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to my understanding -1 means the setting is turned off.
i have no probs with cursor flickering when using rich hud master and it just provides the menu to change settings for mods and you wont be able to load configurable arameters without stuff listed in its modrequirements.
i would suggest checking in a new world with just configurable parameters and its requirements if you can reproduce it and if changing some mouse settings (for example pointer acceleration) changes stuff.
are you using any mod influencing the speed of grids even if just as a secondary function?
if yes play around a bit with the loadorder between it and this mod as it might block it out.
also keep in mind that you need to save a world, go back to the menu and load the world again, on servers you will need to save the world manually or wait for a autosave to happen and restart the server.
I also could not reproduce this issue using these 3 mods in a new "Empty World". Though the existance of planets should not really matter, since this mod is just changing the definition of a planet and not the concrete instance of it.
According to the stack trace, the error ccurred within the initialization of the UI. But for me it is hard to tell, what was not correctly initialized.
Do you have a reliable way to reproduce this issue?
for me in a solar system world that doesnt happen, are you absolutly sure its no case of file corruption or modconflict?
i have cp, wc and a bunch of other mods (modlist https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2425314026 ) in a survival world startet as solar system and it works splendig.