Starbound
An Overly Complex Assortment of Mods
237 comentarios
The Brave Little Toaster 22 JUN a las 10:43 
Here is my small bug report as I played. Was hard to find bugs. :steamthumbsup: Thanks again for the great list! Added to faves!

-Akkimari are not being found on Forest/Jungle/Alien planets after multiple checks. (Elithian)
-Thruster Upgrades do not seem to increase sublight travel speed as advertised. (Betabound/CYOS possible conflict?)
-Faryth do not seem to spawn on Forest planets, but they spawn on forest sub-biomes in Lush. (lol)
-Crewmates barely move around the ship/interact when awake, they hang around the teleporter. (Better Crew mod may be a possible fix for this?)
-Zibal Grasp IV Jungle Planet crashes when trying to fly to it. -63935195 880354787
AnomNom  [autor] 6 JUN a las 14:40 
alright, i removed those two mods
The Brave Little Toaster 5 JUN a las 10:02 
Found the issue: Removing "TrueSpace Expanded - Stars" seemed to allow a possible generation of other stars such as Tripolar/Mirage/Illuminated albeit very rare, but no Superstorms.

Removing "Somewhat Realistic Star Distribution for RealSpace and TrueSpace" in addition to the former made Superstorm/Neon Sea/Automated generate almost instantly when scrolling out to a new area.

The bug is explained succinctly in the comment section on this page with possible solutions. Basically they are so incredibly rare with these mods installed that they might as well not exist.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3439222793 :steamthumbsup:
The Brave Little Toaster 4 JUN a las 5:58 
Did some testing for fun, I noticed Neon Sea and Automated are not found by the search either, which lines up with my former experience while manually poking stars on the navigation chart. It looks like I've seen the rest manually. Hope it helps. :woodlehappy:
The Brave Little Toaster 4 JUN a las 5:29 
Wow, planet search is amazing! I usually just manually click stars to search. Sadly, after three searches (912/912 stars?) it found nothing. I tried moving to another area like it asked and searching as well.

I was hopeful though, since while doing a lot of manual searching, I kept seeing other planets from the same arcana tier manually, such as Timeless and Badlands! :woodlehappy:
AnomNom  [autor] 3 JUN a las 21:33 
did you already try using the planet search function in the navigation menu to look for the planet type?
The Brave Little Toaster 3 JUN a las 17:16 
Nice modlist, enjoyed it a lot! Unfortunately, I ran into an issue where I could not find Superstorm Expanse planets, blocking Arcana progress since I cannot acquire Electrolite Ore to upgrade crafting stations.
Moi 14 ABR a las 8:34 
THIS IS A GOOD SOUPE :SBpenguin:
dtnk 25 FEB a las 13:51 
Yep, the Nexus download worked fine :) :steamthumbsup:
dtnk 25 FEB a las 13:43 
Upon a fresh install, seems like Illustrious Apparel was taken off the workshop. Is the one on Nexus updated?

[Error] Fatal Exception caught: (StarException) Asset source 'Illustrious Apparel_p_chest' is missing dependency 'Illustrious Apparel'
AnomNom  [autor] 24 FEB a las 16:03 
the terrestrial mech flight in mech overhaul doesn't seem to be working, and i'm not entirely sure why. i tried removing all of the mech core stuff to see if that was it, but i still couldn't get it to work, so i decided to just add terrestrial mech flight since the mech core patch for it says it'll work with mech overhaul
BITney, The Pixel Heister 24 FEB a las 15:40 
Doesnt Mech Overhaul includes Terrestrial Mech Flight?
AnomNom  [autor] 20 FEB a las 10:03 
oh, oops, it was not fixed, i was looking at it from the outpost's mech crafting table, which is separate from the default one
BITney, The Pixel Heister 20 FEB a las 9:31 
Still not working. Left is Vanilla, right Elithian.

https://imgur.com/a/HDcze0w
AnomNom  [autor] 20 FEB a las 9:17 
thanks for letting me know, i removed the full bright eyes. also, i've checked in game now, and the mech crafting table seems to be working again - can you check on your end to make sure?
BITney, The Pixel Heister 20 FEB a las 9:14 
You don't need Fragments of Ruin - Full Bright Eyes if you already have Fragments of Ruin Touchup :). I'm doing my own modpack following yours as base and thought you'd know this tip.
AnomNom  [autor] 15 FEB a las 10:45 
looked into it, i'll make a patch once i get a response from pixel
BITney, The Pixel Heister 14 FEB a las 10:29 
I cant seem to access the mod Craftable Mech Blueprints, theres no tab in the mech crafting table :/, it seems Starburst ovewrite the UI
AnomNom  [autor] 2 FEB a las 20:58 
i don't use frackin anymore so no
Xablarafa 2 FEB a las 20:35 
i just discovered that there was a previous version of this collection that included FU, is there any way play it?
Piegum 1 FEB a las 21:47 
Mech now stores health/energy and doesn't refill on deployment.
Autochips can be activated to health the mech by 5%.
Mech crafting table is silent.

MECH detallist seems to be the thing going on! were just being silly!
AnomNom  [autor] 13 ENE a las 12:39 
your mech's health bar should be replenishing when you return to the ship. would you be able to send a log after triggering the explosion? something might be conflicting and causing the mech to just immediately detonate.
Toxic_Sewage 12 ENE a las 21:50 
i figured out thats it the hazard work bench but now my mech got destroyed and blows up every single time i deploy it
Toxic_Sewage 10 ENE a las 21:47 
am i dumb? i cant find where to craft an EPP anywhere
salty27 21 DIC 2024 a las 11:28 
Thanks a lot! Will try the next modpack version asap and check if that fixes it
AnomNom  [autor] 21 DIC 2024 a las 11:25 
not sure what could be causing the entrance door to have that issue - i haven't had that problem on my own end. i'll see if i can figure it out, but no garuentees. WEdit is installed, and i just added Optional Erchius Mining Facility (i recently removed story disabler), so if you do the tech challenges and get the dash tech before playing the mission, you can just clip through the door.

as for the moontant miner having a rocket launcher, that appears to have been caused by Expanded Weapon Generation - Better NPC Equipment . i actually just went ahead and removed expanded weapon generation all together, as someone in the comments mentioned it was the mod causing lua errors with starburst rework's weapons.
salty27 21 DIC 2024 a las 10:45 
Erchius mining facility entrance door refuses to open like 1/2 of the times I start the mission, anyone knows what causes it or how to fix it? And is the first armored mootant supposed to have a f**king rocket launcher?
iced mcfurry 3 NOV 2024 a las 13:08 
yeah i grabbed the right one idk why it's so big, do i gotta make an account for pastebin for the limit to be larger or something?
AnomNom  [autor] 3 NOV 2024 a las 13:03 
assuming the game is crashing during startup, then it should be nowhere near large enough for pastebin to max out. are you sure you grabbed the right one? there's multiple logs with numbers at the end, and you don't want those, you want the one that just says starbound.log. make sure you file extensions enabled.
iced mcfurry 3 NOV 2024 a las 12:51 
says i can't make the paste cause it exceeds the maximum size, is there another way to do this?
AnomNom  [autor] 3 NOV 2024 a las 10:50 
Locate your Starbound.log and copy the contents of it to a pastebin, then share that here. I'll take a look at it and see what's causing the crash.
iced mcfurry 3 NOV 2024 a las 8:49 
did something get messed up today with the modlist, my game won't boot anymore and it worked fine yesterday
DeTH 14 OCT 2024 a las 11:34 
for some reason the heating ep 1 does not show up in the armour station but the 2 does
kitchen sink wet crumb licker 12 SEP 2024 a las 11:09 
Angry Shredder
Multiple mods cause crashes and a ton are incompatible/buggy with FU
Angry Shredder 12 SEP 2024 a las 8:11 
Whenever I try to add FU to the modpack, I get a crash on startup because of a duplicate item called "fuelcatalyst", anyone know what mods in this pack might be causing it?
Mr. Mammoth 8 AGO 2024 a las 0:33 
Is the current modlist stable for a full playthrough? Thanks appreciate the work!
MidnightKittens 22 MAR 2024 a las 16:15 
game keeps freezing with this modpack, any fixes?
kitchen sink wet crumb licker 13 MAR 2024 a las 7:30 
Hello, I made a private version which includes & works with Frackin' Universe and Avali (Triage) & their addons. Can I publish it? Or should I keep it private? Thanks in advance for a response!
3ncore 5 MAR 2024 a las 22:07 
This is a great pack, never realized how annoying the startup process is with story enabled. Able to just jump right into the sandboxing with this. Only issue is with that "Clear and Take All" option from a mod that is alerting that there is no inventory space, even though everything is still getting taken.
3ncore 4 MAR 2024 a las 18:14 
My apologies, the mod listed FU as a requirement in its page, but good to know. Thanks!
AnomNom  [autor] 4 MAR 2024 a las 17:39 
There are not, to my knowledge. The only mod included in this collection with Frackin' Universe in the branding is Restored Radio Message Popup, which is completely functional without Frackin' - it will simply lower the font size of the text - and is also a mod I created myself. If you do find a mod that legitimately requires Frackin', however, please point me towards it.
3ncore 4 MAR 2024 a las 17:34 
There are mods in this pack that require Frackin' Universe, despite FU not being in it.
DeTH 20 FEB 2024 a las 6:37 
they are all still there on my screen @pro
AnomNom  [autor] 17 FEB 2024 a las 9:38 
It was mainly an issue of wanting to try out other mods that don't work with Frackin' Universe, like Story Disabler and the addons for universe generation it has.
DeTH 29 ENE 2024 a las 5:34 
ouch seems like a lot of pain atleast their was a backup, ill test it out later and get back to you if i have any issues
AnomNom  [autor] 26 ENE 2024 a las 8:30 
Well. That's annoying. I wasn't planning to do that until I was done testing the new version of the modpack, since I'd removed Frackin' Universe from my own game. I hit the remove all subscribed button yesterday, as I wanted to see if there were any mods included that I didn't have on my end, but despite me not hitting save, it appears to have saved.

I'll push my current modlist out to fix it, but be aware that I still haven't done all that much testing, so there will very likely be issues. If you choose to update to the new version that doesn't include Frackin', be aware that any existing characters will be unusable, so back them up if you want to keep them.
DeTH 26 ENE 2024 a las 2:50 
it seems you updated yesterday, just noticed theirs only 6 items in the collection now or is my steam bugging :asciiterror:
Caretaker 14 ENE 2024 a las 23:18 
cool:steamthumbsup:
jogiwa 19 AGO 2023 a las 5:55 
Modpack crash on loading, no additional mods Installed

[14:06:43.516] [Error] Application: exception thrown, shutting down: (StarException) Asset dependencies form a cycle
Raiizy 6 JUL 2023 a las 13:25 
a little notice: this has my IMP patch that removes the microdungeons - also makes the IMP shops unobtainable because the original mod is hot garbage and the addon actually can not be fixed, not with my skills at least
use the tier 2 inventor's table with admin on to get the shops