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https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2958123418
Hope it helps anyone!
Uploaded patch here:
https://ufile.io/dinhv682
I think it come from your mod because the first red error in the debug log just before the bugged quest was:
GorebullHornLeft has null Part. It should be set before PostAdd.
Here is the hugslib log:
https://gist.github.com/bd72027993381871dd9a784eda5a546f
that means slow learner (-75% learning factor) make them having a 0% learning factor. I think thats not intended, since they are not able to learn anything anymore. Could you maybe somehow fix that? :)
For the male harpies I allowed them to spawn in so that you could get more. I used to have the eggs instead, but that seemed off.
The original plan was to have them spawn like the insect hives, so at the edge of the map a harpy nest would spawn. You would be able to fight them and tame them from there. In the end I did not have time to finish that up.
As for the harpies, they are opportunists. Not that they "work" or serve the gors but they will follow herds for easy food.
"they perch impatiently amongst the trees as the Beastman horde musters, descending from the gnarled branches as the enemy approaches. As battle is joined, they flock in large, ragged groups over the battlefield, waiting for the chance to dive down upon those too weak or wounded to defend themselves."
"but often the woods around Beastman encampments are infested with nests of Harpies. It is as if the creatures are drawn by the same forces that compel the Beastmen to congregate and slaughter captives before the sacred places of the Dark Gods."
@Skwug that is an ooollld issue, easy to fix with the outfitter, just deny them sock/shoes and manually equip them if you want. otherwise they will end up more sock than gor
Also is it possible to entirely remove the Harpies? My issue is that they're essentially a mono-gendered species except in-game they are both male and female kind of ruining my immersion.
Could not resolve cross-reference to RimWorld.ThoughtDef named TitleApparelRequirementNotMet (wanter=cannotReceiveThoughts)
...
I should have fixed that a long time ago. Now it feels late to do it... Sorry!!!
The gor bodies are set to use vanilla body textures. So if a mod armour/clothing lacks the standard male/female/thin/hulk texture setup, the pink square or missing texture sets in.
Yeh, food poisoning is bound to the food itself. So it's a gamble to have them eat whatever, but if anything they do have increased immune system. So they do recover faster from it.
Only use one of them.
This one was used as a base for the other. So there is overwrites, don't use both.
If you want a more complex and a more unique game use the Rimhammer one.
Yeh, atm the way to recruit is to beat them into submssion.
I do want to add in the runestone recruiting, but atm I'm kinda stuck doing work stuff.
So can't really promise anything atm.
But hey! Glad you like the stuff. \o/
Any plans to follow through with your herdstone recruitment idea? I'd love to play a beastmen only colony. It's just not really practical at the moment and probably downright impossible for the single bestigor start.
Anyway, big fan of all your mods. They're all fun as hell and well made so, looking forward to seeing what else you've got coming. Any plans for other chaos themed colonies? Would be neat to see a Khorne, Nurgle and Tzeentch cult similar to your Slaanesh one.
Was expecting a long involved process like your dryad and Slannesh races.
Yeh, I need to add most of the new tags etc for 1.2.
Need to get atound to doing it. o7