Sid Meier's Civilization V

Sid Meier's Civilization V

Nepal (BNW)
22 Comments
Mountain_Hero 17 Dec, 2022 @ 8:34am 
Hi I can't seem to get the buildings after buying them. Is it not compatible with Vox Populi?
cans_trommunist 14 Dec, 2021 @ 5:54pm 
loving the mod so far, very unique playstyle. One issue I've run into though is I can't move GWoA from the Durbar Squares to any wonders, which really messes up theming bonuses. Have any suggestions for that?
wbadger_13 15 Nov, 2021 @ 1:53am 
Cool mod, Civ starts real slow due to no gold early game but is crazy rich in the mid and late game. Loved the music and very unique playstyle
LAG 1 Jun, 2016 @ 12:47pm 
cool mod
DJSHenninger  [author] 31 May, 2015 @ 10:18am 
Doesn't really sound like a bug that this mod would cause. I never had this problem. Might be mod conflict.
teamtalon 31 May, 2015 @ 10:06am 
Stopped letting me choose production after about 50 turns. Tech tree doesnt show what's been learned.
DJSHenninger  [author] 11 May, 2015 @ 9:40am 
Will look into it sooner or later. Counting the number of buildings was a bit tricky with all the dummy buildings I'm using. You can 'count' the number of buildings and subtract all the dummy buildings, but for some reason, it subtracts of the total amount of buildings, even if those dummy buildings aren't present. I thought I fixed this, but apparently not. That's why the gold didn't go up.
TheChaserG 11 May, 2015 @ 9:36am 
I had 2 buildings, 1 was free. Producing 11 gold total, 5 from buildings, of those 5, 3 was from palace and 2 from the non-free building I presume, then when I got another free building, gold didn't go up. Also it doesn't say that the buildings are producing 2 gold however it is.
DJSHenninger  [author] 11 May, 2015 @ 9:22am 
How do you know? Did you look at the building and it didn't say +2 Gold or did you look at the total amount of gold produced every turn by that city? This was done with dummy buildings, I can check whether I'm getting +2 Gold from free buildings, but this can be a misunderstanding as well.
TheChaserG 11 May, 2015 @ 8:34am 
Ok then all the free buildings I have in the capital don't give me +2 gold
DJSHenninger  [author] 9 May, 2015 @ 1:35am 
Do you mean buildings you gain from policies such as Aquaducts? If so, yes.
TheChaserG 8 May, 2015 @ 7:29pm 
Do free buildings in the capital give plus 2 gold?
barrydillon 10 Jan, 2015 @ 3:29am 
Ty
DJSHenninger  [author] 10 Jan, 2015 @ 3:10am 
@Magikarp Maybe when I've updated the art and the trait.
barrydillon 10 Jan, 2015 @ 2:14am 
MAKE A VANILLA ONE PLEASE
DJSHenninger  [author] 12 Aug, 2014 @ 9:54am 
Thank you :)
Nono 12 Aug, 2014 @ 9:53am 
Great civilization, congrats!
Soully 19 Sep, 2013 @ 5:24pm 
Hum....

I could attempt to hash together a rifelman reskin giving the rifleman Black skin, a gray coat and brown jeans.
DJSHenninger  [author] 19 Sep, 2013 @ 1:26pm 
@Soulthief No, it doesn't. And yes, that would be great, although I don't have time to update it. I may be able to make some time to quickly add it.
Soully 19 Sep, 2013 @ 1:02pm 
Does it have unique unit skins? and if not, could I apply some new skins?
DJSHenninger  [author] 3 Aug, 2013 @ 2:31pm 
I already had one civ associated with mountains and I want variation in my civs, which is probably why I didn't incorporate anything with mountains. I could, however, add something "mountainous".
Matsimann 3 Aug, 2013 @ 2:23pm 
Interesting civ, but I find it weird that you included no characteristics based on hills or mountains, seeing as they're based in the highest and most impressive mountain range in the world, the Himalayas.