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Industry II has better balance, see
Industry II - Economic,scientific&technological Balance Committee
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2847270386
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经过与开发者联系,开发者在1.1.0.6版本新增了城镇模块盈利功能, 现在负数维护费的建筑是盈利, 并且允许玩家盈利而非将城防预算维持在0. 赞美开发者!
但是飞艇负数盈利并没有修复,玩家可以通过建造 产业 飞艇/陆行舰 来绕开这个错误
至于后续开发,我们正在联系作者尝试还原这个负数维护费用的bug
与此同时,产业3开发正在进行,将会使用新的建筑系统. 但是由于时间关系,产业3模组开发进度将会比预期的慢一些
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After testing, the developers seem to have fixed the bug of this negative profit building
However, the negative profit of airships/landship has not been fixed. Players can avoid this error by building industrial airships
As for subsequent development, we are contacting the author to try to restore the bug with negative maintenance cost
At the same time, the development of industry 3 is in progress, and new building systems will be used However, due to time constraints, the development progress of industry 3 module will be slower than expected
Industry II - Economic,scientific&technological Balance Committee
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2847270386
this is a conquest cheat mod
2代除了科技树以外应该还会有AI也会建造这些工业建筑等等
没有前置要求
Thats the point of this mod, its to grant you alot of money so you can pummel every enemy that dares fight you. And to test how your ships work in conquest.
To be honest, there was no reason for the unarmed “ST-3A Bordeaux” to exist in the game, and it was a stand-up position that existed just to create a narrative atmosphere.
However, with the advent of "Industry-Economic Sources of War", "Bordeaux" has evolved from a "decorative" to a "transportation vehicle".
Thanks to the producers of "Industry-Economic Sources of War".
2.Add bump maps
(Tips: If you don't add weapon,The enemy will not attack this building)
But we'll be in version 2 add some communal facilities (Such as part,parking lot,toilet and so on) (become SimCity(no))
and we are not the first person, Advanced Economy is first person use this Characteristic.
I recommend,
A: Make these things three times as expensive.
B: Half the income from them.
C: If possible, make them attached to some kind of technology. with level one technologies for the basic ones, all the way up to level five technologies for the super cashcows.
But you are the first person to actually get this right, and it is impressive.