Starbound

Starbound

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TrueSpace Expanded - Stars
   
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5 Mar @ 6:31pm
18 Mar @ 5:28am
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TrueSpace Expanded - Stars

In 1 collection by shadowwolftjc
Realistic Cosmos Collection
14 items
Description
Adds additional celestial body types to TrueSpace and RealSpace, including Class O stars, Wolf-Rayet stars, Red Giants, White Dwarfs, Neutron Stars, Black Holes, and Black Dwarfs and Decaying Black Holes that shouldn't yet exist (but would fit nicely within Frackin' Universe, or Project Ancient Cosmos, since this mod had also added in new planet spawn pools for those "impossible-to-exist" star systems meant specifically for any custom planets with a cosmic horror theme to them, or really, any theme that's deemed strange, even a "magical" theme could also fit).

Needless to say, although this mod doesn't necessitate clearing out your universe folder (you'll simply have to explore new areas of space to see the results), it IS considered UNINSTALL UNFRIENDLY, meaning it'll likely cause your game to crash if the mod is uninstalled until you clear out your (contaminated) universe folder. (As such, PLEASE make a backup of your universe before installing and running this mod for the 1st time... just in case?)

Required Mods:
- Only one of the following:
-- TrueSpace
--- Optionally: RealSpace (TrueSpace patch)
-- RealSpace (standalone version)

Recommended Mods:
- One star generation mod, such as any of the following, some of which are from collections like this, or this:
-- IT'S FULL OF STARS [10x]
-- IT'S FULL OF STARS [33x] (what's used for the screenshots)
-- IT'S FULL OF STARS [100x]
-- 0.012x Star Multplier
-- slightly starrier
-- 3x More Stars
-- Crazy Stars 10X Edition
-- Crazy Stars 5X Edition

Suggested Mods:
- Somewhat Realistic Star Distribution for RealSpace and TrueSpace

Supported Mods:
- Generally speaking, if the other mod in question (whether it's Frackin' Universe, Arcana, or Maple32) is supported by TrueSpace, either by TrueSpace alone or via a patch, then chances are that this mod will also support that other mod in question (but isn't necessarily guaranteed).
- Note that mods that add their own star types to the game on top of TrueSpace may easily conflict with this mod (and might also conflict with TrueSpace itself). Be careful when using this mod with any of those mods that add in their own star types.
-- The planets from Frackin' Universe, Betabound, Extended Story, and the K'Rakoth Mod should all appear within the solar systems generated by not only TrueSpace, but also this mod (though Frackin' Universe's star systems are not included within the star generation algorithm).
-- A patch exists for TrueSpace that would add compatability with Maple32, which should probably work with this mod as well.
-- Elithian Races is supported, since it doesn't add any new planets or stars. (Instead, it adds a new secondary biome and dungeons to vanilla Starbound's planets.)
-- This mod unfortunately conflicts with Arcana a TINY bit. Although Arcana provides its own patches for TrueSpace compatability (which should, in theory, also work with this mod), it also messes with star generation by forcing the inclusion of its own stars, even if TrueSpace is present. It also doesn't help that Arcana has a priority of 9000! Thus, I'd recommend installing any of the reprioritization mods made for Arcana that would force it to load much earlier (at least one also exists for TrueSpace btw), so that this mod could work more properly with Arcana.
27 Comments
shadowwolftjc  [author] 21 May @ 3:52pm 
@Aizria: I've posted a message into the Project Ancient Cosmos comment section, in the hopes that the author could help people like you out. Perhaps you could work with them if you're planning on developing a patch of your own?
Aizria 21 May @ 3:45pm 
Hmm...there is a RealSpace patch for PAC, but it sounds like it doesn't fully integrate PAC into TrueSpace. I may try it myself and see how it ends up working. Worst case I'll consider trying to patch it myself. Thanks for your reply!
shadowwolftjc  [author] 21 May @ 3:35pm 
@arcanist: Not to my knowledge. I'm the only modder that I know to have designed a mod that adds ANY new star types to TrueSpace. Every other mod that I know of that added any new stars to base game Starbound, including Arcana and Frackin' Universe, seemed to've opted to play it safe with TrueSpace, usually by putting their own planets within TrueSpace's own custom star system types instead of their own custom star types (presumably to stay in spirit of TrueSpace's implicit goal of making planetary generation around certain stars more realistically plausible).

@Aizria: I'm not familiar with Project Ancient Cosmos, so I couldn't give an honest answer. However, if it's been designed to work with TrueSpace, like Arcana and Frackin' Universe, then chances are that it should also work fine with TrueSpace Expanded - Stars.
Aizria 20 May @ 11:10pm 
Will this run well alongside Project Ancient Cosmos, or would one mod of the two overwrite the other's stars?
arcanist 20 May @ 2:24pm 
So it's not that they don't spawn at all, it's that they only might spawn around roughly 1 in 15000 stars.

Is there a patch that just adds the Arcana stars to the spawn pool? I don't care if they're not common, as long as I can find at least one relatively consistently.
shadowwolftjc  [author] 20 May @ 1:54pm 
@arcanist: (part 2)

Fortunately, my mod, TrueSpace Expanded - Stars, does make use of the irradiated planet and satellite spawns. Unfortunately, said planets were made to spawn only in Neutron Star systems, which should appear on your star map as tiny light blue specs of light (and even then, irradiated planets aren't 100% guaranteed to spawn, since planets would've been rare in such systems due to the Neutron Star's explosive past).

(Furthermore, if you were also running the Somewhat Realistic Star Distribution for RealSpace and TrueSpace mod, then the frequency of Neutron Stars was reduced to being roughly 1 in 2000 main sequence stars, not counting the Brown Dwarfs, which I've estimated to be around 6 times more common than main sequence stars.)
shadowwolftjc  [author] 20 May @ 1:54pm 
@arcanist: After double-checking the Arcana mod's assets, I now see why you might've been having so much trouble finding any superstorm planets.

As it turns out, for some reason, it seems as if the Arcana mod devs had opted to put the superstorm planets (along with the automated and neon sea planets) under ONLY the irradiated planets and satellites pools, which TrueSpace has provided... but, unfortunately, for some reason, had never bothered to make use of said irradiated planets or satellites.
arcanist 20 May @ 10:50am 
Where do I find this patch? searching "Arcana Truespace Patch" on the workshop turns up nothing relevant, nor does google. If you're talking about the reprioritizers, I already have the "Arcana -9000" one installed and there's still no sign of any of the Arcana stars or a bunch of their planets including the Superstorm ones that are required to progress in the mod.

What am I missing?
shadowwolftjc  [author] 20 May @ 8:50am 
@arcanist: Please read the part of the description regarding supported mods, specifically regarding compatability issues with other mods that add in their own star systems. Arcana in particular had been singled out for its compatability issues so severe that at least one additional mod had to be made (which are still available for download btw) to help with making Arcana play nicely with this mod.
arcanist 18 May @ 11:52pm 
I've been trying to find one of Arcana's "Superstorm Expanse" planets, but they don't appear to be spawning at all. Is there a specific star type I should be looking for?