RimWorld

RimWorld

Stargate Races
138 Comments
Manni 4 May @ 12:56am 
update please!
ScruffyMadman67 27 Apr, 2023 @ 9:09am 
I pray for an Update as this was one of my all time fave mods
[Aurora] Shadow 24 Feb, 2023 @ 11:52am 
1.4 ?
Vardath 11 Nov, 2022 @ 1:48pm 
Yes please, but for 1.4
Fenris  [author] 25 Sep, 2022 @ 2:59am 
As mentioned in the description and in the text, it is a wild mix of stuff I made and some dead mods. I am not a professional and therefore I failed bringing it to the newest version. I technically need to start from scratch. However, I am tempted to export my own stuff into seperate mods, e.g. sacrophagus and tel'tak, if I find too much leisure time. Maybe the wraith stuff too.
kinglioman 18 Sep, 2022 @ 8:30pm 
says its not updated any chance you can bring it to the newest version of rimworld
Nyarc 22 Jul, 2022 @ 4:20pm 
Would find it cool if you have maybe interested in collabing with the [O21] Stargate Team and atleast make sure your both mods are compatible, great work
Avastus 5 May, 2021 @ 1:33pm 
OH I see. Well, if you are ever feeling the itch I look forward to playing this on the current patch someday. Such a great idea. TY anyways
Fenris  [author] 5 May, 2021 @ 12:01am 
It is not. I mixed some stuff and optimzed it for me. I thought some others might enjoy it as well. Due to the mix in coding, I can't get it past 1.0
Avastus 4 May, 2021 @ 8:30pm 
this still work? looks great
Fenris  [author] 16 Nov, 2020 @ 11:37am 
I doubt it. I am not a skilled modder. I just wanted to optimze a mod and this is now a combination of my won stuff and coding of other people (whihc are listed above). Therefore, there won't be an V 1.1 as the coding is a bit of a mess
Nyktal 16 Nov, 2020 @ 8:13am 
Hi,
Is it working with Combat Extended mod ?
N Boi 11 Sep, 2020 @ 6:22am 
Thank you, sir. Probably will look into that.
Fenris  [author] 10 Sep, 2020 @ 12:20pm 
Technically you just need to kill all other major files. it will generate a lot of background erros but could work
N Boi 10 Sep, 2020 @ 2:45am 
Good day, good sir. Would there be a way to only import the teltak and/or the sarcophagus?
Ch@tton79 16 May, 2020 @ 4:05am 
Okay, I'm not finding cool and updated mods on 1.1. but if you can do it it would be perfect.
Fenris  [author] 16 May, 2020 @ 2:42am 
There is somewhere a gatemod already. There are two ways to mod in Rimworld. i can do the baiscxml stuff but not the C+ modding. Unfortunately you need the later for all the cool stuff.
Ch@tton79 16 May, 2020 @ 1:27am 
hello are you going to add to a stargate mods I would be enormously interested in adding a gate because I love everything that is related to stargate thank you in advance if you make a gate
Blade Claven 19 Mar, 2020 @ 12:06pm 
Maybe I am doing something wrong then since I am using the 1.0 version.
Fenris  [author] 19 Mar, 2020 @ 1:18am 
yes, the issue isn't fixed for 1.1. For 1.0 However it is supposed to work
Blade Claven 18 Mar, 2020 @ 5:17pm 
is there still an issue with meat labs? I can't seem to get anyone to sow it.
Thewonderslug 7 Mar, 2020 @ 3:17pm 
I think you did a great job, Thanks for all the fun! Also the [O21] mods are always kick ass...i'm waiting for the re-release of his warhammer 40k mod :D
Fenris  [author] 7 Mar, 2020 @ 10:58am 
Well, there is also a lot of credit to other people who build the fundament of this mod. I played the [O21] version and I can recommend it for you guys
Ravencos27 7 Mar, 2020 @ 10:51am 
Understandable dude. These things are a LOT of work. Thanks for the amazing job you've already done and all the hard work you've already put in. I'll be sure to check out the other mod. Thanks a million!!!
Fenris  [author] 6 Mar, 2020 @ 11:47pm 
I have some bad and some good news for you. EbonJaeger helped me to get rid of the assemblies, which should cause troubles in the update, but apperently there are still a lot of bad references especially around faction defs. The game freezes after the map generation. Good news is there is another young Stargate mod out, which shares a lot of common features and a dd a lot of new stuff. I simply have to say, that it looks way more more professional and I recommend you guys checking it out. Under these cicrumstances I am thinking about not updating this mod anymore, maybe I will isolate the Tel'tak, Jumper and Dart.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1998203184&searchtext=o21
Fenris  [author] 6 Mar, 2020 @ 7:18am 
I tried to update it, but the part that i can handle is not enough. It dies while generating the map. The rest needs more advanced programming which i have to teach myself first or I annoy EbonJaeger
Ravencos27 6 Mar, 2020 @ 5:05am 
@Fenris. Been playing without mods recently and all is well. But with mods it's doing this. I think it's because of the update.
Fenris  [author] 1 Mar, 2020 @ 12:18pm 
That is pretty simple. Learn a lot in school, study soemthing fancy and be the best, go crazy in your career and be the richest man on the graveyard^^ I read the turorial for the update of the mod too. That might be a bit more complicated than I expected, as it messes with .dll data. But, you can maybe just force it to load, and maybe just have issues with the flying stuff and the meat growing thing for the wraith
Brackmaar 1 Mar, 2020 @ 9:23am 
Could you share this Tutorial for RL please ? :)


Fenris [créateur] 26 févr. à 21h14
Depends on the damage which is done. First of all I need to buy the DLC, which is going to happen now. Second, I need to check my RL^^ Anyway I found a Tutorial, but haven't read it yet.
Fenris  [author] 28 Feb, 2020 @ 11:37am 
@Ravenvross, do you use Rimworld without the DLC? Do you use other mods?
Ravencos27 27 Feb, 2020 @ 7:43am 
Having issues.

Starting a new game. When it comes to generating the planet, i click "Generate" and it will go to loading screen, bu then drop back to the generate planet screen. That's as Go'uld. As Humans, it shows the planet but just stops. Can't do anything. Help!
TT5 27 Feb, 2020 @ 3:52am 
thanks dude i really appreciate it
Fenris  [author] 26 Feb, 2020 @ 12:14pm 
Depends on the damage which is done. First of all I need to buy the DLC, which is going to happen now. Second, I need to check my RL^^ Anyway I found a Tutorial, but haven't read it yet.
TT5 26 Feb, 2020 @ 10:06am 
do we get a 1.1 version ?
Fenris  [author] 20 Feb, 2020 @ 12:45am 
I figured it out, you need to have dev-mode enabled to uplaod mods. That was sneaky. That mistake is fixed now
Fenris  [author] 9 Feb, 2020 @ 10:42am 
I found and hopefully fixed the entrance, but somehow rimworld denies me an upload of the new version. I will check that tomorrow
DrBossWatson 8 Feb, 2020 @ 8:48pm 
No worries, this is one of the mods I always play with! I can deal with editing it out, it's worth it
Fenris  [author] 6 Feb, 2020 @ 2:06am 
Thanks for the info. I will go through the files as soon as i find some time
DrBossWatson 5 Feb, 2020 @ 8:13am 
I just went through my save and Wraith Cannibals have a Degree 2 line for the cannibalism trait, there were a couple of non wraith cannibals that did not have a degree line. I edited out the degree 2 line from all the Wraiths in the save and the log spam stops.
DrBossWatson 5 Feb, 2020 @ 7:54am 
My game is starting to grind to a halt, I rescued a few more Wraiths... In my searches about the error I think the Wraiths are getting generated with degrees with their cannibal traits when they shouldn't be. The cannibal trait doesn't have that like the industrious trait.
DrBossWatson 30 Jan, 2020 @ 12:59pm 
I get an error when Wraiths show up "Cannibal found no data at degree 2, returning first defined." I don't think I have any other mods that mess around with cannibals.
ShadowSSG 18 Jan, 2020 @ 8:28pm 
Anyone have any issues using this in conjunction with Combat Extended Fast Track? For some reason the Zat simply never fires
Sgori 17 Jan, 2020 @ 5:48am 
Thank you Fenris.
Princess Moon Beam 15 Jan, 2020 @ 8:59am 
Goa'uld
Fenris  [author] 15 Jan, 2020 @ 3:39am 
that is a little leftover if i rememeber right. Try it at the goauld crafting table (or howver i called it)
NoDMoD 15 Jan, 2020 @ 3:27am 
I can't refine naquada, it says " refined to Naqadriah at the Electric Smelter" in the description, but therte is no option to refine it, do I need extra research (I have the generator researched and built).

Or could this be a mod conflict?
Fenris  [author] 9 Jan, 2020 @ 10:57pm 
I have just uploaded the new version which contains the missing .dll . In a short game the wraith scenario as well as growing in the meat lab works again
Princess Moon Beam 9 Jan, 2020 @ 5:21pm 
I did and I fixed my problem. However the meat lab WAS a problem I couldn't fix. Thank you for a reply though! I love the mod so much! <3
Fenris  [author] 9 Jan, 2020 @ 4:37am 
But i found the reaseon for the Wraith meat lab, the dll is missing. I will check it this evening
Fenris  [author] 9 Jan, 2020 @ 4:34am 
Sorry for the late answer. Have you used additional mods? I don't think that the additon of the SRTS is in conflict with the scenarios, so I don't know where to look for the typos in coding. Maybe your error code gives us a clue?