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I asked kindly for your attention and to inform you that your brilliant mod have been included in a class mod compilation entitled Variant .
If you have objection or any opinion on the matter, we will take it with great respect and we will abide to your wishes.
Thank you and best regards!
however frozen flamme skill seems to be working only on melle criticals attacks... maybe this need to be checked out to see if it works well.
the lancet skill is just op when you deal only critical damage.. anyway. my favorite combo so far is the ice breath, then the eletric spikes... totaly overpowered.. and the dragon strike..
when used quickly all of the 3 attacks remains close to you and swipe the enemies in front...
ive noticed some combos allows you to multi cast the same skill within their respective 3 seconds restriction... for exemple.. the electric dragon attack has lower then 3 seconds to delay a next a attack so if your quick you can lunch 2 attacks back to back.
other is the flamme breath you can do the same allowing you quickly do a combo 1, combo 2, combo 3, combo 2, combo 3.
Beyond that, I like the general concept of the class overall; A polearm/twohander-wielding melee warrior with broader options for elemental affinity than the Berserker, and with an interesting array of skills that keep the class relatively unique ingame... I salute you, Thorf. I friggin' saltue you.
I have found the Electric tree to be most rewarding as I can put strong dots on an entire room and then stay at range topping my hp off.
Boss fights are slow but can be very safe with this tree.
I strongly recommend this mod be played along with a noclassrequirements mod as itallows you to wear whatever set suits you.
I like this class, might need some (more?) survivability though... ;)
Playing on Elite (Synergies Mod)
Thanks for creating this mod :)
To the point: I knew a Thorf who played on Ifrit server in my FF11 days. Are you one and the same, or have I just stumbled on a name-twin?
I would have to agree with mr Hodor that the scaling seems a little weak on the "mage" side of the build; whilst they sound like great abilities their low output has stopped me from taking them as a skill.
Once again, thanks for the work you have put into this!
thanks for the great and fun mod :).
me and my friend are doing a multiplayer elite synergies run with him playing this class, we haven't played for a few days, and now me and another friend can't start up torchlight with our usual mod configuration. Since this mod is the one that was most recently updating, i was wondering if you perhaps knew what the cause of this could be?
me and my friends are running the following mods in the following order:
SynergiesMOD, The Dragoon, Preacher, VitalityBalanceLite.
Thank you for reading and i hope you perchance know what could be wrong :).