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I LOVE IT
I'll remove it and publish the update in a moment.
https://imgur.com/a/zUuegHr (It's the same image from before, just ignore the big square :P)
I'll set this map as "Map of the Week" on my servers next week (Wednesday) @ MrRBN's QUALITY Custom Maps (192.168.1.144:7777, 192.168.1.7:7787, 192.168.1.144:7778, 192.168.1.7:7779)
I see the problem, some of the pathnodes near the hedges were a bit janky.
I've reworked the pathfinding around the hedges and the area and it should now be available in the latest patch.
The missing texture is still there (not sure if you tried to correct it yet, but there's one right next to it I didn't notice before):
https://imgur.com/a/zUuegHr
Also, one issue I forgot to mention before (because I didn't get any recording of it and it's a really small issue), scrakes/fleshpounds will path a little funky around this hedge:
https://imgur.com/a/SnYBRyM
Like when I go from the building and past the bush to where I'm standing in the picture, rather than following me, scrakes, fleshpounds (and I think bloats and husks, etc..) will path to where I'm aiming and will either head back and finally path through or sometimes go around the hedge altogether.
Not a major issue, just a little weird, heh.
Of course i had to forgot one of theses !
About the hobo fire, I've got almost no fps losses around them, even with the whole familly of fleshpound following me.
I've used one of the fire source from the burning train in the black forest map.
Have you faced the same problem while playing the map ?
For the hotfix now, I've replaced every version of this fire particle used in the barrels and the burning tree by another one.
Damn, i'm so sorry about the map name. The map will stay named "KF-LeningradStormv1-3.kfm" by now.
Also, the hobo fire (the fire in the barrel) causes some pretty bad framerate spikes. It seems to happen regardless of where you are on the map (as long as you're facing the general direction of it). You might not be able to see it much in the video, it's A LOT worse when there are zeds around. It's almost as bad as it usually is just before the game crashes (I thought my game was crashing when I first noticed it).
Both issues are in the video.
https://youtu.be/lTwwXTaJKJA
Also, please don't change the map name. When you change the map name (or in this case add the new version into the workshop folder), everyone who has the map on their servers has to manually re-add it to the map cycle.
I noticed it was updated but checked it on the server and didn't notice any changes. It wasn't until I checked under my games' maps that I saw both versions. As long as the name is the same, the servers will automatically update to the new map.
Here you are:
Invisible walls-
https://youtu.be/QxpxxLPlrTo
https://youtu.be/HW3jB9LLUXE
Missing Textures-
https://imgur.com/a/9JiNiJv
https://imgur.com/a/ZdT09Sa
https://imgur.com/a/Yq3sDXw
https://imgur.com/a/a1M54yc
https://imgur.com/a/nzP1WxR
https://imgur.com/a/xwefT4u
https://imgur.com/a/nhjbH7Z
https://imgur.com/a/HEqFCq1
About the missing textures you've found Edgesaurus Rex-Lord, I'd love to know where you've found them so I can fix them ASAP.
There's missing textures scattered throughout and a couple spots with invisible walls. I'll post the locations of them tomorrow.
Have fun !
Je vois de quel porte il s'agit, elle devrait te laisser gentillement passer pour la prochaine maj.
Pour le scrake, je suis sur le coup
Pour ton prochain correctif pour info problème avec une porte qui est bloquée par une lumière, il faut se baisser pour passer.
Même problème que Parality pour le scrake bloqué, sinon map très sympa.
1) correct blocking volume on stairs (0:00)
2) correct lack of texture in room (0:15)
3) consider replacing at - current position of it have no particular sens (0:20)
4) consider changing trader pod prefab to something else (0:22)
5) correct large zed spawn (0:30)
6) that birch palisade don't make much sense (1:00). Also seems to advantagious for players/zeds being on it
7) tree are too repetitive, consider scalling / rotation or mesh change (1:00)
8) consider changing placement of p4 wreck or making block volume on it
Now, let's talk about your suggestions:
I guess i went a bit overkill with the invisible wall and the limit of the map might need to be made more obvious to the player on some places. This will be my main focus on the first update.
About the audio background I'd love to do something like in the nightmare map with the AA gun and the planes passing by ! I'll also try to add this in the first update.
@TheRedAce Don't give up, I can't wait to see your map, this game need more WW2 maps ! :D
Some areas looks really well detailed and you can't access them.