Airships: Conquer the Skies

Airships: Conquer the Skies

Industry - Economic Sources of War
83 Comments
GrandMasterApple 6 Apr, 2024 @ 11:40am 
Hey do you mind if I upload a re-balance of this?
Cipher 10 Jun, 2023 @ 1:26pm 
ah, okay. thank you
洛里斯杨远  [author] 10 Jun, 2023 @ 2:51am 
Yes, but this mod is quite supermodel, and the second generation optimizes balance
Cipher 10 Jun, 2023 @ 12:05am 
does this still work?
Draqvaus 8 May, 2023 @ 11:21pm 
Do i use this with industrry II?
RTX 3070 2 Jan, 2023 @ 9:10am 
Airships conquer the skies Create a mod with a coat of arms for a flag that gives 50% profit from cities or 100% profit from cities, please
RTX 3070 2 Jan, 2023 @ 9:07am 
Create a mod that has a coat of arms for a flag that gives 50% profit from cities or 100% profit from cities please
洛里斯杨远  [author] 6 Sep, 2022 @ 9:55pm 
@TheGirlBanana
Industry II has better balance, see
Industry II - Economic,scientific&technological Balance Committee
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2847270386
TheGirlBanana 6 Sep, 2022 @ 7:57am 
feels a little bit overpowered, might want to mess with the cost-to-profit ration
洛里斯杨远  [author] 29 Aug, 2022 @ 9:36pm 
After contacting the developer, the developer added the profit function of the town module in version 1.1.0.6. Now the buildings with negative maintenance fees are profitable, and players are allowed to make profits instead of maintaining the city defense budget at 0. Praise the developer!
-------
经过与开发者联系,开发者在1.1.0.6版本新增了城镇模块盈利功能, 现在负数维护费的建筑是盈利, 并且允许玩家盈利而非将城防预算维持在0. 赞美开发者!:chocola2::chocola2:
DevilDog 20 Aug, 2022 @ 4:00am 
thanks alot fam <3
洛里斯杨远  [author] 20 Aug, 2022 @ 3:52am 
Is still work on airships and land ship
DevilDog 20 Aug, 2022 @ 3:08am 
so industry one is not usefull?
洛里斯杨远  [author] 19 Aug, 2022 @ 8:54pm 
经过测试, 开发人员似乎修好了这个负数盈利建筑物的bug
但是飞艇负数盈利并没有修复,玩家可以通过建造 产业 飞艇/陆行舰 来绕开这个错误
至于后续开发,我们正在联系作者尝试还原这个负数维护费用的bug
与此同时,产业3开发正在进行,将会使用新的建筑系统. 但是由于时间关系,产业3模组开发进度将会比预期的慢一些
-----
After testing, the developers seem to have fixed the bug of this negative profit building
However, the negative profit of airships/landship has not been fixed. Players can avoid this error by building industrial airships
As for subsequent development, we are contacting the author to try to restore the bug with negative maintenance cost
At the same time, the development of industry 3 is in progress, and new building systems will be used However, due to time constraints, the development progress of industry 3 module will be slower than expected
DevilDog 18 Aug, 2022 @ 9:11am 
how does this work exactly i do not see my money going up what am i supose to be seeing
洛里斯杨远  [author] 10 Aug, 2022 @ 10:55pm 
Industry II has been released! :chocola2:
Industry II - Economic,scientific&technological Balance Committee
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2847270386
Wendigo 29 Apr, 2022 @ 8:27am 
幸苦作者了 这个mod的贴图估计也整了好久 不过数值是真的挺变态的 基本最低标准弄艘挂满产业的船想办法熬过前期雪球就疯狂滚大 后期很没无聊直接经济碾压 还有个平衡点的产业mod感觉他那个数值设定得挺具有参考性的
kirb 8 Apr, 2022 @ 11:39am 
imma be real for a sec

this is a conquest cheat mod
Vechs 16 Dec, 2021 @ 1:19am 
This mod is so overpowered... cool though! Nice art, etc, just really OP.
Mike Hunt 30 Aug, 2021 @ 5:08am 
cotton fields, cotton fields everywhere
波波BOBO 14 Jul, 2021 @ 10:24pm 
大大,怎么用这个mod?我启用后没有变化
老星界军了 30 Jun, 2021 @ 5:51pm 
这mod太赞了,棉花田太强了,只要造棉花田就够了:lunar2019crylaughingpig:
MostMischievous. 19 Jun, 2021 @ 9:20am 
do ai factions also use this?
Pame 25 Mar, 2021 @ 8:06pm 
"Coca-cola Factory" somone is getting sued
洛里斯杨远  [author] 31 Dec, 2020 @ 3:53am 
@HenryHammer 感谢建议,我们做二代的时候会加上这些的(如果做的话)
2代除了科技树以外应该还会有AI也会建造这些工业建筑等等
HenryHammer 31 Dec, 2020 @ 3:44am 
我看到有个有个老外做的进阶经济模组,比这粗糙很多但是有更明显的工业政策导向,希望哪天这个模组也能扩展到拥有完善的军事产业和重化工产业——还有相关科技树,实现军工民互补。(另外一点小小私心:我很想要蒸汽轮机、内燃机、燃油模组(包括蒸汽机、蒸汽轮机使用的重油和内燃机使用的轻柴油、汽油)——然后最好正好搭配经济模组可以当石油大亨。因为我担心兼容性问题,所以就在这里提建议了,仅供参考不必放在心上。)
洛里斯杨远  [author] 28 Nov, 2020 @ 11:31pm 
@Monarch Ai will not use this currently.
Aristocrat 28 Nov, 2020 @ 11:24pm 
does the ai also use this?
洛里斯杨远  [author] 22 Nov, 2020 @ 4:39am 
@YTMHPM
没有前置要求
Magnet Ives 22 Nov, 2020 @ 4:01am 
使用这个模组需要前置mod吗?
Tanelorn 1 Nov, 2020 @ 9:06am 
I love the variety and attention to detail in this mod so much, but I can outgrow the AI tremendously in fairly short order. I don't know if the AI can expand their economy like this or if they are dependent on taking territory, but the player gets a huge advantage over the AI with this mod. It makes conquest almost a guaranteed win.
Dudemaster698 5 Jul, 2020 @ 11:30pm 
I USED THE MONEY TO MAKE THE MONEY
Iolkan - 'Clone' 31 Mar, 2020 @ 1:46am 
Pfft, why do people complain about getting too much money?
Thats the point of this mod, its to grant you alot of money so you can pummel every enemy that dares fight you. And to test how your ships work in conquest.
GREAT MASA 6 Mar, 2020 @ 9:08am 
I posted a piece called "ST-3A Bordeaux" before the release of "Industry-Economic Sources of War", which included parts with negative maintenance costs.

To be honest, there was no reason for the unarmed “ST-3A Bordeaux” to exist in the game, and it was a stand-up position that existed just to create a narrative atmosphere.

However, with the advent of "Industry-Economic Sources of War", "Bordeaux" has evolved from a "decorative" to a "transportation vehicle".

Thanks to the producers of "Industry-Economic Sources of War".
Panzerechse 15 Jan, 2020 @ 11:40am 
With this mod you can play with only one province.....made 2000 and more in my capital. The income of most of the facilities should be balanced according to the vanilla economical building. It is just way too much money...
LOL233 11 Nov, 2019 @ 3:35pm 
对于这个设定莫名的让我想到了大明233,种田兵怎么打仗?(手动滑稽)
Nitromandiude 9 Oct, 2019 @ 7:12am 
1. It is unbalanced, One of my friends got 2M+ dollars mid-game
2.Add bump maps
Kazeck 26 Sep, 2019 @ 4:39am 
The snowball is real, and it's a ridiculously ramping economy, but I love the graphics and designing facilities with this pack. It's cool to build large factories, especially to top them with military installations.
LPH 7990 8 Sep, 2019 @ 6:27am 
一如既往的支持,大赞啊嘎嘎嘎嘎
The Tog II 24 Aug, 2019 @ 10:24pm 
Great mod and idea, but the snowball effect is real. Its so easy to just fortify and build up your economy to insane levels. Maybe add a diminishing return feature? Or just a hard cap on how many you can have? Hell if you wanted to go insane add resource requirements (i know thats asking alot, just trying to give ideas).
JKO 11 Jul, 2019 @ 4:14am 
23333
[DARK] Jeffro 24 May, 2019 @ 11:44am 
Thank you for the tip!
洛里斯杨远  [author] 23 May, 2019 @ 9:12pm 
@Jeffro There's no right / wrong way to build it. (Like me, I just stack all up and just use it to make money)
(Tips: If you don't add weapon,The enemy will not attack this building)
But we'll be in version 2 add some communal facilities (Such as part,parking lot,toilet and so on) (become SimCity(no))
[DARK] Jeffro 22 May, 2019 @ 10:48am 
Hello! I really like this mod! It makes you feel like you are in a real war. I would also like to see some building ideas in the pictures or examples of buildings because I am not sure if I am building them right.
洛里斯杨远  [author] 18 May, 2019 @ 9:26pm 
@Goldminermac make them attached to some kind of technology. with level one technologies for the basic ones is now we are working.(Your suggestion)
and we are not the first person, Advanced Economy is first person use this Characteristic.
Goldminermac 18 May, 2019 @ 1:40pm 
I’m just now realizing how insanely overpowered this mod is. Everything needs to give way less money. For only 1300 dollars at tech level 0, I can boost my income by 135. With this extra income, I can buy more factories, and get way more money, until I literally have more money then I can spend.

I recommend,

A: Make these things three times as expensive.

B: Half the income from them.

C: If possible, make them attached to some kind of technology. with level one technologies for the basic ones, all the way up to level five technologies for the super cashcows.

But you are the first person to actually get this right, and it is impressive.

Fearheartbae [HOH] 18 May, 2019 @ 11:09am 
Oh well~ that's a shame~
洛里斯杨远  [author] 18 May, 2019 @ 1:30am 
@Fearheartbae The game does not have this attribute at present.Maybe future author(Game) will make this, and then we will add this.
Fearheartbae [HOH] 17 May, 2019 @ 9:31pm 
A slight suggestion if possible- although it may be overpowered- Schools/universities could possibly have an effect on research (I.E it ups the cost and makes it slightly faster-) This would allow for you to have a rather small empire with high Teck-
洛里斯杨远  [author] 17 May, 2019 @ 2:30am 
Thank you for suggestions. we will try to make this mod getting better.