Cities: Skylines

Cities: Skylines

P and B pavement+
51 Comments
mj_designs1 3 Jun @ 2:25pm 
there is problem with path, after i open the save game it show a big whole from this path
ywy 8 Dec, 2024 @ 12:45am 
my god, this is what i want
me22ca 9 Oct, 2022 @ 3:05pm 
@Spook Zero One: You need the After Dark DLC for bicycles. So there's no point in a pedestrian+bikes path without the After Dark DLC.
Spook Zero One 14 Aug, 2022 @ 3:16am 
I came here after seeing this mod on Biffa's channel, sadly I don't have any of the DLC's yet and I see this needs a DLC. Is there an alternative that does a similar job but without DLC? THank you to whoever answers.
Moch  [author] 12 Jun, 2022 @ 12:47am 
mi2baker, thanks for the useful information.
mi2baker 11 Jun, 2022 @ 4:56pm 
Bug where path sinks into the ground may be a collision with Extra Landscaping Tools. I had the same thing with standard paths and removing ELT is what stopped it. Now I just turn it on and off as needed.
retep.orib 24 Apr, 2022 @ 2:36pm 
Does't work...
dude908175 17 Apr, 2022 @ 2:57pm 
pathway sinks deep underground when reloading city and glitches out
StayHungryStayFoolish 9 Apr, 2022 @ 3:35pm 
If the tunnel goes under the water, then it is flooded.
Mr. Anonymous 10 Mar, 2022 @ 11:49am 
I'm first in line to try this again when the sunken issue is fixed. Otherwise just not worth the hassle.
WackRam 12 Feb, 2022 @ 8:07am 
I have not tried the "Patch" yet, but the work around I had been using is to find the sunken segments after load, delete them, and then use "force elevated pieces" even at 0m to re draw them. You will need the mod Fine Road Tool by Klyte45 as well.
StayHungryStayFoolish 28 Jan, 2022 @ 2:38am 
Thank you for the update.
Moch  [author] 26 Jan, 2022 @ 5:35pm 
About the phenomenon that the path sinks.


This asset is based on "Bicycle Path".
Changing the Road Property "Flatten Terrain" in "Pavement Path" and "Bicycle Path" may cause the path to sink on the ground.
"Flatten Terrain" is a must for this asset in order to take advantage of my design. I have no choice but to live with this bug.

An additional DLC "Park Life" is required, but I made a patch that can repair the sunken part. Please deal with this.

P and B pavement+ patch
axelanius 26 Jan, 2022 @ 9:01am 
@Moch is there a fix fot the sinking paths?
Lammer 24 Jan, 2022 @ 12:55pm 
Paths keep sinking into ground. Isn't worth using anymore since you have to fix a bunch of paths every game load
EL 22 Jan, 2022 @ 10:14am 
Paths, in seemingly arbitrary locations, will sink and form canyons upon opening saved games.

They can be restored using the Move-It mod node adjuster, but still very annoying, and ultimately a deal-breaker for an otherwise aesthetically pleasing and efficient custom asset.
Lotenicalicus 5 Jan, 2022 @ 7:21am 
Hi! I like this paths a lot, and I started using them in my city; as others I got the sunken path bug.
Here it is what I noticed:
- maybe I am wrong, but it seems to happen only for ground level paths (no elevated or bridge; I did not use tunnels yet)
- it seems the game is constantly trying to fixing it: I upgraded many paths inside one of my residential districts, and the next time I loaded a saved game some of them were sunken and they looked like the street lights were shifting up and down; this activity made the game so busy that the simulation speed was extremely low; fixing the paths restored the regular simulation
BrainDamagedGamer 3 Jan, 2022 @ 1:06pm 
Using this pathway causes the game to sometimes crash after loading. The pathways are all sunk
UberPootPoot 6 Dec, 2021 @ 8:47am 
@CheeseFries i also have this problem. causes game to crash sometimes. It sucks cus its such a pretty and efficient path
CheeseFries 21 Nov, 2021 @ 4:42pm 
Anyone know why does this asset will always sink below whenever I load the game?

Any fixed yet?

@WackRam Any fixed yet?
Moch  [author] 14 Aug, 2021 @ 11:31am 
I make assets almost in vanilla environment. Assets are automatically tagged and cannot be edited when uploaded from Content Manager. I hope I can edit it, too.
donk666- 13 Aug, 2021 @ 12:47am 
dude!
this is great work.
It is hard to find tbh, I saw biffa use it and it. Add tags so that it is easier to search.
WackRam 8 Aug, 2021 @ 3:40pm 
Love these pedestrian and bike paths! 5*

Has anyone found a work around for the sink hole bug that happens sometimes? I occasionally notice upon restart that some of the pathways have turned into monster ravines to the bottom off the world.

I am guessing that is is flat-not-so-flat terrain causing this?

The only work around that I have found is to raise the starting node to 1m and the second node to 2m which creates a low bridge.
Moch  [author] 11 Jul, 2021 @ 10:39pm 
I was able to reach the video with your reports. Thanks.
It's my pleasure to be used by Cities Skylines players all over the world.
Abhi74 11 Jul, 2021 @ 4:06am 
Amazing asset. I came here because I saw the asset in Biffa's youtube video
Francois424 20 Jun, 2021 @ 11:39pm 
Biffa sent me here, great asset !
Chris 19 Jun, 2021 @ 2:45pm 
Subbed and cant wait to use it. I saw it on Biffas latest video on YT.
Moch  [author] 14 May, 2021 @ 9:51am 
@Nexatronic
Why isn't there a problem? I guess it's not a path.
When creating network assets, we first need to select the base network in game.
In the case of this asset, it is based on a bicycle path. The rest is in the black box.

You can make a multi-lane path without any problems. Try it!
Nexa 13 May, 2021 @ 11:17pm 
@Moch Thanks for your answer. If it was a bug, why wouldn't any other roads with the "flatten terrain" property cause the same problem?

I use the other one now without any problems so far. But it doesn't look as beautiful.

By the way: Do you think it's technically possible to create multiple lane bicycle/pedestrian roads in Cities Skylines?
Moch  [author] 12 May, 2021 @ 10:12am 
@Nexatronic

I think it's a bug.
You can avoid the phenomenon of holes, by turning off "Flatten Terrain" in the "Road Properties" of this asset. However, this path is modeled to use "Flatten Terrain", so turning it off does not give me the shape I want.
"Flatten Terrain" is an option to straightens the slope between nodes and flattens the terrain beside the path, and is a commonly used setting for roads on the ground. It does not inherently make a hole on the ground.

It may not be what you want, but I made one with the same functionality.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2118194817
Nexa 11 May, 2021 @ 10:30pm 
@Moch The "sinkhole-bug" drives me crazy, I need to work around it on a very large map. I couldn't find anything about it outside of your asset. Is it really a bug of the game?
Dokkr 29 Jul, 2020 @ 10:21pm 
what happened with the other variant? (2 segments for walking and one way bike lane)
Moch  [author] 12 May, 2020 @ 3:15am 
@NN
The performance is intentionally set to be lower than that of Bicycle Path.sorry.
Moch  [author] 12 May, 2020 @ 3:06am 
@me22ca
Wouldn't it be strange if there was a tree growing on the pavement? This is being done intentionally. The slope is also wider than a standard slope.These are because I wanted to look good.
If you need only function, use " Pedestrian and Bicycle pavement ".
me22ca 11 May, 2020 @ 11:26pm 
Seems weird that the trees are actually outside the width of the path? The road has a half-width of 3.9, yet the trees are 4.5 away from centre...
NN 4 Aug, 2019 @ 11:27pm 
Hi, can you update the max speed of pedestrians and byciclists to 1? Apparently cims choose the road to use based on its speed rating.
Sang 29 Jun, 2019 @ 5:09am 
really like it. shame that it's sinkhole bug.(not your fault ,I understand.)
anyway , good job!
Moch  [author] 28 May, 2019 @ 3:09am 
@Kaze00
This is a bug on the C:S side that I can not fix.

There are two ways to work around this.
It is to elevate the height of the part where the hole is made and to make it a bridge.
Another way. Change the properties of the asset and turn off "Flatten Terrain" in "Basic". However, in this case, the terrain will not be linked to the Path.
Kaze00 19 May, 2019 @ 4:17pm 
Hello, thanks for this because it really helps my city. However why is in some pavements, suddenly they cause a sinkhole? and it only occurs in the pavement.
Moch  [author] 12 May, 2019 @ 9:05pm 
@aubergine18
Invisible path are not possible with this asset.
I will try it with the new asset. Please wait.
pbilk 5 May, 2019 @ 9:22pm 
This is great. thank you!
leftbehind 3 May, 2019 @ 4:44pm 
Hi - would it be possible to get a version of this path where the elevated mode has no fence?

I really want to use the path on top of quays, but with the elevated and bridge mods of current path there is always a fence. It would be great if I could have elevated with no fence, and bridge with a fence, that way I can choose where fence will go (requires Fine Road Tool / Anarchy obviously).
Moch  [author] 1 Mar, 2019 @ 5:07pm 
I have received some requests. Funny ideas are welcome.
I will make what I want to make. thanks.
Moch  [author] 1 Mar, 2019 @ 4:53pm 
@zulu9812
This is the Path category that the car can not pass through. That is natural.
Please know the behavior in the game with Pavement Path etc.
You can connect with Path.
have fun!
zulu9812 1 Mar, 2019 @ 8:08am 
I can't join this on to roads. Is that intentional?
i509 26 Feb, 2019 @ 4:34pm 
Could you make a one way version of this? Looks nice though
Bud_Spencer 24 Feb, 2019 @ 4:46am 
Great work ! Thank you !!
snakesbrother 21 Feb, 2019 @ 11:03am 
Amazing! Can you make this with red (european) lanes instead of green?
Moch  [author] 21 Feb, 2019 @ 5:39am 
@Super_J
The bicycle runs fast on this road. I tried to feel as much as possible without accidents.
It is possible to make a road like your proposal. I will put it in my production reservation list.
I think that I will make it a little slower road because the bicycles pass each other.
Super_J 20 Feb, 2019 @ 11:30pm 
Can you make a version that People on one side and the bike on the other side? Or may be people on the out side. This would help to make a water front path.