Monaco
Red Intel
8 Comments
MonkeyPocket  [author] 4 Jul, 2014 @ 6:24pm 
Yeah admittedly some lasers and electronics are in the way. I never really got around to fixing that though it's been on the to do list for a while now.
KaisarDragon 4 Jul, 2014 @ 6:20pm 
No, I hated the 2nd floor. All those corridors that were blocked off by cameras in the way killed it for me.
Zinkr7x 2 Aug, 2013 @ 9:50pm 
This was certainly a good level BUT a bit on the easy side. That's the only thing that struck out to me as a negative.:bass: Really good though. :treble:
Wil 2 Aug, 2013 @ 2:21am 
Thank you for taking the time to create a story and design immersive levels. I'm looking forward to future installments! I do think the mission is a bit too difficult. Solid lasers are heavily used where blinking lasers would probably do the trick, and more importantly, you have a lot of 'dead ends' or blocked paths. It's really hard to run away (or to even run around tables)! But all in all, I dig it.
Patchwork 1 Aug, 2013 @ 11:10am 
Nice work, seems like the real story missions!
Zinkr7x 31 Jul, 2013 @ 8:15pm 
Will have to play. :treble:
MonkeyPocket  [author] 31 Jul, 2013 @ 12:11pm 
Thanks for the feedback KRZ! That is exactly what I was aiming for.
DOLFKAT 31 Jul, 2013 @ 12:02pm 
Great map! Feels and plays like a real campaign mission.