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BTW i really liked your work. Please keep going, but keep it Renaissance and further eras compatible!
Main goal of this move was gameplay, but also scout model aesthetically not belonging to ancient era. You can reason it somewhere in the line, that Philosophy allows nation to understand that ability to observe something are worth resources, which can be spend on ability to destroy it.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2211762211
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1779027121
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1769628175
I'll think what can I do with Cities of Marble.
Problems solved by removing "Cities of Marble"
1. Fishing ponds no longer give tech and scientist slots
2. Colosseum no longer gives 1 culture and no other benefit (because it doesn't exist?)
Issues not solved yet:
1. I do not have the option to puppet or liberate cities, they are annexed immediately (time for some more experimentation!)
If you decide to add compatibility with "Cities of Marble" I'm sure there will be other issues I didn't notice. Cities of Marble adds national wonders, and all the conquered cities I couldn't puppet prevented me from actually building them :-o
If you decide not to add compatibility, I'll stick with your mod because it's more significant in my opinion ;-)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1735861728
It may help if you clear a cache - quit game and delete contents of a
C:\Users\{username}\Documents\My Games\Sid Meier's Civilization 5\Cache
folder.
Then restart and try to start a game only with this mod. Just quick game on a duel map at renaissance era, build fishpond and see, if the problem still exists.
Then try to start with all your usual mods.
If it will work - great, if the problem reappears, than it is a mod conflict.
I will need a list of the mods you are using to check what is happening. Probably some of them also changes buildings at Classical or Medieval eras.
Hope new Honor and Liberty are not too overpowered ;)
As usual - do not upgrade until finishing current game.
One small cosmetic change you might want to make: I see you have renamed Statue of Zeus into Idol (something), but Honour policy tooltip still refers to Zeus.
4 tiles between the cities removed, you may now use any change-distance mod.
Germany and Korean UA changed.
About Settlers - I'm playing with Smart AI + Artificial Unintelligence Lite, so haven't seen such behavior, but if it's a problem, I will remove this feature in the next update, there are several mods which are doing it separately for those who are interested.
About Germany - good catch. I think it'll be better to just switch German UA for something else - AI and most players can't use it effectively anyway.
On a different note, you added the invisible "tribe" barbarian units, and this is fine unless you are Germany and get these units from encampments. With 0 movement points these units are not too useful, please consider excluding them from joining Germany on occasion.
Libraries, Universities, Gardens and Lighthouse changed to provide +Yields to some previously weak terrain features, Tavern bug fixed.
As usual you should finish current game before upgrading.
DO NOT UPDATE UNTIL FINISHING CURRENT GAME!
DO NOT UPDATE UNTIL FINISHING CURRENT GAME
It should fix some city graphical glitches nobody reported, but still.
In theory you should be free to upgrade in the middle of the game, but in practice it works fine on one my PC, but not so fine on the other. So you may try it on your own risk or safely wait until starting a new game.
DO NOT UPDATE UNTIL FINISHING CURRENT GAME
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1675874821
DO NOT UPDATE UNTIL FINISHING CURRENT GAME
No worries. Feature is fine. Everything else appears to be working as expected.
Thanks.
I use Barbarians Evolved so that might be the one with the distinction between warrior and brute; I believe both exist in the mod.
I'm testing the update now and will let you know.
Thanks.