Garry's Mod

Garry's Mod

HUD+: The Complementing HUD (Abandoned)
115 Comments
Piengineer12  [author] 15 Dec, 2022 @ 11:55pm 
Go to HUD+ Options > Memory Usage, then untick all checkboxes
;;K_ata 12 Nov, 2022 @ 1:42pm 
how do i remove the GLua displays?
Willing19 1 Jul, 2022 @ 3:00am 
Suggestion i guess.
Willing19 1 Jul, 2022 @ 2:59am 
Remake the HEV Aux Power HUD, And make it olny apply to the players who has it in other servers and their server.
eurospin 19 Jun, 2022 @ 12:37pm 
and also is there a way to make that it shows the entity name like prop_physics instead if physics prop?
eurospin 19 Jun, 2022 @ 12:36pm 
is there a way to make non-breakable physics props show up anyway in the target id thing?
Jerry Barber 1 Jun, 2022 @ 6:22am 
good map
raingr0ve 10 May, 2022 @ 11:56am 
Oh that sucks
Piengineer12  [author] 9 May, 2022 @ 10:16pm 
@loganplayz1011
Sorry, I meant renaming this addon to just "Extra Info" and don't mention that it's a HUD mod.

This addon is meant to be used along with another HUD mod, not by itself. It sounded a lot coherent in my head when I typed that, oops.
raingr0ve 9 May, 2022 @ 10:20am 
What?? what is extra info? wdym
This doesn't change my hud, It's still the normal Half Life 2 hud
Piengineer12  [author] 8 May, 2022 @ 9:57pm 
@loganplayz1011
I understood that part. How about "Extra Info" instead?
raingr0ve 8 May, 2022 @ 9:20pm 
what? This doesn't make a new hud, It changes the thing in the left
It doesn't change HEADS-UP DISPLAY
Piengineer12  [author] 7 May, 2022 @ 8:18pm 
@loganplayz1011
I thought it'd be since this addon still adds HUD elements. Should I rename this to +HUD or something?
raingr0ve 7 May, 2022 @ 4:33pm 
this isn't a hud mod
gameboy draft spunny 6 May, 2022 @ 7:38pm 
For fucks sake this is literally the best fricking npc health bar or whatever you wanna call it to exist on the dang workshop, its colorable, works good and even allows you to change fonts
Miles Prower 5 Mar, 2022 @ 6:54pm 
Can't reply, so:
Add quotations to the multiple words you want to search so that others don't pop up
Piengineer12  [author] 3 Feb, 2022 @ 1:30am 
I didn't even put MMod anywhere in the description, I guess Steam is just bad at finding what you searched for.
reto 2 Feb, 2022 @ 6:26pm 
i searched up mmod hud, this is not what i wanted
Boomeritaintaters 18 Nov, 2021 @ 12:12pm 
can you even have no hud
fantasybabydino 26 Oct, 2021 @ 4:09am 
nevermind
fantasybabydino 26 Oct, 2021 @ 4:07am 
what does sway do?
Piengineer12  [author] 16 Aug, 2021 @ 9:22pm 
All of the options are in the spawnmenu's Options tab. Making a tutorial is difficult, I'd recommend just tinkering around to see what each option does.

The addon is currently only passively updated (i.e. bugfixes) since traction is low.
jimmytimmy2017 16 Aug, 2021 @ 11:16am 
I don't really get how this addon works, can someone make a tutorial? Or is the addon not supported anymore?
shid 29 Sep, 2020 @ 3:13pm 
okay i took a second look and have no idea how i missed that, sorry for wasting your time lol
Piengineer12  [author] 29 Sep, 2020 @ 11:40am 
You can move the elements individually.
shid 29 Sep, 2020 @ 11:22am 
is there any way to move it?
PlayerName 18 Jun, 2020 @ 5:48pm 
@E-PhinPhan

It works fine with any HUD.
E-PhinPhan (Suspended) 13 Jun, 2020 @ 2:28pm 
does this work with VJ HUD?
Scott Memelord 18 May, 2020 @ 6:24am 
Just as a warning, this mod might cause MEGA LAG on certain maps. Usually large ones. With it installed my game would become so laggy on certain maps I couldn't even play but when I uninstalled this mod it was fine.

So yeah, word of warning, make sure you have a decent PC for this one.
Piengineer12  [author] 27 Apr, 2020 @ 8:53am 
Alright, it should be fixed now.
Z0MB1N3RZ 20 Apr, 2020 @ 7:42am 
Everytime I spawn an NPC I get this in the console

[HUD+ - The Complimenting HUD] lua/autorun/server/hud+.lua:72: attempt to compare number with function
1. v - lua/autorun/server/hud+.lua:72
2. unknown - lua/includes/modules/hook.lua:84

Venus 17 Apr, 2020 @ 2:23pm 
Oh okay makes sense
Piengineer12  [author] 17 Apr, 2020 @ 1:21pm 
That's not the full story actually.

For some unknown reason, hook errors that occur in other addons will always unintentionally pass the blame to DLib, since DLib overrides the default hook system.

Basically, when an error occurs while in a hook, GMod looks at the hook stack traces, sees DLib as the first item, and blames it. Had it happen many, many times during my tests when my code has a fault.

The invalid error delegation is GMod's fault, causing another addon to blame DLib. DLib by itself doesn't seem to cause errors at all on my end.
>KB> >KEKSQUAD 17 Apr, 2020 @ 12:59pm 
DLib is notorious for breaking servers sometimes. The devs usually blame others instead of fixing their own code.
Venus 17 Apr, 2020 @ 10:39am 
Nope, it was a one time glitch. Else it was some other addon i had. I went on an uninstalling spree earlier.
Venus 17 Apr, 2020 @ 10:38am 
i just read on the DLib mod that its because it can't use "Improved stealth". Let me try and replicate the line anyways
Venus 17 Apr, 2020 @ 10:37am 
OH
Venus 17 Apr, 2020 @ 10:36am 
Actually not just, it just showed after. And now i can't replicate it.
Venus 17 Apr, 2020 @ 10:35am 
I just found out that it also makes error messages without the mod, but then its a different message. I'll send them both within the next couple of minutes.
Piengineer12  [author] 17 Apr, 2020 @ 10:22am 
I can't confirm the issue - the NPCs work fine for me. Try giving the first line of the error to me.
Venus 17 Apr, 2020 @ 8:58am 
All of them. Every AI produces bugs, even the default ones.
Piengineer12  [author] 17 Apr, 2020 @ 7:53am 
It may have to do with my code actually. Which NPC was it?
Venus 17 Apr, 2020 @ 7:52am 
Or its the other way around, i don't know. All i know is that the console is spammed with error messages when i spawn an npc
Piengineer12  [author] 17 Apr, 2020 @ 7:29am 
I'll experiment with it once I find a time.
Venus 17 Apr, 2020 @ 7:23am 
DLib breaks Hud+ because of similar scripts used.
>KB> >KEKSQUAD 16 Apr, 2020 @ 10:17pm 
I'm not quite sure tbh. They also get stuck on the same position.
Piengineer12  [author] 16 Apr, 2020 @ 9:18pm 
I've never had that happen before. What are the steps to replicate it?
>KB> >KEKSQUAD 16 Apr, 2020 @ 1:05pm 
They get stuck on the screen at the same position
Piengineer12  [author] 15 Apr, 2020 @ 8:52pm 
Are they stuck on the screen at the same position, or are they trying to point to something non-existent?
>KB> >KEKSQUAD 15 Apr, 2020 @ 6:59pm 
The icons kind of get stuck sometimes