X4: Foundations

X4: Foundations

Faction Enhancer - War Module
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Update: 28 May @ 12:45pm

  • Adjustments for 7.6
  • Workaround for issue with Xenon subordinate fighters accumulating at shipyards due to Egosoft isvalidjobship bug
  • Increased probability that short ranged capital ships will attack station defence modules to reduce incoming damage faster
  • Minor improvement to capital ship combat movement when chasing fleeing target
  • Slightly increased maximum number of Xenon capital ships when all expansions are installed
  • Increased number of build drones stocked by Xenon Wharf to improve build efficiency
  • Improved AI handling of station defence when initial ships sent to respond are destroyed
  • Tweaked position choices for Build Defence Station war mission to areas more likely to be relevant

Update: 1 Mar @ 12:43pm

  • Small improvements to capital ship movement
  • Higher skill fighter pilots may use boost to chase an enemy that is faster/boosting
  • Workaround for vanilla issue where Boron bilateral battlegroup does not have proper wing assignments
  • Adjustment to AI allocation of scouts to better prioritize border sectors and invasion targets
  • Added missing scout job for CUB

Update: 20 Feb @ 10:01am

7.5 Compatibility

Update: 8 Sep, 2024 @ 8:45pm

Added an additional Xenon H that can be built for expansion sectors and increased the odds of it being sent in attack during late game offensives

Update: 8 Aug, 2024 @ 6:15pm

  • 7.1 compatibility
  • Fixed an edge case where capital ships still would not fire when facing target in high attention
  • Fixed some places that weren't using proper threat rating
  • Xenon prioritize miner builds in shipyard queues to avoid possibility of getting stuck behind parade of smaller, cheaper attack ships
  • Fixed Recon default order bugging out the UI when attempting to select a sector
  • Fixed a case where a faction invading enemy territory could attack a station belonging to a third party that they cannot trade with but don't have low enough relations to attack normally

Update: 13 Jun, 2024 @ 2:12pm

  • 7.0 compatibility
  • Misc minor tweaks and bugfixes

Update: 25 Aug, 2023 @ 1:33pm

  • Disabled respawn of eliminated factions except for Xenon
    • Added property in parameters.xml to control respawnable faction list
  • Workaround for vanilla bug where Boron bilateral fleet in Argon space will not be rebuilt
  • Added a fallback for NPC ships far away from home to allow them to order new subordinates (vanilla has a max range that some NPC jobs exceed)
  • Workaround for vanilla bug where ships with multiple ammo types do not switch ammo in low attention when the first type runs out

Update: 21 May, 2023 @ 7:51am

  • Fixed performance issue related to NPC ships trying to rebuild wingmen
  • Fixed some cases where the Xenon I squad would attack earlier in the game than intended
  • Improved AI scouting to calculate enemy strength using new strength values added in 6.0

Update: 16 Apr, 2023 @ 6:06pm

Fixed some stations being generated without turrets

Update: 2 Apr, 2023 @ 11:30am