bit too rare. Maybe put gold in asteroids and silver all over the moon, or vice versa? I found the comment several pages in that says "gold and silver spawn on opposite sides of the moon" - which I didn't much like. There's no reason to think that's what would happen from the mod description, and it doesn't align with any vanilla mechanic. Combine this with the fact that there's no visual indicators of ore on the moon, and you basically have to go to the alien planet to get gold, so you can make jump drives... so you can go to the alien planet?
jagodragon 11 Apr, 2022 @ 10:39am 
Does this mod generate new ore maps for each save or will the ore maps be the same for every save with this mod installed?
HalberdGuard 7 Mar, 2022 @ 1:02pm 
Thirding the question! I don't think so, I loaded up and went to Triton, and the ores were very shallow and vanilla-ly arranged. I did have a lot of mods installed, but I don't *think* anything else would have caused vanilla ores there. Alas!