Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Thanks for this awesome resource.
I hope we see more things like this to make adepts a little more attractive.
i mean mages and adepts have pretty neat stuff as is that does area damage or ignore armor, what does the samurai has to compensate this?
think I'll just wait for u to finish this up^^ (well, maybe I'll try it again later)
I made the chi-casting requirements high (skill 4 and skill 6) so that dipping into it just to get access to tattoos would be costly.
Now, to add it the the game:
In the editor, find a merchant you want to add the outfits to. Open up thier character sheet, goto the equipment tab. Then in the equipment lists, look for Merchant_Magical_Tattoo, and add that equipment list to the merchant. Save everything in the editor. Note that the Tattoos count as cyberwear, so you'd have to add them to a doctor.
Now, you should be able to goto that doctor in the game and get Tattoos installed.
As this is built as a 'cooked' pack, this procedure should work even in other cooked packs, like Dead Man's Switch.