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https://drive.google.com/file/d/1TJkvFQxb6O3KWOQDoLIw8YDquGYcOigU/view?usp=sharing
and put it into : Steam\steamapps\workshop\content\289070\1651756807
This will remove the bonuses from "Improved Specialists" towards aqueduct. ( i just quoted the corresponding lines)
Is it ok for u p0kiehl ?
Today I noticed this table in the database. Have you tried it?
SELECT DistrictType,
GreatPersonClassType,
PointsPerTurn
FROM District_CitizenGreatPersonPoints;
Kind regards,
DB
If you have Gathering Storm, Tier 3 buildings provide bonus yields to specialists. I've carried that change over into the new specialists added, so the Aerodrome, Dam, Entertainment Complex, Government Plaza, Neighborhood, and Water Park will now receive additional specialist yields from buildings.
This mod is not impacting your rate of Science or the cost of Technologies. The additional Science and Culture yields this mod provides are not strong - for example, Campus Specialists usually give +2 Science but with this mod they give +3. On top of that you have to consciously assign Citizens to work those Specialist slots, at the expense of Food, Gold, Production, etc.
That's pretty standard Civ 6 without science or date pacing mods. In the base game you can routinely get to industrialization in ~1300.