Shadowrun Returns

Shadowrun Returns

Shadowrun Identity - Life on a Limb
382 Comments
pokerface_666 6 Feb, 2023 @ 1:01am 
Is this Mod actually finished, or was it cancelled? I hope Opifer is still around :)
Vexacuz 4 Feb, 2022 @ 11:02am 
So at it turns out, you need to enter the upper right door next to the bar entrance in the bus stop to some store and then pay 100 $ to acess a staircase that leads to David. Wich is confusing since exiting the bar trough the backdoor also leads to this door. Now he wants me to go to some "queens" district that i have no idea of how to reach. Ive played plenty of unfinished UCGs in the trilogy but this is just a mess, wich is a shame, would love to clobber more enemies with my army of companions.
Vexacuz 3 Feb, 2022 @ 11:24am 
is there more game after reaching your cousin? He says he goes to some safehouse but cant find where this is suposed to be
Sroka 4 Aug, 2018 @ 3:52pm 
God dammit! International District is hell with that neutral ai!
Ahbadah 26 Apr, 2015 @ 1:56pm 
Promising, but very poorly executed. Loading cells regularly crash and many quests are incomplete or do not function properly.
Ahbadah 25 Apr, 2015 @ 5:10pm 
What's with the scene loading quarantines? Can't the actors just be placed in the scene in a normal fashion?
silencer4 1 Mar, 2015 @ 2:54am 
Everything is black when I start new game. Any idea why?
Sdri 30 Dec, 2014 @ 4:32pm 
si this dead ?
theleifshow 10 Nov, 2014 @ 11:35pm 
How do I get to Upper Queen Anne Hill??
Really enjoying this UGC, except for the NPC movement in the International zone and loading times. Super fun and funny, love the highway fight.
RedReg!me 22 Jul, 2014 @ 7:19pm 
Whcih team has picked it up? Perhaps a link of some sort or an into to the team would be nice. Very ambiguous statement from the author.
Terronidus 29 Jun, 2014 @ 4:46am 
Is this still being updated?
pokerface_666 22 Apr, 2014 @ 1:03pm 
Well I passed my Bug Report over to Geeked. The rest is up to him.
deadering 28 Mar, 2014 @ 3:04am 
Will they be updating this entry directly to this page or are they going to open a new page for it? Thanks! I look forward to trying Yakuza Legacy.
Opifer  [author] 22 Mar, 2014 @ 11:02pm 
Hoi chummers! A new team has picked up this mod and will be bug fixing it and adding in new content. In the meantime, please check out my new project, Yakuza Legacy, which is similar to Life on a Limb. Cheers!
Ahbadah 6 Feb, 2014 @ 4:49am 
I'd like to be able to arm Julio with one of those 18 dmg shotties I find now and then, but can't. Likewise with razorback, she could use that silenced browning max. Melee hireables can't get hand-forged katanas unless you bring them to falcon-express offices (useful bug!)

Overall a great campaign, just needs more support.
Ahbadah 6 Feb, 2014 @ 4:37am 
Sylvia (long blue haired human in elven district) keeps following me around after dispatching the banshee, making everything too easy.

She's got 5 AP without haste, an Ares Alpha (best rifle) 7 in quickness, str, body, throwing, ranged, and rifle, good adept spells, and generally kills everything like a boss. Unless she turns on me at some time, It seems like she's the protagonist of this show.

Cousin goes to the youth hostel above the north-eastern shop in the falcon express stop's map, the one you start in. Another big fight ensues.
AbsynthMinded 31 Jan, 2014 @ 9:46pm 
not officially that I can tell is this mod a dead one. The author has a web site devoted to a larger project for SRR. I would like to know if this will continue to see development
revanbh 27 Jan, 2014 @ 1:19pm 
This mod is dead. Correct?
Disposable Ninja 11 Jan, 2014 @ 5:38pm 
I never thought I'd say this, but there's just too much content! There's, like, thirty quests before you leave the train itself. Every map takes a long time to load. Spread things out a little.
Foehammer-157 1 Jan, 2014 @ 11:47pm 
where do i go after i meet the cousin and he walks ouy, no quest marker and it just says survive until breakfest time wtf?
talt 19 Dec, 2013 @ 11:23am 
Creating a new character you get 150KP... but you start out unarmed and unarmored. Did you focus on ranged combat? Magic? Well you don't have any so enjoy punching people for 2HP damage a hit... if you hit

I suggest letting people do some initial shopping in a loading area before starting the actual module
talt 11 Dec, 2013 @ 11:31am 
Ok, apparently you already did and it just wasn't linked properly:
http://www.nexusmods.com/shadowrunreturns/mods/17/?

Also, I can't talk to opifer to learn to be a pimp due to a invisible wall
talt 10 Dec, 2013 @ 1:27pm 
Hi there, any chance of this also being uploaded on the nexus (published locally then upload the file it creates) for those who have the kickstarter backer version or the GOG version?
Forestlordx 10 Dec, 2013 @ 11:53am 
So far I haven't experienced any loading problems, but the maps are really big and load slowly which is irritating. I would also agree with Grey that the conversations are pointless. I was able to get past the Cop encounter since my imported character has a high charisma.The way to get past the elf encounter with the money requires a high will score. So far I've done it mainly for the fight sequences which have been fairly challenging, but from a story aspect its quite bloated (could be trimmed down).
Ahbadah 3 Dec, 2013 @ 5:40pm 
Initial load in rarely works, load times are also pretty slow compared to DMS with not much to show for it.

Having a conversation with an elf locks you into a conversation thread that requires you to hand over all of your cash willingly. Content uninstalled. Are you retarded? I had no option to walk away, only (here please have all of my money). Not funny, sharp, or edgy, just retarded.
Grey Buddhist 19 Nov, 2013 @ 6:53pm 
Sounded like it had promise...but unfortunately never delivered. I played thru 2 maps, maybe 10 minutes. No clear direction of what to do, where to go. Conversations were useless. First map put you into a fight with 3 Lone Star cops with no way to avoid it (at least with my imported character), they died easily. So far my personal favorite mod is Shadowrun Unlimited...which I am still playing since it is close to my favorite Shadowrun game that I played on the Sega Genesis. I also tried, and enjoyed, Never Trust and Elf Part 1...can't wait for part 2. It was well written, good story, and characters that are more than just wallpapers.
Hideo Kojima 24 Oct, 2013 @ 6:30am 
Mb he switched to that +100 hour project http://www.shadowrunidentity.org/ . There were abandoned a few more nice projects, at least no response on Silver angel.
zel 21 Oct, 2013 @ 5:37pm 
To be honest I don't blame him for ditching this - he probably got fed up with all the crying about racism in the mod. It's a game set in a dark, racist future....
NeVeRLiFt 15 Oct, 2013 @ 7:40pm 
Has this been abandoned?
Does Opifer even respond or post here anymore?

update:
looks like they have abandoned the project
http://www.shadowrun.com/forums/discussion/comment/122921#Comment_122921

:(
albedonegative 6 Oct, 2013 @ 3:48pm 
Unfortunately, I can't seem to run this content. I get to the initial loading screen (whether importing or creating a new character) and it gets about 80% complete and then just hangs. Steam isn't frozen, but it makes no progress toward loading the rest of the campaign.

Any suggestions?
GlockenGold 5 Oct, 2013 @ 9:55am 
I agree with gabriel. It got potenial but i am having a hard time enyoing it. (Fix the grammer at the starting screem at least) (do stupid?)
liller_per 30 Sep, 2013 @ 10:54am 
Hmmm.. I get a black screen when i try to run it
Gamer 27 Sep, 2013 @ 10:32pm 
When i left the zone that Cherry is in i went back to the Falcon express 212th Street station but i ended up in an area with no exit it appears to be underground .I restarted the level but it always brings me back to the same no exit ,no NPcs area ,so i can not play anymore as i cant get out or do anything .I liked this module but since i cant play anymore i guess i will go play something that works
Gamer 27 Sep, 2013 @ 1:42am 
A small bug when i am on the way to see my brother at his hotel there are the thugs that are kidnapping a woman .I stoppped them by terminating them all but the script stil had her grabbed and pushed in a vehicle and she was kidnapped by no one ?
Absolute_Dakka 26 Sep, 2013 @ 7:30pm 
This mod is crying out for an update
Nyradan 22 Sep, 2013 @ 4:13am 
Hi, First I love this module but I have a bug, when I try to access international district my computer freeze, I tried from two different point (seamstress union and near the bus. but always the same. I give up this module for now and hope to get back if this is fixed.
sundog005 15 Sep, 2013 @ 12:25pm 
Thats not this UGC...thats how the game works by default, you can't improve companions, the game handles them. I dunno whether the Author has made them improve as you do or not though sorry.
March 13 Sep, 2013 @ 12:44pm 
Oh, and I'm also having the same problem as Littlebearpaw is with Opifer in the game. Area inaccessible.
March 13 Sep, 2013 @ 12:42pm 
How do you spend karma on your companions? I have a couple followers and I can't seem to spend karma on them at all. Also, it seems like I can't give them equipment. If I buy a gun for one of them, and put it in my stash... it doesn't show up in the stash when I select them. I've also lost quite a few medkits because I was able to actually transfer them to a companion, but then they were gone when I needed them.
Sarpedon 13 Sep, 2013 @ 11:03am 
Nvm, just figured out it disappears when you change zones. XD
Sarpedon 13 Sep, 2013 @ 10:58am 
Sorry if this has already been asked/answered, but is it possible to remove the disguise you can buy at the supermarket?

I know it's not affecting my armour/stats, but I don't like the look of it and I can't seem to remove it.
Canuck-Errant 12 Sep, 2013 @ 4:01pm 
Japanacorps? You mean Zaibatsu?
littlebearpaw 10 Sep, 2013 @ 10:25am 
Hey there, Is there an update forthcoming. I really like the mode and and sandbox aspects, but there are some bugs to resolve. With the last update I can no long talk to Opifer (area inaccessible). Main quest is stuck in the international district.
FeltMarker 7 Sep, 2013 @ 3:36pm 
One thing I noticed about companions is buggy occasionaly Roy Stevens the homeless guy suddenly randomly equips a weapon from the inventory (which is great because the inventory is packed with weapons from drops) while we fight halloweeners on 2nd floor buy low. But when we leave and fight anywhere else second weapon is gone for him.
Absolute_Dakka 7 Sep, 2013 @ 1:04pm 
@ tim.a.marshall - some of the companions are squishy, but there are a few really good ones. There are indeed several Mage companions, one located in the Capitol Hill area, one in the chop shop, and one in the elven district. Depending on your conversation, they may or may not join you, though.
Gwydion 7 Sep, 2013 @ 5:41am 
First off, great work here. This module is good on its way to excellent. My only issue is the companions. They are really squishy. Also It seems like there is no way to improve them or their weapons. The gang wars are sweet. And maybe I missed it, but is there a mage companion anywhere?
Absolute_Dakka 6 Sep, 2013 @ 11:05pm 
Hi Opifer. This is definitely the best mod I have played so far. I am rather hooked. Thank you very much for making this :)

One annoyance to report - it appears that in areas where Lone Star is present, when I get into combat, they activate as a neutral faction (which is fine), but when all my enemies are defeated, Lone Star stays in combat rounds, interrupting me after every movement I make.
FeltMarker 6 Sep, 2013 @ 8:39am 
Pokerface_666 The Extra Action Points is a global bug. Also I disagree that the characters need anymore attention. Maybe Snake Shaman to have a little better aim on any of his weapon. I don't know if this is intended, but the characters seem to be able to randomly equip themselves. At one point Roy Stevens Bum was equiped with an axe and a baseball bat. Then he died and it was a baseball bat alone. How are you doing this? Also I'd consider making the garage inaccessible until after Mr. Johnson has you kill the Halloweeners Leader, as I have just killed the leader and now I am getting the message from him to kill the leader.
HaikenEdge 6 Sep, 2013 @ 5:13am 
Is this ever going to get updated?
DominicIsDead 2 Sep, 2013 @ 3:24pm 
The ability to gang fight is incredible. I have so much fun entering the subterranian streets and fighting gangers and corps. My favorite part of the whole mod is the in-depth world building and story behind the mod. The creater understands shadowrun and more importantly the cyberpunk hacker revolution, embracing key tenants of anarchism and its critique of our post modern brain washed society. Cheers to Opifer!