X4: Foundations

X4: Foundations

Faction Enhancer - War Module
471 Comments
YPS 2 May @ 1:44pm 
Ваше дополнеие военое добовляет в игру корабль М класса сапсан бомбордировщик но а него ельзя устаовить щиты, двигатель, турели, из осовного оружия только ракетые устаовки. Этот корабль доступе как в своем старте так и на верфях фактически не являеться действующим
Jekas 24 Apr @ 12:36pm 
Can use witth FOCW?
Vlad, Doing Snek Things 23 Apr @ 1:29pm 
Noticing I can't leave Hatikva's Choice alone for more than 5 minutes. Tons of ships coming throug the Xenon gate there up the top right of the sector... and they just SWARM.

Went off to do some faction grinding to get all factions around the highway to -9, and came back to see that Xenon are almost over-running the sector since I wasn't there to quell them a bit.

Any way for me to reduce the rate at which Xenon attack? I clear one invasion leave, only to need to come back to clear another invasion pushing out. They even managed to half-build a station in between these outings.
Hijack Hornet 22 Apr @ 2:03pm 
How does one "get paid for participating in raids" ?
Thanks
Lethalite 15 Apr @ 5:34pm 
@Xerphiel You can. I have added it to an existing save before.
Xerphiel 12 Apr @ 1:26am 
Can you add this mod to an existing save?
raz334 7 Apr @ 2:14am 
@enterprise1959

kuertee's ui
https://www.nexusmods.com/x4foundations/mods/552

Mod Manager Needed for mods from outside of steam:
https://www.nexusmods.com/about/vortex
enterprise1959 5 Apr @ 1:49pm 
Hi Void DeadAir say they have new update not on steam so I know will they update steam they say kuertee's ui fix it but were is that ui not on steam
Void 28 Feb @ 2:39am 
Anyone know if this is compatible with DeadAi?
Mr Testicle Inspecticle 27 Feb @ 9:54am 
And by a couple days i mean now after a couple days after 7.50
Mr Testicle Inspecticle 27 Feb @ 9:54am 
After a couple days can somebody confirm that this mod doesnt break anything now, my old save had this baked in and had to delete it due to a right click issue that some people also talked about in the economy module
Rekalty 22 Feb @ 12:51am 
@Lethalite patch notes from 3 hours before you asked said it works with 7.5, so really, it's anyone's guess if it works or not.
Lethalite 20 Feb @ 1:12pm 
7.5 came out! Will this mod still work?
I remember i had to lower the xenons ship production or spawn, but i can't find the intructions to do so. Without this mod the Xenons die, but now every some minutes 4-5 huge xenon ships appear and destroy the split faction, the argon faction etc.

Can somebody tell me where to find the file to lower the Xenon XL ship production or spawn?
TonyBuffet 16 Dec, 2024 @ 3:50pm 
author - could u tell me pls, does these mod compatible with dead air scripts?
Kraggdog 14 Dec, 2024 @ 2:07pm 
Tad too zealous on the KHK, already annoying to deal with them able to warp in right next to miners, with this mod I lost my entire fleet in an hour haha, mental.
acymetric 10 Nov, 2024 @ 8:45pm 
It seems like Xenon fighters are all docking at defense stations, leaving the capital ships to roam the galaxy mostly alone. Is it possible that behavior is coming from this mod?
Fidel Castro 19 Oct, 2024 @ 3:53pm 
Should be fully compatible with Dynamic Wars
@Proxima-b
Definitely, Its because of the mod, I miss it in fact.
Kotonoha-Enka 19 Sep, 2024 @ 2:06am 
Dynamic Wars?compatibility?
Proxima-b 15 Sep, 2024 @ 5:21am 
So I find out Xenon is actively clearing out satellites, is it because of this mod?
Ishimuro 9 Aug, 2024 @ 12:07am 
thanks for the update still:
("aiscripts/fight.attack.object.capital.xml" patched from extension "faction_fix_pack") Error: Problem occured when handling diff node "add" on line 4, xpath "//attention[@min='unknown']/actions/wait[count(./interrupt)=0 and count(@min)=0 and count(@exact)=0]"; skipping; error message: no xpath match found.

("aiscripts/move.evade.xml" patched from extension "faction_fix_pack") Error: Problem occured when handling diff node "add" on line 9, xpath "//attention/actions/do_while/move_to/interrupt_after_time/@time"; skipping; error message: AttributeError: 'NoneType' object has no attribute 'replace'.

would: <replace sel="//attention/actions/do_while/move_to/interrupt_after_time/@time">[if $boost then $boostduration else 10s, $moveduration].min</replace>
fix the second issue?
Christian 8 Aug, 2024 @ 8:05am 
Hello, I want to know how can I edit the files to make all factions respawn again?Can you help me with that?And would this be work in existing savegame?
Vollhov 10 Jul, 2024 @ 10:56am 
Question. Is it just me that sometimes the Ministry of Finance attacks the ships of the Teledi Company and vice versa ?
I only use this mod on AI.
Lechrenski 9 Jul, 2024 @ 5:20pm 
Checking extension: faction_fix_pack
Loading alphabetically...
("aiscripts/fight.attack.object.medium.xml" patched from extension "faction_fix_pack") Error: Problem occured when handling diff node "replace" on line 37, xpath "//attention[@min='unknown']/actions//do_if[@value='not @this.$targetmodule.canbeattacked']"; skipping; error message: no xpath match found.
("aiscripts/move.evade.xml" patched from extension "faction_fix_pack") Error: Problem occured when handling diff node "add" on line 9, xpath "//attention/actions/do_while/move_to/interrupt_after_time/@time"; skipping; error message: AttributeError: 'NoneType' object has no attribute 'replace'.
Overall result: Error detected
Successfully completed Check_Extension
Zappa 25 Jun, 2024 @ 7:33am 
work on 7.0?
DSK^_^AznSmile- 15 Jun, 2024 @ 5:46pm 
Just wanted to leave a quick comment. Thank you for this mod; I was struggling to get the Xenon to be a real threat and antagonist in my first and thus far only save. I've installed numerous job altering mods, and FOCW, and they seemed lethargic at best. This mod made them come out of their shell!.
Gilly10 7 Jun, 2024 @ 3:24pm 
made the mistake of subscribing to this on my first run, I had focused more on the economic side thinking a handful of squads of M frigates & S fighterswas was enough for security but this mod humbled me very quickly, will hv to come back to it later lool.
Caellach 4 Jun, 2024 @ 2:05am 
the peregine omniraider doesnt work with the VRO mod..
{pDs} Rikaelus 25 May, 2024 @ 3:11pm 
Yeah I'm doubting this works anymore. Used to be the Xenon would attack with bigger and bigger fleets, roflstomping any defenses I tried to erect. I was worried about that when coming back to play because I wanted them more powerful but not THAT much, and they certainly weren't. I thought maybe the mod toned them down but now I question if it's doing anything at all.
Charlie 19 Apr, 2024 @ 7:16am 
no they don't. this mod hasn't been updated since august 2023. and even before then, xenon were just broken and would destroy half of the galaxy before you could even mount a defense of any kind.
HuX 4 Apr, 2024 @ 3:09pm 
these different faction enhance mods to they still work since all the updates, new sectors, improved Ai and so on?.
Negative Ramos 23 Feb, 2024 @ 5:19pm 
because nobody else was answering i decided to test the mod to see if it still has fps issues, currently testing right now in an in-progress save but 20 minutes in and I've got no drops. I'll retry in a new game and see how it goes.
Rigi 21 Feb, 2024 @ 1:36pm 
have a bug, cant save graphics settings or map filter settings, they are always restored after loading a save. Not sure if its this or the other enhacer mods of yours, but the bug was gone after deactiving the mods and returns when activating them.
sstheduke92 11 Jan, 2024 @ 6:44pm 
Is it possible to upload a version of the mod in which the Xenon are threat again (like before the last update or the one before that)?

Currently they are so weak that they are struggling holding on their own sectors or gradually losing them.

And they don't build (or very slow) new ships, with the info displays (from Deadairs dynamic war) they have only 25% of their ships left (XL 70%, M 20%, M-trade/miner 30%, S 25% left) after 12h on a new save.

I don't have any mods (that I know of) installed that change the Xenon (or their build behavior) except SVE (which contains two xenon ships and files for them)
sstheduke92 8 Jan, 2024 @ 7:20am 
I have a problem

Could it be that this mod causes the xenon to not raid and only "patrol"?
The Dank Lord [GER] 8 Jan, 2024 @ 12:25am 
God I wish I could use this mod...
Dmformom 28 Nov, 2023 @ 1:06am 
Any chance of these mods having the fps issues fixed?
Zwamba 15 Oct, 2023 @ 12:57pm 
Hey, has the memory leak for this mod been solved?
]TPG[*Dagger 30 Aug, 2023 @ 4:33am 
What does this change for invasions and 'war ramping'? Can you explain the war rampup more?
RedCorsair 2 Aug, 2023 @ 8:49pm 
@llyuking
memory leak => more memory used => more garbage collection freezes => less fps => crash with unable to allocate resources error
Oorillon 2 Aug, 2023 @ 12:13pm 
@Keyun: Its compatible and can safely removed or added.

Also, in my game the xenon are pretty mid and mild so far. I guess, this Mod should also let the Xenon target my satelites like a few years ago (I am playing after a pause) but they ignore mine.

May it be, that the Mod isn't correctly loaded?
Keyun 28 Jul, 2023 @ 10:58am 
Is this save game compatible and does it corrupt saves is I uninstall?
Dragonknight951 27 Jul, 2023 @ 11:18pm 
It also does not help seeing the entire sector light up with 40 or so boarding pods now chasing their own ship.
Dragonknight951 27 Jul, 2023 @ 11:17pm 
oh yea, that's gonna drive me completely insane.
Here I am helping out a friendly getting absolutely SWARMED by elite fighters and interceptors with really strong anti-corvette payloads(Seriously, who puts these kinds of guns on Patrol Asps!? Zyarth apparently) as well as a dozen or so headhunters. The squad leader in the Chimera combat-bailed but because there were still enemies I knew I couldn't just yeet my marine out without likely losing them so I continued fighting. By the time I was done, an ally boarding pod was mere meters away so I had absolutely zero chance to get my marine in there to claim it before my "allies" who I just spent the last 10 minutes saving went and ran away with MY hard earned ship.
Dragonknight951 26 Jul, 2023 @ 2:18pm 
This appears to make allies steal your ships.
I get an enemy to bail and as I am trying to scan it and claim it 20-30 boarding pods from my allies ram into it at mach speeds and claim it instead.
Unsure if it is merely due to an interaction with other mods(I've got big stuff like VRO and smaller things like "Better piracy" so I can consistently force bails if I am good enough to leave enemies alive longer without dying.)
Dren 19 Jul, 2023 @ 6:42am 
Like the "Better kill credits" mod, I'd like a stand-alone version to earn credits during an invasion, as your mod may conflict with Star Wars Interworld.
Nuclear Winter 15 Jul, 2023 @ 3:02pm 
This mod lags the shit out of my game.
Kaliuga 11 Jun, 2023 @ 3:24am 
MOF start figting with TEL... Whats not a content I expected.
MW | IAmThePanic 6 Jun, 2023 @ 8:30pm 
I really would love to use this mod again, however the FPS impact from it is just unsustainable. Hopefully the mod author will address this issue, but until then.. Going to have to keep it unsubscribed.
Chico Rodriguez 5 Jun, 2023 @ 12:10pm 
I am having enormous framerate drops yet my CPU and GPU usage remain very low when this happens. I can only fathom something perhaps is going wrong with this mod?