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Well it does not matter I guess there is no pressure for things that people do in their freetime. I think I will give this a go and comeback later I guess and fill in what I think about it...
That said - even with the bug/unfinished parts I thought it was great work, really liked the feel of it. Keep the content coming!
rasoli_melanie: There are no runs from Pickle Pete yet, I'm still working on them. He's more of a placeholder for whats to come.
verumjulos: I'll check out his mod and go from there. Thanks for letting me know.
this person was wondering if they could use your 3 runs to incorporate into their module
As entenred the Dive at first the bartender said that Pickle Pete would have some work for me later, I've done every work available (I helped that girl to off her ex and Tom told me to come back later) but when I speak to Pete he says I must keep doing jobs before he have something for me...is it normal ?
Ran into a little showstopper though on the Diku research lab run (possible SPOILERs ahead). After switching 'off' the turrets (which proceeded to kill a couple enemies that were in the room with them), and dispatching a security team in the meatworld and all the currently-spawned IC in the matrix, the game switched out of combat mode. Problem is, my hired decker still appeared to be jacked into the matrix but since we were out of combat she no longer took any actions in the matrix or otherwise and I could not proceed with the mission (opening the backdoor, getting the paydata weren't done yet).
After getting the job "Drug Lab" I see no chance to read the last advice because the mission starts immediatly.
Sometimes I can walk like smoke on Downtown Barrens. Their are objects you can pass like a ghost.
Sometimes the map is to small at the borders. It isn´t easy to manover in these parts.
I wish more story part for future releases but good work!